Campaign:Golby's Beautiful Placeholder/Lunas Might Roar: Difference between revisions

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== Attributes ==
== Attributes ==
  [C]Strength  [5] [F]Charisma    [4]      Perception  [3]
  [C]Strength  [5] [F]Charisma    [4]      Perception  [3]
  [C]Dexterity [4]    Manipulation [4]      Intelligence [3]
  [C]Dexterity [5]    Manipulation [4]      Intelligence [3]
  [C]Stamina  [4]    Appearance  [4]      Wits        [4]
  [C]Stamina  [4]    Appearance  [4]      Wits        [4]


Line 176: Line 176:
11: Devastating Ogre Enchancement <br/>
11: Devastating Ogre Enchancement <br/>
12: Wits 4<br/>
12: Wits 4<br/>
12: Dex 5
12: App 4<br/>
12: App 4<br/>
18: Ess 3<br/>
18: Ess 3<br/>

Revision as of 10:37, 1 May 2009

Basics

  • Campaign: http://1d4chan.org/wiki/Campaign:Golby's_Beautiful_Placeholder
  • Name: Luna's Mighty Roar
  • Concept: Proud warrior of Lunar with a habit of gender mixing
  • Caste/Aspect: Full Moon
  • Motivation: To talk with Luna on the nature of all things.
  • Positive intimacies: Solar Sis
  • Negative intimacies:
  • Anima: Two moonsilver alpha male lions that run along side her.
  • Anima Effects: Full Moons may spend five motes of Essence to double their speed and leaping distances for a scene. The Full Moon also doubles her Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. A Lunar who increases her running speed twice moves at three times her normal speed, not four.
  • Experience: 231/300 spent/ total
  • Spirit shape: Lion.
  • Tell: Bushy hair. Paw foot prints. Slightly digitigrade legs.
  • Faction: THE SENESCHALS OF THE SUN KINGS

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

[C]Strength  [5] [F]Charisma     [4]      Perception   [3]
[C]Dexterity [5]    Manipulation [4]      Intelligence [3]
[C]Stamina   [4]    Appearance   [4]      Wits         [4]

Abilities

Lunar Block
Archery       [0]     Craft      [0]      Bureaucracy   [0]
Athletics     [4]     Larceny    [2]      Investigation [2]
Awareness     [4]     Linguistics[0]      Lore          [0]
Dodge         [5]     Performance[4]      Occult        [0]
Integrity     [5]     Presence   [5]      Medicine      [0]
Martial Arts  [3]     Ride       [0]  
Melee         [0]     Sail       [0] 
Resistance    [0]     Socialize  [4] 
Thrown        [0]     Stealth    [0]        
War           [0]     Survival   [3]

Languages: Skytongue, Old Realm, Claw Speak

Specialties

(Write here your specialties, if any)

Backgrounds

Solar bond: ●●●
Manse: ●●●●
Mentor: ●●
Hearts blood: ●
Tattoo artifact: ● Breastplate - 392 Artifact: ● Breastplate - 392

Charms

  • 2nd Dexterity Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Strength Excelleny. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Charisma Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • Third Stamina Excellency: 4m, Reflexive, Instant. Reroll Stamina and take best, double stamina for static values.
  • CLAWS OF THE SILVER MOON: Cost: 4m, 1wp; Type: Simple (Speed 4). Combo-OK, Gift, Obvious Duration: One scene.

Characters grow large silver claws, they add Speed +0, Accuracy +2, Damage +(Strength)L, Defense +0, Rate +0, and they may be used to parry lethal damage without magic or stunts.
Essence 3: For 2m- Accuracy +(Dexterity).
Essence 4: 2m more to give the weapon Damage +(Strength + 2)L/(Essence + 1) and the Overwhelming tag.
These extra options may be activated together or separately. When the Lunar uses Deadly Beastman Transformation, she may commit one mote to add the basic bonuses to her natural attacks. By committing three motes, she gains the best bonuses she can access.
If the character possesses other natural attacks (in addition to kick or clinch, which are already affected), she may spend one extra mote to add the Charm’s bonuses to those attack forms as well.

  • Relentless Lunar Fury: 1m-1wp, Reflexive, Essencex2 Actions, 1 automatic success to all combat actions, no wound penalties until below -1, ignore fatigue, excellencies increase to (att+Ess), for +2m may activate Fury-Ok Charms upon activating this, 3+ charms at once cause silver light to flow around the characters weapons and forms contrails to emphasis power
  • Cobra Hypnotica Method: 7m. Simple. Combo- Ok. Obvious. Social. She may use this Charm in physical or social combat; in social combat, its Speed is six long ticks. The Lunar’s player rolls (Charisma + [Presence for single targets, or Performance for groups]). Any person whose Mental Defense Value is less than the rolled successes stops. That person immediately becomes Inactive for a number of actions equal to the Lunar’s Essence. This unnatural mental influence can be overcome by spending two points of Willpower.
  • FORGETFUL VICTIM PRANA: 5m; Simple. Combo-OK, Social; Duration: (Essence) actions. Forgetful Victim Prana causes unnatural mental influence on up to (Essence) targets, or up to a unit of (Essence) Magnitude if the Lunar spends an additional point of Willpower. Used in social combat, the Charm’s Speed is six long ticks. The Lunar’s player rolls (Charisma + [Presence for individuals or Performance for social units]) against the highest Mental Defense Value of all her targets. If the roll succeeds, all targets will forget everything they experience for the next (Essence) actions, once the Charm ends. Until the Charm ends, affected targets act and react normally to whatever they experience, but they forget it all, including the activation of the Charm. Once the Charm is over, victims may spend one point of Willpower to remember what occurred for a scene or three points all at once to remember forever—if they ever have reason to try remembering. The Charm affects memories, not physical evidence, and some changes are jarring. Wounds inflicted, objects broken and great distances moved become sources of remarkable confusion. A guardswoman who suddenly finds herself holding her sword may believe she drew it out for polishing or out of boredom, but not if there’s blood on it. In social events, this Charm is often more subtle. Movement at a party is easy to rationalize, as is picking up or leaving behind a drink or courtesan. Compulsions or Intimacies gained from forgotten social attacks remain, but often feel like the target’s own inspiration.
  • PERFECT FEAR SCENT 5m; Supplemental; Combo-OK, Emotion, Social; Duration: One scene. Lunars drive people’s fears into the open. This Charm supplements a Social roll to rouse the emotion of fear in one or many targets (using Presence or Performance). The roll takes an internal penalty equal to the group’s Magnitude. The Charm exerts unnatural mental influence on any target whose Mental Defense Value is less than the character’s successes. The Lunar may inflict a general fear, usually causing panic, or name a specific “fear of X,” which everyone then feels. Spending two Willpower allows a character to resist this influence for the scene.
  • HARD-NOSED DENIAL STYLE: 4m; Reflexive (Step 2); Combo-OK, Social; One scene; Stewards are not easily convinced when they do not wish to be. The character responds to any natural mental influence with a perfect verbal rejoinder, completely defusing the attempt to convince him of something. This Charm functions as a perfect social parry, even against attacks that may not be socially parried, and levies a -2 external penalty on all subsequent natural attempts to make the same, similar or supporting arguments for the rest of the scene.
  • OX-BODY TECHNIQUE Type: Permanent. Stackable. Lunar Exalted are able to take blows far better than weak things such as mortals or castles. As anyone who has fought Lunars knows, Luna’s Chosen can suffer grievous injuries and keep on fighting. This Charm gives the Lunars additional health levels.

Knacks

  • TWIN-FACED HERO: Not all Lunar Exalted are bound to their gender. This Knack enables a character to transcend gender, becoming either a male or female rendition of any form she dons. This includes her true forms. Both genders are fully functional in all ways—she may sire or bear children, for example. The character makes the choice to shift gender as she changes shape, or she may spend the full Essence cost to change into a shape she already wears, just to shift gender. Some Lunars prefer a perfectly neuter shape, which this Knack also makes possible.
  • DEADLY BEASTMAN TRANSFORMATION:

At the very least, the war form is a tool of purpose—the Lunar dons this form to accomplish a goal. Design the war form as follows:
• Bonus Attributes.
+1 Str.
+1 Dex.
+1 Sta.
Any improved Attributes are considered natural when calculating the Lunar’s dice maximums. (See the box on p. 128 for a description of natural Attributes.)
•Wyld Mutations. The character’s player adds mutations to the form to represent animalistic features. She chooses from the list of Wyld mutations in Exalted, pages 288-290, or creates her own, then applies these to the war form. The player has (Essence + 4) special bonus points to spend on mutations, using the costs given on page 101. Increases in Essence later on allow the player to choose further mutations or “upgrade” existing mutations. Ignore all negative aspects to these mutations beyond the obvious and frightening change in appearance. These are not actually Wyld mutations; they represent the admixture of human and animal of the hybrid form. Players can only choose or create mutations appropriate to the characters’ spirit shapes. Characters cannot take negative mutations, such as deficiencies, and they cannot take single mutations multiple times. Players cannot apply the Large mutation to the war form; war forms are already larger and stronger than a normal human form. Players may, however, apply the Small mutation, accepting its benefits and penalties. This is how some Lunars create their smaller, less monstrous-seeming war forms. Players and Storytellers must remember that not all mutations are appropriate as animal Traits. Those that are not may be altered, at the Storyteller’s discretion, to represent an appropriate animal Trait.<dr/> Some mutations alter the character’s health level track. Ignore these changes; Lunar Exalted remain hard to wound even when their war form is slight and fast, and the increased resilience of the Exalted is represented by their Ox-Body Technique. While in the war form, Lunars also gain a supernatural resilience that helps them survive terrible wounds. The Lunar does not actually heal any faster (that requires Charms such Bruise-Relief Method and Healing the Scarlet Flow). While in war form, however, a Lunar can completely regrow lost limbs or organs using such Charms. It takes at an hour to regenerate such an extreme wound. When a Lunar in war form falls into her Dying health levels, her wounds do not worsen. She does not lose additional levels of damage until she dies; instead, she remains that wounded until either someone stabilizes her with surgery (returning her to Incapacitated) or she uses a Charm to heal a point of lethal damage, which accomplishes the same effect. (For this reason, the Lunars’ Ox-Body Technique gives them two additional Dying health levels with each purchase.) Taking Deadly Beastman Transformation also allows the character to make better use of Gift Charms. Legend says that Luna herself composed Gift Charms for her Exalted. When a character learns a Charm with the Gift keyword, she gains abilities that she can activate automatically when she dons her war form. See the individual Charms for more details.

  • QUICKSILVER SECOND FACE: Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.
  • INTERNAL FORM MASTERY: Lunars with this Knack learn how to master their false forms. When in other forms, human or otherwise, he may use the higher of his Dexterity or the form’s Dexterity. He may still use the rating of a creature with less Dexterity, if he wishes—perhaps to conceal his Exalted nature.
  • DEVASTATING OGRE ENHANCEMENT Taking this Knack increases the size and deadliness of the character’s war form. The hybrid form becomes terrifying in size, dwarfing even the tallest human from at least 12 feet of height. The character also adds one additional dot to each physical Attribute when in the war form, on top of any bonus received from Deadly Beastman Transformation.

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□□ -1
□□□□□□ -2
□ -4
□ Incapacitated
□□□□□□ Dying

one Dying level per dot of Stamina

War form

Advancement

BP

2: Presence 4&5
4: Integrity 3&5
2: awareness
2: Atheletics
4: Dodge
1: Manse

XP

2: Performace 2
2: Investigation 2
2: Larceny 2
3: Performance 3
3: Artifact: Breastplate
5: Performance 4
6: Cha 3
6: Socialise 4
8: Perception 3
8: Integretiy 5
8: Intelligence 3
9: Cha 4
9: 3 dots on Manse
9: Dex 4
10: Relentless Lunar Fury
10: Cobra Hypnotic Method
10: Forgetful victim Prana
10: Perfect Fear Scent
10: Hard Nosed Denial Style
10: Ox body technique
11: Internal form Mastery
11: Devastating Ogre Enchancement
12: Wits 4
12: Dex 5 12: App 4
18: Ess 3
27: Ess 4

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy