Campaign:Forged In Fire/Iron Silk Sky: Difference between revisions
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''(example:)''<br/> | ''(example:)''<br/> | ||
(Ability) '''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda. | (Ability) '''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda. | ||
===Martial Arts=== | |||
* Martial Arts '''Second Martial Arts Excellency'''(Martial Arts 1, Essence 1, pg): 2m per success. Reflexive (step 1 for attacker, Step 2 for Defender), Combo-OK, Instant. | |||
:* For every 2 motes spent on this charm, the character adds one success to the relevant roll. You cannot spend more than Attribute+Ability on this charm. | |||
===Dreaming Pearl Courtesan Style=== | |||
*DPCS '''Demure Carp Feint'''(Martial Arts 2, Essence 1, SotM, Pg 88): 4m, Simple, Combo-OK, One Action. | |||
:* The character opens a fan, twirling it and waving it in a distracting way. While using this charm, the Exalt adds +2 or their [Essence] to their DVs, whichever is higher. | |||
<!--- | |||
*DPCS '''Pearlescent Filigree Defense'''(Martial Arts 2, Essence 1, SotM, pg 88): 1m per 1L/B2 Soak, Simple Obvious, Combo-OK, One Scene. | |||
:* The Exalt channels Essence into their robes, making their clothing take on an iridescent sheen. Each mote spent adds one to the character's lethal soak and two to the character's bashing soak. (this bonus does not count as armor, but an addition to their natural soak.) | |||
The character cannot spend more motes than they have dots of essence. | |||
---> | |||
*DPCS '''Lethal Paper Fan Attack'''(Martial Arts 3, Essence 1, SotM pg 88-89) 3m, Supplemental, Obvious, Combo-OK, Instant. | |||
:* This charm allows the Exalt to infuse props or form weapon with essence. Paper fans and similar hand-held props are treated as Wind-Fire Wheels, Sleeves, sashes and long hems are treated as Seven-Section Staves. In addition, the user of this charm may improve one stat of their weapon by [Essence]. They may enhance Damage, Accuracy, Speed or Defense. If enhancing Speed, it cannot be reduced below 3. If they are using this charm on a properly constructed weapon, like a War Fan, the damage may not be increased, but the accuracy, speed and defense can be. | |||
===Social=== | |||
<!--- | |||
*Social '''Wise-Eyed Courtier Method'''(Socialize 3, Essence 2, pg): 3m+1wp, Simple(6 long ticks), Combo-OK, Illusion, Instant. | |||
:* The Solar Reshapes beliefs of a society. This charm is a social attack on a social group of magnitude 1+, to make them believe something. The Exalt must have spent several hours within the last year encouraging the desired belief within this group before using the charm. The targeted group must spend 6 loyalty to break free from the influence forever, or one loyalty to break for a single scene. | |||
---> | |||
===Performance=== | |||
<!--- | |||
*Performance '''Second (Performance) Excellency - Essence Triumphant'''(Performance 1, Essence 1, pg): 2m per success, Reflexive (step 1 for attacker, step 2 for defender), Combo-OK, Instant. | |||
:* This charm can be used when making a roll based on the relevant ability. Spend up to (ability + attribute) in motes, this charm adds one success to a roll for every two motes spent.Each success purchased with Essance Triumphant is the equivilant of purchasing two dice with the First Excellency or some other dice adder. | |||
*Performance '''Heart-Compelling Method'''(Performance 4, Essence 2, pg): 6m, Combo-OK, Emotion, Social, One Scene. | |||
:* This charm supplements a performance based roll to arouse emotion in others. It exerts unnatural mental influence on every valid target of this roll. If the MDV is less than the extra successes on the roll, this charm inspires the desired emotion intensely for a scene. Resisting this effect costs 2 WP. | |||
---> | |||
===Athletics=== | |||
*Athletics '''Graceful Crane Stance''' (Athletics 1, Ess 2, Pg 222): 3m, Reflexive, Combo-OK, Instant. | |||
:*This charm lets the character automatically succeed on any attempt to keep their balance. In addition, it lets them to keep their footing on a surface as strong and wide as a human hair. The Exalt treats the given surface as a three foot wide ledge capable of supporting a thousand pounds of weight when determining what movement and athletic actions can be taken. | |||
===Dodge=== | |||
*Dodge '''Shadow over Water'''(Dodge 3, Essence 1, pg) 1m, Reflexive(step2), Combo-OK, Instant. | |||
:*The chosen moves like shadows over water, with perfect grace and speed. This charm is used in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge DV when resolving that attack. Her dodge DV is still 0 against an undodgable attack, but takes no further penalties. | |||
<!--- | |||
*Dodge '''Seven Shadow Evasion'''(Dodge 4, Essence 2): 3m, Reflexive(Step 2), Combo-OK, Obvious, Instant. | |||
:*This charm is used in response to an attack that is not unexpected. This charm is a dodge that perfectly defends against the attack, even if it's undodgeable. | |||
:*Flaw of Conviction: This defense will not work if the character actively does something that is against her motivation. | |||
---> | |||
===Resistance=== | |||
*Resistance '''Ox-Body Technique''' (Resistance 1, Ess 1, pg 208):--, Stackable, Permanent. | |||
:*This charm adds one -1 and two -2 health levels. | |||
=== C-C-C-Combo's === | === C-C-C-Combo's === |
Revision as of 22:07, 23 May 2009
(italicized text is just a comment, don't keep it in your sheet) nicked from [1]
Basics
Name:Iron Silk Sky
Player: Shyft
Campaign: Forged In Fire
Concept: Martial Artist/Performer
Caste/Aspect:Zenith Solar
Motivation: To understand why she acts differently since her Exaltation
Positive Intimacies:
Negative Intimacies:
Experience: 0/0
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ●●●● Perception ●●● Dexterity ●●●●● Manipulation ●● Intelligence ●●● Stamina ●●● Appearance ●●●●● Wits ●●●
Abilities
Solar/Abyssal Block Archery Integrity ●●●●● Craft Athletics ●●●●● Bureaucracy Martial Arts ●●●●● Performance ●●●●● Investigation Awareness ●●● Linguistics ● Melee Presence ●●●●● Lore ● Dodge ●●● Ride Thrown Resistance ●● Medicine Larceny Sail War Survival ● Occult Stealth Socialize ●●●
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)
Languages
Native: sometongue;
Specialties
(Write here your specialties, if any)
Backgrounds
Background Influence: ●
Background Resources: ●●
Background Artifact: ●●
Background Mentor: ●●
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●●
- Valor ●●
Flawed Virtue:
Limit Break: □□□□□□□□□□
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●●●●●
Temporary: □□□□□
("cross out" □ boxes by substituting them with Xs)
Combat
Dodge DV:
Dodge MDV:
Natural Soak: A:0 L:0 B:0
Pierced Soak: A:0 L:0 B:0
Full Soak: A:0 L:0 B:0
Hardness: A:0 L:0 B:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Charms
(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
Martial Arts
- Martial Arts Second Martial Arts Excellency(Martial Arts 1, Essence 1, pg): 2m per success. Reflexive (step 1 for attacker, Step 2 for Defender), Combo-OK, Instant.
- For every 2 motes spent on this charm, the character adds one success to the relevant roll. You cannot spend more than Attribute+Ability on this charm.
Dreaming Pearl Courtesan Style
- DPCS Demure Carp Feint(Martial Arts 2, Essence 1, SotM, Pg 88): 4m, Simple, Combo-OK, One Action.
- The character opens a fan, twirling it and waving it in a distracting way. While using this charm, the Exalt adds +2 or their [Essence] to their DVs, whichever is higher.
- DPCS Lethal Paper Fan Attack(Martial Arts 3, Essence 1, SotM pg 88-89) 3m, Supplemental, Obvious, Combo-OK, Instant.
- This charm allows the Exalt to infuse props or form weapon with essence. Paper fans and similar hand-held props are treated as Wind-Fire Wheels, Sleeves, sashes and long hems are treated as Seven-Section Staves. In addition, the user of this charm may improve one stat of their weapon by [Essence]. They may enhance Damage, Accuracy, Speed or Defense. If enhancing Speed, it cannot be reduced below 3. If they are using this charm on a properly constructed weapon, like a War Fan, the damage may not be increased, but the accuracy, speed and defense can be.
Social
Performance
Athletics
- Athletics Graceful Crane Stance (Athletics 1, Ess 2, Pg 222): 3m, Reflexive, Combo-OK, Instant.
- This charm lets the character automatically succeed on any attempt to keep their balance. In addition, it lets them to keep their footing on a surface as strong and wide as a human hair. The Exalt treats the given surface as a three foot wide ledge capable of supporting a thousand pounds of weight when determining what movement and athletic actions can be taken.
Dodge
- Dodge Shadow over Water(Dodge 3, Essence 1, pg) 1m, Reflexive(step2), Combo-OK, Instant.
- The chosen moves like shadows over water, with perfect grace and speed. This charm is used in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge DV when resolving that attack. Her dodge DV is still 0 against an undodgable attack, but takes no further penalties.
Resistance
- Resistance Ox-Body Technique (Resistance 1, Ess 1, pg 208):--, Stackable, Permanent.
- This charm adds one -1 and two -2 health levels.
C-C-C-Combo's
Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.
Name of combo 2
etc.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)