Campaign:Forged In Fire/Iron Silk Sky: Difference between revisions

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  ''Solar/Abyssal Block''
  ''Solar/Abyssal Block''
  Archery            '''Integrity'''  ●●●  Craft              '''Athletics''' ●●●  Bureaucracy   
  Archery            '''Integrity'''  ●●●●● Craft              '''Athletics''' ●●●●● Bureaucracy   
  '''Martial Arts''' ●●●  '''Performance''' ●●●  Investigation      '''Awareness''' ●●●  '''Linguistics''' ●
  '''Martial Arts''' ●●●●● '''Performance''' ●●●●● Investigation      '''Awareness''' ●●●  '''Linguistics''' ●
  Melee              '''Presence'''    ●●●  Lore ●              Dodge ●●●      Ride         
  Melee              '''Presence'''    ●●●●● Lore ●              Dodge ●●●      Ride         
  Thrown            '''Resistance'''  ●●    Medicine            Larceny        Sail         
  Thrown            '''Resistance'''  ●●    Medicine            Larceny        Sail         
  War                '''Survival'''    ●    Occult              Stealth        '''Socialize'''  ●●
  War                '''Survival'''    ●    Occult              Stealth        '''Socialize'''  ●●●


   
   

Revision as of 21:51, 23 May 2009

(italicized text is just a comment, don't keep it in your sheet) nicked from [1]

Basics

Name:Iron Silk Sky
Player: Shyft
Campaign: Forged In Fire
Concept: Martial Artist/Performer
Caste/Aspect:Zenith Solar
Motivation: To understand why she acts differently since her Exaltation
Positive Intimacies:
Negative Intimacies:
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●●●●     Perception   ●●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●●
Stamina   ●●●      Appearance   ●●●●●    Wits         ●●●

Abilities

Solar/Abyssal Block
Archery            Integrity   ●●●●● Craft               Athletics ●●●●● Bureaucracy  
Martial Arts ●●●●● Performance ●●●●● Investigation       Awareness ●●●   Linguistics ●
Melee              Presence    ●●●●● Lore ●              Dodge ●●●       Ride         
Thrown             Resistance  ●●    Medicine            Larceny         Sail         
War                Survival    ●     Occult              Stealth         Socialize   ●●●


(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)


Languages

Native: sometongue;

Specialties

(Write here your specialties, if any)

Backgrounds

Background Influence: ●
Background Resources: ●●
Background Artifact: ●●
Background Mentor: ●●

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●

Flawed Virtue:
Limit Break: □□□□□□□□□□

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●
Temporary: □□□□□
("cross out" □ boxes by substituting them with Xs)

Combat

Dodge DV:
Dodge MDV:
Natural Soak: A:0 L:0 B:0
Pierced Soak: A:0 L:0 B:0
Full Soak: A:0 L:0 B:0
Hardness: A:0 L:0 B:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Advancement

(Here is where you write down your experience points and how you spent them)