Campaign:First Age Fuck You/Reana/Gens Sentai: Difference between revisions

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==== Appearance ====
==== Appearance ====
''(what other people see when they look at your character.)''
http://danbooru.donmai.us/data/8f6cf61dda5a8db488401ebd2817e26b.png


=== Attributes ===
=== Attributes ===
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==== Appearance ====
==== Appearance ====
 
http://danbooru.donmai.us/data/28830e78a48c7a30b97de563e764c336.jpg


=== Attributes ===
=== Attributes ===
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==Sentai Nariana== (Water)
==Sentai Nariana==
=== Basics ===
=== Basics ===
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' Something [[Exalted]]
*'''Name:'''
*'''Name:'''
*'''Concept:'''
*'''Concept:'''
*'''Caste/Aspect:'''
*'''Caste/Aspect:''' Water
*'''Motivation:'''
*'''Motivation:'''
*'''Positive intimacies:'''
*'''Positive intimacies:'''
Line 263: Line 263:


==== Appearance ====
==== Appearance ====
''(what other people see when they look at your character.)''
http://danbooru.donmai.us/data/df7432f5742742517e1f839d128d5634.jpg


=== Attributes ===
=== Attributes ===

Revision as of 17:05, 22 May 2009

Gens Sentai

Gens Sentai was assembled by Reana and Vai (but mostly Reana) some forty years ago, adopting children of other Dragon-Blooded gentes that were for some reason unwanted or, in some cases, traded for small favors. Asking for authorization and assistance with her good social graces, Reana managed to obtain five freshly-exalted childs and raised them like a loving mother.
The five Dragon-Blooded received top-notch training and mentoring from the best teachers of estabilished gentes, and became Reana and Vai's invaluable assistants.

Sentai Tina

Basics

  • Name: Sentai Tina
  • Concept: Shy bookworm (and, occasionally, ninja)
  • Caste/Aspect: Air
  • Motivation: Quietly work to help the people of Creation
  • Positive intimacies: Reana, Circlemates
  • Negative intimacies:
  • Anima: Small sparks of lightning dance in a ring around her
  • Experience: /

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

http://danbooru.donmai.us/data/8f6cf61dda5a8db488401ebd2817e26b.png

Attributes

Strength  ●●++        Charisma     ●●         Perception   ●●●●
Dexterity ●●●●        Manipulation ●●         Intelligence ●●●●
Stamina   ●●●         Appearance   ●●●●        Wits         ●●●

Abilities

Linguistics  ●●●   Awareness  ●●    Athletics   ●    Bureaucracy   ●     Archery   ●  
Lore     ●●●       Craft    ●●       Dodge   ●●●       Investigation  ●●   Medicine   ● 
Occult   ●●●●       Integrity  ●●●●   Melee   ●        Larceny      ●●      Performance ●
Stealth  ●●●        Resistance  ●     Presence ●●      Martial Arts  ●     Ride       ● 
Thrown   ●●●       War      ●●      Socialize   ●●   Sail      ●●       Survival    

Specialties

Occult (Sorcery) ● Thrown (Skycutters) ●● Stealth (At night) ● Resistance (poisons and diseases) ++

Backgrounds

Arsenal ●●●
Command ●
Manse ●●●
Panoply ●●
Resources ●●●
Breeding ++

Charms

  • (Linguistics) Wind-Carried Words Technique (Abil 2 Ess 3): 1+m, Simple, Combo-OK, Instant. Sends message to (Essence x30) meters, multiplied by 10 for every extra mote spent.
  • (Lore) Elemental Bolt Attack (Abil 2 Ess 2): 1m/2L, Simple, Combo-OK, Cooperative, Elemental, Obvious. Instant. Attacks with element, up to stamina motes, and causes -2d internal penalty.
  • (Occult) Terrestrial Circle Sorcery (Abil 3 Ess 3): Permanent. Instant. Can use Terrestrial Sorcery.
  • (Thrown) Third Thrown Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a thrown roll.
  • (Dodge) Third Dodge Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a dodge roll, or add [dodge] to static value.
  • (Sorcery) Emerald Countermagic (10/20 m)
  • (Sorcery) Summon Elemental (10+m)
  • (Sorcery) Infallible Messenger (10m)
  • (Sorcery) Ritual of Elemental Empowerment (15m)
  • (Sorcery) Stormwind Rider (15m)

Essence

Essence: ●●●
Regeneration: 7/hour when active, 11/hour when relaxed, 15/hour when sleeping
Personal Essence Pool: 12/12
Peripheral Essence Pool: 23/28
Committed Essence: 5
Jade Hearthstone Bracers: 4 Jade Hearthstone Amulet: 1 Jade Sky-Cutter: (4) Air Dragon Armor: (7) Jade Noble Warstrider: (12)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●●●●
Valor      ●

Virtue flaw: Temperance
Limit: □□□□□□□□□□

Inventory

Jade Hearthstone Amulet, Air Dragon Armor, Jade Sky-Cutter, Jade Hearthstone Bracers, Jade Noble Warstrider (Str 14) Air Dragon Armor: +2 Resistance vs. poisons and diseases, 1h fresh air, +1 Awareness for 1m/min, Essence sight for 2m/min, +2 Str, double ground speed, reinforced HtH attacks, Cloaking Device diff3 (moving) or 5 (still) for 5m/hour, +2 diff to divinations for 5m1wp/day, Elemental Lens (double damage to elemental projection), Lightning Gauntlets, Essence Thrust Drive (15m/tick or 25m/tick dashing, for 3m/essence actions) & (96 km/h for 5m/hour)


Manses and Hearthstones

Key of Mastery (Air ●●●, lowers cost of a spell by [Essence x2] motes, now attuned on Infallible Messenger) Manse: Bright Haven's Academy of Thaumaturgy Gemstone of Entrance (Wood ●●●, opens any locked door or window) Manse:

Combat

Dodge DV: 7 (5 warstrider)
Dodge MDV: 7
Soak (normal): 0A/1L/3B Soak (armor): 15A/16L/16B, pierced 8A/9L/10B, hardness 7L/6B Soak (warstrider): 22A/23L/25B, pierced 11A/12L/14B, hardness 11L/11B

Attacks

Lightning Gauntlets (Speed 4, Accuracy 7, Damage 12L, Range 200, Rate 1, either Piercing or 3m area explosion)
Skycutter (Speed 3, Accuracy 11, Damage 7L(9L), Rate 2, Range 60)
Warstrider Skycutter (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying


Advancement

Sentai Kan

Basics

  • Name: Sentai Kan
  • Concept: Hot-blooded Officer
  • Caste/Aspect: Fire
  • Motivation: To Protect and Serve
  • Positive intimacies: Reana, Circlemates
  • Negative intimacies:
  • Anima: Strobing flashes of red light. When his anima reaches its highest point, explosions of fire behind him every time he strikes a pose.
  • Experience: /

(write experience points as "unspent / total" plx)

Background

Appearance

http://danbooru.donmai.us/data/28830e78a48c7a30b97de563e764c336.jpg

Attributes

Strength  ●●●●+++    Charisma     ●●●●     Perception   ●●
Dexterity ●●●●       Manipulation ●●       Intelligence ●●
Stamina   ●●●        Appearance   ●●●      Wits         ●●●

Abilities

Linguistics ●      Awareness  ●●●      Athletics  ●●●●     Bureaucracy   ●●     Archery     ●
Lore        ●●    Craft       ●     Dodge      ●●●    Investigation  ●●●     Medicine    ●
Occult      ●●     Integrity   ●●●●     Melee      ●●●●    Larceny      ●●       Performance ●
Stealth     ●●      Resistance ●      Presence   ●●●    Martial Arts  ●●     Ride        ●●
Thrown            War         ●●●●    Socialize  ●    Sail                Survival    ●

Specialties

Resistance (poisons and diseases) ++

Backgrounds

Arsenal ●●●
Command ●●
Manse ●●●
Panoply ●●
Resources ●●●
Breeding ++


Charms

  • (Lore) Elemental Bolt Attack (Abil 2 Ess 2): 1m/2L, Simple, Combo-OK, Cooperative, Elemental, Obvious. Instant. Attacks with element, up to stamina motes, and +4L damage.
  • (Dodge) Third Dodge Excellency (Abil 1 Ess 1): 3m, Reflexive (Step 4/6), Combo-OK, Instant. Rerolls a dodge roll, or add [dodge] to static value.
  • (Melee) First Melee Excellency (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice.
  • (Integrity) First Integrity Excellency (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice.
  • (War) First War Excellency (Abil 1 Ess 1): 1m/2d, Reflexive (Step 1), Combo-OK, Instant. Buys dice.
  • (War) Terrestrial Reinforcement of War (Abil 3 Ess 2): 1m/2d +1m per target, Simple, Combo-OK, Touch. Scene. Increases War of others (max Essence people) up to mine, or double theirs (whichever is lower)
  • (War) Enfolded in the Dragon's Wingd (Abil 1 Ess 2): 1m/magnitude, Reflexive, Combo-OK, Elemental, War, Touch. One Day. I don't burn my dudes with my Anima.
  • (War) Armor-Hardening Concentration (Abil 2 Ess 2): 2m/magnitude, Simple, Combo-OK, Scene. Adds +1 to a Mass Combat unit's soak, or +2 if its armor is magical.
  • (Resistance) Ox-Body Technique (Abil 1 Ess 1): Permanent, Stackable. Add a "-1" and a "-2" Health Level.
  • (Melee) Dragon-Graced Weapon (Abil 2 Ess 2): 1m, Supplemental, Combo-OK, Elemental, Instant. +4L to damage.


Essence

Essence: ●●●
Regeneration: 6/hour when active, 10/hour when relaxed, 14/hour when sleeping
Personal Essence Pool: 12/12
Peripheral Essence Pool: 28/28
Committed Essence:
Jade Hearthstone Bracers: 4 Jade Grand Daiklave: (7) Jade Warstrider Grand Daiklave: (8) Fire Dragon Armor: (7) Jade Noble Warstrider: (12)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●●
Valor      ●●●●

Virtue flaw: Valor
Limit: □□□□□□□□□□

Inventory

Fire Dragon Armor, Jade Grand Daiklave, Jade Hearthstone Bracers, Jade Noble Warstrider (Str 14) Fire Dragon Armor: +2 Resistance vs. poisons and diseases, 1h fresh air, +1 Awareness for 1m/min, Essence sight for 2m/min, +3 Str, double ground speed, reinforced HtH attacks, Cloaking Device diff3 (moving) or 5 (still) for 5m/hour, +2 diff to divinations for 5m1wp/day, Elemental Lens (double damage to elemental projection), Fire Claws, Velocity Magnifier Engine (increase ground speed from x2 to x4 for a minute, for 2m. Also, magical flurry of 2-3 actions for 5m)

Manses and Hearthstones

Gemstone of the Brother's Bond (Earth ●●●, everyone has a "bond" pool of 5) Manse: Bright Haven City Guard HQ Gem of White Heat (Fire ●●●, doubles damage caused by anima flare) Manse:

Combat

Dodge DV: 7
Dodge MDV: 7
Soak (normal): 0A/2L/4B
Soak (armor): 14A/16L/18B, pierced 7A/9L/11B, hardness 7L/7B Soak (warstrider): 22A/24L/26B, pierced 11A/13L/15B, hardness 11L/11B

Attacks

(example:)
Grand Daiklave (Speed 3, Accuracy 10, Damage 16L/4(19L/4), Parry DV 4, Rate 2, Tags 2, O, P, R)
Warstrider Grand Daiklave (Speed 3, Accuracy 10, Damage 38L/8, Parry DV 4, Rate 2, Tags 2, 0, P, R)
Fire Claws (Speed 4, Accuracy 12, Damage +15L, Parry DV 5, Rate 3, Tags M, N)

Health

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP


Sentai Nariana

Basics

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect: Water
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

http://danbooru.donmai.us/data/df7432f5742742517e1f839d128d5634.jpg

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●

Abilities

Linguistics       Awareness        Athletics       Bureaucracy   ●     Archery     ●
Lore        ●●    Craft            Dodge           Investigation       Medicine    
Occult      ●     Integrity        Melee      ●    Larceny             Performance ●
Stealth           Resistance       Presence   ●    Martial Arts  ●     Ride        ●
Thrown            War         ●    Socialize  ●    Sail                Survival    

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

==Sentai Zariel== (Earth)

Basics

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●

Abilities

Linguistics       Awareness        Athletics       Bureaucracy   ●     Archery     ●
Lore        ●●    Craft            Dodge           Investigation       Medicine    
Occult      ●     Integrity        Melee      ●    Larceny             Performance ●
Stealth           Resistance       Presence   ●    Martial Arts  ●     Ride        ●
Thrown            War         ●    Socialize  ●    Sail                Survival    

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP


==Sentai Miria== (Wood)

Basics

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●

Abilities

Linguistics       Awareness        Athletics       Bureaucracy   ●     Archery     ●
Lore        ●●    Craft            Dodge           Investigation       Medicine    
Occult      ●     Integrity        Melee      ●    Larceny             Performance ●
Stealth           Resistance       Presence   ●    Martial Arts  ●     Ride        ●
Thrown            War         ●    Socialize  ●    Sail                Survival    

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP