Campaign:Will Of The Yozi/IvoryHavoc: Difference between revisions
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Latest revision as of 19:10, 1 July 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Basics[edit]
Name: Ivory Havoc
Concept: Bodyguard and consummate warrior
Caste: Waning
Motivation: Keep my charges safe by any means necessary
Intimacies: Crimson Loss Bodhisattva
Totem: Great Roc
Tell: Tetradactylia
Anima Effect: Craft an illusion that makes her seem like someone else for a scene and adds (Essence) dice to social actions to maintain the disguise. Alternately provides an ever-shifting light show that adds (Essence) to the difficulty to recognize her.
Experience: 0/0
Background[edit]
Appearance[edit]
Ivory Havoc is a powerfully-built young woman with an austere demeanor and dignified carriage. Her exquisite breastplate has supple joints that flow together in an almost organic manner, and she is seldom seen out of it. Her brown hair is kept in a neat, long braid that she has yet to cut (a tradition among her people). She has four skin-mount amulets set on her body, the first replaces her manubrium and the other three are set at equal distances down her spine. Each holds a priceless, egg-sized hearthstone. Eschewing Deliberative politics, she often travels in her beastman form. In her beastman skin, she is fourteen feet tall, has the wings, feathers and talons of a hawk, but retains a generally humanoid shape in addition to the more avian features. Her talons are wickedly curved and needle-like in their sharpness.
Attributes[edit]
Strength ●●●●● Charisma ●● Perception ●●● Dexterity ●●●●● ● Manipulation ●●●●● Intelligence ●● Stamina ●●●●● Appearance ●●●●● Wits ●●●●●
Specialties[edit]
- Dexterity - Martial Arts +3
- Manipulation - Coercion +3
Abilities[edit]
Archery X Craft X Bureaucracy X Athletics ●●●●● Larceny ●●●●● Investigation X Awareness ●●● Linguistics ●● Lore ●● Dodge ●●●●● Performance X Occult ●● Integrity ●●●●● Presence ●● Medicine X Martial Arts ●●●●● Ride ● Melee X Sail X Resistance ●●●●● Socialize X Thrown X Stealth ●●●●● War X Survival ●●●●●
Linguistics[edit]
- Old Realm
- Claw Speak
- Reserved for campaign direction
Backgrounds[edit]
Arsenal ●●
Backing (Silver Pact) ●●
Cult ●●
Heart's Blood ●
Manse ●●●●
Panoply ●●
Reputation ●●
Wealth ●●●
Shapeshifting[edit]
Knacks[edit]
- Towering Beast Form:
- Prey's Skin Disguise:
- Internal Form Mastery:
- Deadly Beastman Transformation:
- Devastating Ogre Enhancement:
Forms[edit]
- Human (True Form): 1m, Str 5, Dex 6, Sta 5
- Great Roc (True Form): 1m, Str 10, Dex 6, Sta 6
- Beak: (Speed 6, Acc +1, Dam +4L, Rate 1)
- Claw: (Speed 5, Acc +2, Dam +2L, Rate 2)
- Deadly Beastman Tranformation (True Form): 5m, Str 7, Dex 8, Sta 7
- Feathers (Pox, 1BP): +1 Survival, no need for clothing, +1L/+1B soak
- Talons (Affliction, 2BP): Kick attacks deal +5L instead
- Wings (Abomination, 6BP): Fly at twice land speed
- 3 other forms
Knacks and Charms[edit]
- Name: Cost, Type, Keywords, Duration. Description. (Page X, Book X)
(Strength: 3)
- First Strength Excellency: 1m/1d, Reflexive, Combo-OK, Instant. Adds 1 die to a related roll for every mote spent.
- Claws of the Silver Moon:
- Impressions of Strength:
(Dexterity: 8)
- First Dexterity Excellency: 1m/1d, Reflexive, Combo-OK, Instant. Adds 1 die to a related roll for every mote spent.
- Instinctive Dexterity Unity: Spend up to (Essence x2) motes. Every two motes committed lowers the cost of the other Dexterity excellencies by 1 mote.
- Flawless Dexterity Focus: Null, Permanent, Permanent. Dexterity specialties!
- Impossible Dexterity Improvement: Increases trait maximum for Dexterity by 1. (DotFA)
- Golden Tiger Stance:
- Wary Swallow Method:
- Wind-Dancing Method:
- Flowing Body Evasion:
(Stamina: 4)
- First Stamina Excellency: 1m/1d, Reflexive, Combo-OK, Instant. Adds 1 die to a related roll for every mote spent.
- Relentless Lunar Fury:
- Bruise-Relief Method:
- Armor-Forming Technique:
(Manipulation: 2)
- First Manipulation Excellency: 1m/1d, Reflexive, Combo-OK, Instant. Adds 1 die to a related roll for every mote spent.
- Flawless Manipulation Focus:
(Appearance: 2)
- Third Appearance Excellency: 4m, Reflexive, Combo-OK, Instant. Doubles static values for calculations
- New Friend Aroma:
(Perception: 3)
- First Perception Excellency: 1m/1d, Reflexive, Combo-OK, Instant. Adds 1 die to a related roll for every mote spent.
- Keen Sight Technique: 3m, Reflexive, Combo-OK, One scene. Adds two success to vision-based Perception rolls, and allows the Lunar to sense things too faint for humans to usually sense.
- Heightened Sight Method: 2m, Reflexive, Combo-OK, One scene. Doubles successes on vision-based Perception rolls, up to a maximum of (Perception) extra successes. This limit is waived if the Lunar's current form is renowned for it's facility with that sense (Eagles for vision, etc).
Combos[edit]
Combo Name: Combo Cost + 1wp
- List of constituent Charms, including Cost and Type.
- Heavenly Guardian Defense, 4m, Reflexive (Step 2).
- Etc
Essence[edit]
Essence: ●●●●●
Regeneration: 18m/hour (+4m/hour when resting)
Personal Essence Pool: 21/21
Peripheral Essence Pool: 68/70
Committed Essence: 2m periph (Breastplate)
Willpower[edit]
Willpower: ●●●●● ●●●
Temporary: □□□□□ □□□
Virtues[edit]
Virtues:
- Compassion ●
- Conviction ●●●●●
- Temperance ●●●
- Valor ●●
Virtue flaw: Specific flaw (Flawed virtue)
Limit: □□□□□ □□□□□
Limit Break Condition:
Inventory[edit]
- Aegis-Inset Amulet (Artifact ●)
- Lowers artifact armour attunement costs by 2 (to a minimum of 1)
- Solar Seal (Artifact ●)
- Spend 2 motes to make a letter wipe clean if read by anyone but the intended recipient.
- Moonsilver Reinforced Breastplate (Artifact ●●)
- Soak +10L/+9B, Hardness 8L/8B, Mobility -0, Fatigue 1, Attune 4
- Skin Mount Amulets x4 (Artifact ●●)
Hearthstones and Manses[edit]
- Hardened Spirit Gemstone (Earth ●)
- +1 die to all Conviction rolls
- The Forgotten Soldier's Redoubt is a small keep with three floors. The main floor has what one might expect of a small hut, the basement has a long-neglected armoury of rusted iron weaponry, and the roof gives a commanding view of the surrounding terrain for miles around. Being a simple forward outpost for the Realm Defense Grid, it mainly just relays contact positional information back to local essence-artillery equipped war manses.
- Network Node (1), Well Flavoured Aspect (1)
- Jewel of Youthful Suppleness (Wood ●)
- +2 dice to Athletics rolls
- +2 dice to Larceny rolls to escape bondage via dislocating joints
- This unnamed manse is another of Ivory Havoc's retreats. It is a pleasant, sprawling estate that goes unused for most of the year.
- Network Node (1), Subtle Breath of Sextes Jyles (1)
- Mind-Cleansing Gem (Water ●●)
- +1 to MDVs. Can be touched against people suffering UMI, make a willpower roll-off against the controller to break the person free.
- The Untold Depths is a plain little manse on the bottom of the Inland Sea that Ivory Hunt acquired through a Gateway game a few decades ago. She uses it as a retreat from Creation in case since its depth makes access difficult for most.
- Comfort Zone x2 (2), Network Node (1), The Eyeless Sight of Daana'd (1)
- Gem of Adamant Skin (Earth ●●●●)
- Converts incoming levels of lethal damage to bashing damage. No effect on aggravated damage.
- The Halls of the Hunt is a grandiose obelisk, rising from the soil as if the earth as cut around it instead of its stones being hauled into place. Lingering doubts are confirmed when one enters the building, it becomes clear something is terribly wrong. By some inscrutable design the stone walls of the manse rearrange themselves, closing some paths and opening others. Ivory Havoc keeps the manse well stocked with animals, demons, automata and worse. She offers a great boon to any mortal who is able to reach the hearthstone chamber and return with one of the carved jade cubes she keeps there.
- Bound Servant Force (3), Network Node (1), Pasiap's Buried Whiskers (1), Puzzle Manse (3)
Combat[edit]
Join Battle: 8
Dodge DV: 8
DBT Dodge DV: 10
Dodge MDV: 9
Soak: 10A/12L/14B
Pierced Soak: 5A/7L/9B
DBT Soak: 10A/13L/16B
DBT Pierced Soak: 5A/8L/11B
Hardness: 0A/8L/8B
Attacks[edit]
Clinch (Speed 5; Accuracy +0; Damage +0B; Parry DV -; Rate 1; Tags C,N,P)
Punch (Speed 5; Accuracy +1; Damage +0B; Parry DV +2; Rate 3; Tags N)
Kick (Speed 5; Accuracy +0; Damage +3B; Parry DV -2; Rate 2; Tags N)
DBT Clinch (Speed 5; Accuracy 16; Damage 7B; Parry DV -; Rate 1; Tags C,N,P)
DBT Punch (Speed 5; Accuracy 17; Damage 7B; Parry DV 9; Rate 3; Tags N)
DBT CotSM Kick (Speed 5; Accuracy 24; Damage 21L/6; Parry DV 7; Rate 2; Tags N,O)
Health[edit]
□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
Advancement[edit]
Bonus Points[edit]
- 10 - Essence 5
- 3 - Dexterity 6
- 1 - Dexterity Specialty
- 1 - Manipulation Specialty