Campaign:First Age Fuck You/Melodee: Difference between revisions
1d4chan>Ranbar No edit summary |
1d4chan>Ranbar |
||
Line 18: | Line 18: | ||
== Attributes == | == Attributes == | ||
Strength ●●●●●●(●●●●) | Strength ●●●●●●(●●●●)(●●)(●●●●)Charisma ●●●●● Perception ●●● | ||
Dexterity ●●●●● | Dexterity ●●●●● Manipulation ● Intelligence ●●● | ||
Stamina ●●(●●●●) | Stamina ●●(●●●●) Appearance ●●●●●(●●●●) Wits ●●●●● | ||
== Abilities == | == Abilities == |
Revision as of 08:47, 15 July 2009
Basics
- Campaign: Campaign:First_Age_Fuck_You
- Name: The Most Elegant Locus of Destructive Ethereal Energies.
- Concept: 25 foot tall cuddly living war machine
- Caste/Aspect: Dawn
- Motivation:
- Positive intimacies: Fightan and Wrasslin', Protecting little people, Augmentation
- Negative intimacies:
- Anima:
- Experience: 0/40
Background
Formerly one of the countless, nameless, stamped, coded, pricked, prodded, stapled, stiched and cinched projects in the vast floating laboratories of Bright Shining Ice, MELoDEE had the temerity to Exalt during a particularly brutal and violent testing session. Ice's extreme displeasure with these turn of events has only been compounded over the decades as her former lab rat has evolved into the Deliberative's foremost bubbleheaded tool of mass destruction and walking cybernetic floor-show all in one.
Appearance
If there was a shinmatic concept of "anti-stealth", Melody would embody it. Even her "normal" form of an absurdly strapping, ridiculously endowed, heavily augmented, two meter tall woman with prehensile, waist length moonsilver hair is slightly difficult to miss her. IAM recordings of her 8 meter figure tearing warstriders and behemoths apart with her bare hands before chucking them over the Horizon have found a market among Creation's military minds and filthy minds alike.
Attributes
Strength ●●●●●●(●●●●)(●●)(●●●●)Charisma ●●●●● Perception ●●● Dexterity ●●●●● Manipulation ● Intelligence ●●● Stamina ●●(●●●●) Appearance ●●●●●(●●●●) Wits ●●●●●
Abilities
Archery Integrity ●●●●●(●●) Craft* Athletics ●●●●● Bureaucracy Martial Arts ●●●●● Performance Investigation Awareness ●●●●● Linguistics Melee ●●●●● Presence ●●●●● Lore ●●●●● Dodge Ride ● Thrown Resistance ●● Medicine ●●●●● Larceny Sail ● War ●●●●● Survival ● Occult ●●●●● Stealth Socialize ●●●
Crafts:
craft fire 2
Craft air 2
Craft earth 1
Craft magitech 5
Languages:
Old Realm
Specialties
Craft Magitech (Herself and her gear +3)
Athletics (Post Human heavy machinery +3)
Medicine (Herself +3)
MA (Clinching +3)
Backgrounds
Arsenal 5
Panalopy 5
Backing (Cauldronists) Legendary
Reputation (Transhumanist War Machine) Legendary
Wealth 5
Manse Legendary
Mutations
+Large
Clean living, good eating, and being crammed full of Beast of Resplendent Fluid derived growth hormones from a pre-embryonic state does a body good.
+Enhanced Sense (sight)
+Nightvision
-Biomagitech Implants Repair 3
The Mk IV Optiglobe, usually installed in automata and essence artillery targeting systems, makes a fine addition for any moonlit stroll/battle against blasphemous entities from beyond Time and Space.
+sonar
-Biomagitech Implants Repair 2
Five senses is not nearly enough to fully appreciate all the interesting nuances Creation throws at you, up to and including being attacked by seven hundred meter long behemoths lurking in the next reef over.
+Gazelle's Pace
-Biomagitech Implants Repair 3
Reinforced leg structures which allow each thigh to discreetly remain no larger than one's waist permit interesting forms of accelerated movement.
+Impossible Joints
-Biomagitech Implants Repair 3
As any true Cauldronist would note, standard human anatomy and limb connections are, at best, helpful suggestions.
+Omnidexterity
-Biomagitech Implants Repair 3
Likewise, why should one limb be able to do something the other three cannot?
+Glider
-Biomagitech Implants Repair 4
And if you're going to be replacing all that wasteful internal matter, why not replace it with something a little more interesting, say, a super-overcharged collection of windslave disks?
+Inexhaustible
-Biomagitech Implants Repair 3
The Solars rejection of the weaknesses of the human form taken to the next logical step. Internal recycling devices mean that it does not infact, stink, or exist for that matter.
+Gills
-Biomagitech Implants Repair 3
This BREATHING CONSTANTLY thing is so last millennium.
Merits & Flaws
+Legendary Attribute (Str): Does a body really, REALLY good.
-Beacon of power: After a certain point, one stops worrying about this "subtlety" thing and focuses more on whether they can toss this yeddim over the top of the ziggaraut or not.
-Disturbing lvl 1: Not that she isn't attractive in her own, rather strange way, it's just the matter that she walked through the wall instead of using the door. And then made another hole right next to the first one when leaving.
-Unusual appearence: lvl 1 when in her "normal" stateof a ridiculously topheavy, heavily muscled 2meter tall cybernetic Dawn with a near constant state of anima flare. lvl 2 when full out 25 ft tall
-Legendary Rival: Bright Shining Ice: Some people just don't take well to their antfarms suddenly putting on a business suit and moving into their corner office where everyone suddenly likes it more than you.
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
-MA
Fists of Iron
Sledgehammer Fist
Dragon Coil
Solar Hero Form
Heaven Thunder Hammer
Horizon Hurling Technique
Solar Hero Surpremacy
1st MA
Infinte MA mastery
-Melee
Dipping Swallow
1st Ex
Bulwark
HGD
inf melee mastery
unassailable aegis
-War
Mob-Dispersing Rebuke
War Essence Flow
1st Ex
Immunity to Armies Approach
-Integ
IPP
-occult
terrestrial
elemental empowerment
spirit detecting
spirit cutting
ghost eating
-Craft
2nd ex
CNNT
-Athletics
ISE
-Awareness
SAM
-Linguistics
Sagatious
-Pres
2nd ex
majestic radience
Enemy Castigating
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●●●
Regeneration: 61/hr+rest
Personal Essence Pool: 23/23
Peripheral Essence Pool: 55/55 (91/117)(
Committed Essence: 2+
Willpower
Willpower: ●●●●●●●●
Temporary: 0/0
Virtues
Virtues:
Compassion ●●● Conviction ●●● Temperance ● Valor ●●●●(●)
Virtue flaw: Red Rage of Compassion
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing others suffering due to the actions of others
Inventory
Glorious Orichalcum Core: The core of the locus's systems, rumored to be built on shinmatic vortex technology, this device sits high inside the bearers chest where it interfaces with the rest of their systems, both biological and magitech adding +4 to strengh and stamina, and two to integrity. Unfortunately, being driven by a device powered by pure elemental glory and badassery leaves little room for discretion. The bearer adds one to valor and subtracts one to temperance. 8 motes attunement.
Skinmount amulet x8
Celestial Battle Armor Wings, Loudspeaker, Healing. Soak 12L/12b, Hardness 8/8, Mob 0, Fatigue 1, attune 10
O. Smash Fists Commit 6
Arms of Multiple Manipulation commit 3/+5 to activate. Nothing says "fashion statement" like having having every hair on one's head be a waist-length fully prehensile strand of pure moonsilver.
Perfect Warstrider Maces (Hair braids) x6
Amulet of Dawn's Cleansing Light Because being covered in Behemoth gibblets is icky. Commit 1
Inifinite Resplendence Amulet Because you need somewhere to put the 2000lbs of killing equipment when not in use. Commit 5
Satchel of Healing
Essence Capacitators Lvl 5 x 6, Two slotted in here. Lvl 3 x 3, all slotted in CBA.
Firepearl x1
Chromatic Symbiote 1 commit. Gargantuan +hunger x4 times (+1100%)
Manses and Hearthstones
-solar
Seven Leaping Dragon stone 4
Unbreakable Bones Earth 4
Perfect Mobility 5
Jewel of lawgivers authority? 2
wood 1
Stone of the emerald rooster: valor/2 round up bonus to surival/resistance
earth
Jewel of Earth's Transcendent Crafting Genius 5- +4 to C:Earth, +2 to other mundane crafts. +1 to unusual crafts. Increases the speed of working a craft by 1+bonus. Therefore, one works 5 times (4+1) faster with Earth, and 2 times (1+1) faster with Magitech. This is compatible with CNNT and similar charms.
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
it's helpful if you write down how you spent your BP and XP
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy