Campaign:Golby's Beautiful Placeholder/TheSixler: Difference between revisions
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== Abilities == | == Abilities == | ||
Archery ● Integrity ● Craft ● Athletics ● Bureaucracy ● | Archery ● Integrity ● '''Craft''' ● '''Athletics''' ● Bureaucracy ● | ||
Martial Arts ● Performance ● Investigation ● Awareness ● Linguistics ● | Martial Arts ● '''Performance''' ● '''Investigation''' ● '''Awareness''' ● '''Linguistics''' ● | ||
Melee ● Presence ● Lore ● Dodge ● Ride ● | '''Melee''' ● Presence ● '''Lore''' ● Dodge ● Ride ● | ||
Thrown ● Resistance ● Medicine ● Larceny ● Sail ● | Thrown ● Resistance ● '''Medicine''' ● Larceny ● Sail ● | ||
War ● Survival ● Occult ● Stealth ● Socialize ● | War ● Survival ● '''Occult''' ● Stealth ● Socialize ● | ||
Revision as of 18:26, 27 September 2008
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name:
Concept:
Caste/Aspect:
Motivation:
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●● Charisma ●●● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●●● Appearance ●● Wits ●●●
Abilities
Archery ● Integrity ● Craft ● Athletics ● Bureaucracy ● Martial Arts ● Performance ● Investigation ● Awareness ● Linguistics ● Melee ● Presence ● Lore ● Dodge ● Ride ● Thrown ● Resistance ● Medicine ● Larceny ● Sail ● War ● Survival ● Occult ● Stealth ● Socialize ●
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
(Write here your specialties, if any)
Backgrounds
Background 1: ●
Background 2: ●
Background 3: ●
Charms
(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●
Temporary: □
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●
- Conviction ●
- Temperance ●
- Valor ●
Flawed Virtue:
Limit Break: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)