Campaign:Golby's Beautiful Placeholder/Lunas Might Roar: Difference between revisions

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== Attributes ==
== Attributes ==
  [C]Strength  [5] [F]Charisma    [4]      Perception  [2]
  [C]Strength  [5] [F]Charisma    [2]      Perception  [2]
  [C]Dexterity [3]    Manipulation [2]      Intelligence [2]
  [C]Dexterity [3]    Manipulation [4]      Intelligence [2]
  [C]Stamina  [4]    Appearance  [3]      Wits        [3]
  [C]Stamina  [4]    Appearance  [3]      Wits        [3]



Revision as of 18:15, 30 April 2009

Basics

  • Campaign: http://1d4chan.org/wiki/Campaign:Golby's_Beautiful_Placeholder
  • Name: Lunas Mighty Roar
  • Concept: Proud warrior of Lunar with a habit of gender mixing
  • Caste/Aspect: Full Moon
  • Motivation: As of the moment, "To find Luna and kick her sissy ass."
  • Positive intimacies: Solar Sis
  • Negative intimacies:
  • Anima: Two moonsilver alpha male lions that run along side her.
  • Anima Effects: Full Moons may spend five motes of Essence to double their speed and leaping distances for a scene. The Full Moon also doubles her Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. A Lunar who increases her running speed twice moves at three times her normal speed, not four.
  • Experience: 0/300
  • Spirit shape: Lion.
  • Tell: Bushy hair. Paw foot prints. Slightly digitigrade legs.

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

[C]Strength  [5] [F]Charisma     [2]      Perception   [2]
[C]Dexterity [3]    Manipulation [4]      Intelligence [2]
[C]Stamina   [4]    Appearance   [3]      Wits         [3]

Abilities

Lunar Block
Archery       [0]     Craft      [0]      Bureaucracy   [0]
Athletics     [3]     Larceny    [0]      Investigation [0]
Awareness     [3]     Linguistics[0]      Lore          [0]
Dodge         [3]     Performance[0]      Occult        [0]
Integrity     [2]     Presence   [3]      Medicine      [3]
Martial Arts  [3]     Ride       [0]  
Melee         [0]     Sail       [0] 
Resistance    [0]     Socialize  [3] 
Thrown        [0]     Stealth    [0]        
War           [0]     Survival   [3]

Languages: Skytongue, Old Realm, Claw Speak

Specialties

(Write here your specialties, if any)

Backgrounds

Artifact: Possibly Articulated plate or super heavy plate. Core 393
Solar bond: 3-5
Manse: Big manse?
Mentor: Gotta get one, 2-3.
Hearts blood: Lots or little, most likely little to save dots.
Tattoo artifact: Can't get heavy armour, could be something out there?

Charms

  • 2nd Dexterity Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Strength Excelleny. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Wits Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Stamina Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • CLAWS OF THE SILVER MOON: Cost: 4m, 1wp; Type: Simple (Speed 4). Combo-OK, Gift, Obvious Duration: One scene.

Characters grow large silver claws, they add Speed +0, Accuracy +2, Damage +(Strength)L, Defense +0, Rate +0, and they may be used to parry lethal damage without magic or stunts.
Essence 3: For 2m- Accuracy +(Dexterity).
Essence 4: 2m more to give the weapon Damage +(Strength + 2)L/(Essence + 1) and the Overwhelming tag.
These extra options may be activated together or separately. When the Lunar uses Deadly Beastman Transformation, she may commit one mote to add the basic bonuses to her natural attacks. By committing three motes, she gains the best bonuses she can access.
If the character possesses other natural attacks (in addition to kick or clinch, which are already affected), she may spend one extra mote to add the Charm’s bonuses to those attack forms as well.

Knacks

  • TWIN-FACED HERO: Not all Lunar Exalted are bound to their gender. This Knack enables a character to transcend gender, becoming either a male or female rendition of any form she dons. This includes her true forms. Both genders are fully functional in all ways—she may sire or bear children, for example. The character makes the choice to shift gender as she changes shape, or she may spend the full Essence cost to change into a shape she already wears, just to shift gender. Some Lunars prefer a perfectly neuter shape, which this Knack also makes possible.
  • DEADLY BEASTMAN TRANSFORMATION:

At the very least, the war form is a tool of purpose—the Lunar dons this form to accomplish a goal. Design the war form as follows:
• Bonus Attributes.
+1 Str.
+1 Dex.
+1 Sta.
Any improved Attributes are considered natural when calculating the Lunar’s dice maximums. (See the box on p. 128 for a description of natural Attributes.)
•Wyld Mutations. The character’s player adds mutations to the form to represent animalistic features. She chooses from the list of Wyld mutations in Exalted, pages 288-290, or creates her own, then applies these to the war form. The player has (Essence + 4) special bonus points to spend on mutations, using the costs given on page 101. Increases in Essence later on allow the player to choose further mutations or “upgrade” existing mutations. Ignore all negative aspects to these mutations beyond the obvious and frightening change in appearance. These are not actually Wyld mutations; they represent the admixture of human and animal of the hybrid form. Players can only choose or create mutations appropriate to the characters’ spirit shapes. Characters cannot take negative mutations, such as deficiencies, and they cannot take single mutations multiple times. Players cannot apply the Large mutation to the war form; war forms are already larger and stronger than a normal human form. Players may, however, apply the Small mutation, accepting its benefits and penalties. This is how some Lunars create their smaller, less monstrous-seeming war forms. Players and Storytellers must remember that not all mutations are appropriate as animal Traits. Those that are not may be altered, at the Storyteller’s discretion, to represent an appropriate animal Trait.<dr/> Some mutations alter the character’s health level track. Ignore these changes; Lunar Exalted remain hard to wound even when their war form is slight and fast, and the increased resilience of the Exalted is represented by their Ox-Body Technique. While in the war form, Lunars also gain a supernatural resilience that helps them survive terrible wounds. The Lunar does not actually heal any faster (that requires Charms such Bruise-Relief Method and Healing the Scarlet Flow). While in war form, however, a Lunar can completely regrow lost limbs or organs using such Charms. It takes at an hour to regenerate such an extreme wound. When a Lunar in war form falls into her Dying health levels, her wounds do not worsen. She does not lose additional levels of damage until she dies; instead, she remains that wounded until either someone stabilizes her with surgery (returning her to Incapacitated) or she uses a Charm to heal a point of lethal damage, which accomplishes the same effect. (For this reason, the Lunars’ Ox-Body Technique gives them two additional Dying health levels with each purchase.) Taking Deadly Beastman Transformation also allows the character to make better use of Gift Charms. Legend says that Luna herself composed Gift Charms for her Exalted. When a character learns a Charm with the Gift keyword, she gains abilities that she can activate automatically when she dons her war form. See the individual Charms for more details.

  • QUICKSILVER SECOND FACE: Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□□□□ Dying

one Dying level per dot of Stamina

War form

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy