Cutter: Difference between revisions

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Latest revision as of 18:23, 18 June 2023

Worshipping Khorne has never felt this badass.

Cutters are the elite motherfuckers of the Corpse Grinder Cultss in Necromunda.

Overview[edit]

Cutters are the Corpse Grinder Cults equivalent of Champions in other gangs. Not only are they absolutely brutal in close combat but they come equipped with a Cutter’s mask, which is a badass-looking helmet that trumps many Khornate warbands in sheer drip potential.

As they are pretty high in rank, a Cutter is allowed to wear and carry a number of dangerous CQC weapons. This largely includes the 'cleaver' bros such as the Butcher's Cleavers, Chain Cleavers, and Heavy Chain Cleavers, as well as a choice for a more 'range' option like Hand Flamers or Autopistols. They all carry a few Frags and Krak Grenades for the occasional big creature/vehicle that needs to be blown the fuck up.

Crunch[edit]

On Necromunda, Cutters are like Butcher-lites. Their improved armour from the mask is actually better, as it stacks with their plate mail or any other armour you give them. Lacking the extra charge movement of a butcher, with good gang-specific weapons they should still guarantee that blender effect on a successful charge. Remember that they wear that cool-ass helmet, which adds 1 to save rolls and also gives them the Terrifying special rule. If other gangs can’t Shoot or Fight your Cutters, they are going to have a much easier time making mincemeat of your enemies.

Necromunda: Corpse Grinder Cults
Command: Harvest Lord - Butcher
Troops: Cutter - Initiate - Skinner
Constructs: Ambot
Vehicles: Cargo-8 Ridgehauler
Chronos Pattern Ironcrawler
Hired Guns
& Neutrals:
Bone Scrivener - Corpse Grinder
Pale Consort