Campaign:Forged In Fire/Ruhk Al-Kamazi: Difference between revisions

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=== Health ===
=== Health ===
'□ -0<br/>
x□ -0<br/>
□ -1<br/>
/□ -1<br/>
□ -1<br/>
/□ -1<br/>
□ -1<br/>
/□ -1<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>

Revision as of 19:32, 7 June 2009

Basics

  • Campaign: Forged In Fire
  • Player: SuperKroot
  • Name: Ruhk Al-Kamazi
  • Concept: Freedom fighter
  • Caste/Aspect: Dawn caste
  • Motivation: Free all enslaved and oppressed people in Creation.
  • Positive intimacies: Freedom, the oppressed.
  • Negative intimacies: Slavery
  • Anima: Brilliant glowing wings of light
  • Experience: 0/0



Background

Originally born into slavery in the South-lands which he called his home. Seperated from his parents at an early age and sold to wealthy land owner as a farmhand. He disobeyed nearly every order given to him, and was nearly killed by his master, but as fate would have it, Ruhk was chosen by the Unconquered Sun before the final killing blow and was able to turn the blade back onto his master. From this instance, Ruhk swore to himself that he would never again be another man's property, nor would he ever again be in shackles to any oppressive force. He was determined from that point on to not only fight for himself, but to fight for any and all that have been enslaved or oppressed.

Ruhk now journeys the world, coming to the aid of all people who are suffering against the will of tyrants. He has (forcefully) freed many slaves and oppressed people. Many of those he has freed have considered Ruhk to be a walking god, worshiping him by the name of "Al Kaled-Chakir". But because of the many toes of forces larger then himself he has proudly trampled upon, he tries to keep a low profile where ever he goes until he his needed.

Appearance


Attributes

Strength  ●●●         Charisma     ●●●         Perception   ●●●
Dexterity ●●●●        Manipulation ●●●         Intelligence ●●
Stamina   ●●●●        Appearance   ●           Wits         ●●●●

Abilities

Archery            Integrity   ●●●    Craft(Earth)  ●●     Athletics ●●●●●      Bureaucracy
Martial Arts       Performance        Investigation        Awareness ●●●      Linguistics ● 
Melee        ●●●●● Presence    ●●       Lore                 Dodge     ●●●     Ride        
Thrown       ●●    Resistance  ●●     Medicine             Larceny   ●       Sail        
War          ●     Survival    ●      Occult               Stealth            Socialize   

Languages: Flametongue, Old Realm


Specialties

Melee (Swords +3)
Athletics (Jumping +3)

Backgrounds

Influence(Known by name and Anima banner, but not by appearance): ●●●
Cult(Worshipped as a God of Freedom): ●●
Manse: ●●●
Artifact(2x Orichalcuum Short Diaklave): ●●
Artifcat(Orichalcuum Chain shirt): ●


Charms

  • (Melee) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.
  • (Melee) One weapon, Two blows (Abil 2 Ess 1 p191): 1m, Reflexive (Step 1), Combo-OK, Instant. Add 1 to rate of weapon until next action
  • (Melee) Dipping Swallow Defense (Abil 2, Ess 1 p192 : 2m, Reflexive (Step 2) Combo-OK) Remove all DV pentalties to Parry for one attack
  • (Melee) Bulwark Stance (Abil 3, Ess 2, p193: 5m, Reflexive (Step 2), Combo-Basic) Remove all DV penalties to Parry till next action.
  • (Melee) Heavenly Guardian Defense (Abil 4, Ess 2, p193-94, Reflexive (Step 2), Combo-OK, Obvious) Perfect Parry, attack cannot be unexpected. Flaw(Conviction)
  • (Melee) Fivefold Bulwark Stance (Abil 5, Ess 2): 5m, 1wp, Simple, One Scene, Combo-OK
  • (Thrown) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.
  • (Integrity) Integrity-Protecting Prana
  • (Resistance) Ox-Body technique (Abil 1 Ess 1 p206) 1 -1 levels, 2 -2 levels
  • (Athletics) Monkey Leap Technique (Abil 1 Ess 1 p223): 3m, Reflexive , Combo-OK, Instant.
  • (Athletics) 3rd Excellency (Abil 1 Ess 1): 4m, Reflexive (Step 1), Combo-OK, Instant.


Combos

Essence

Essence: ●●
Regeneration: 5/hour, 9/hour when relaxed, 13/hour when sleeping)
Personal Essence Pool: 12/12
Peripheral Essence Pool: 22/30
Committed Essence: 8

Willpower

Willpower: ●●●●●●
Temporary: 6/6
+1 Temp Willpower every morning from Cult 2

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●● 

Virtue flaw: Foolhardy Contempt
Limit: □□□□□ □□□□□
Limit Break Condition: Fighting against losing odds, is challenged to single combat by a foe, or otherwise has an opportunity to prove his bravery

Inventory

12 Throwing Knives, kept hidden throughout his clothes
"Hourriya" and "Hashim" ( 2 x Orichalcuum Short Diaklave)

Manses and Hearthstones

A large earthen Manse, built atop of a lone mesa. Atop of it lies a large oasis, featuring some of the only vegetation to be seen from miles around.

Hearthstones: Monkey Stone ●● Jewel of Youthful Suppleness (Old Mcdonald's, pg 99) ●

Combat

Dodge DV: 4
Dodge MDV: 6
Soak: 6A/8L/8B
Pierced: 3A/5L/6B
Hardness: 0A/3L/3B

Attacks

Short Daiklave (Speed 5, Accuracy 17, Damage 4L, Parry DV 8, Rate 3, Tags 2, L, R)
Throwing Knife Thrown (Speed 5, Accuracy 6, 2L, Rate 3, Range 15)

           Melee (Speed 5, Accuracy 10, 2L, Rate 3)


Health

x□ -0
/□ -1
/□ -1
/□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying


Advancement

3BP -> Pair of Short Daiklaves with Hearthstone Settings (Artifact 3)
1BP -> Chain shirt (Artifact 1)
3BP -> Specialty Melee Swords +3, Athletics Jumping +3
2BP -> +2 Melee
1BP -> +1 Athletics
4BP -> Fivefold Bulwark Stance
1BP -> Influence +1



Shopping list

it's also helpful (but optional) if you write out charms you intend to buy