7th Edition Homebrew Stuff: Difference between revisions

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=== Tactical Objective Cards ===
=== Tactical Objective Cards ===
Something I don't think anyone will complain about:
Something I don't think anyone will complain about:
After you and your opponent see each other's army, go through your tactical objective decks and remove any cards that literally cannot be achieved, like "kill a psyker" of your opponent isn't taking psykers. Then reshuffle your decks.
After you and your opponent see each other's armies, go through your tactical objective decks and remove any cards that literally cannot be achieved, like "kill a psyker" if your opponent isn't taking psykers. Then reshuffle the remaining cards and start the game.


== Custom Detachments ==
== Custom Detachments ==

Revision as of 00:42, 4 June 2014

7th Edition is a very modular edition: Custom Detachments, new psychic powers, or changes to universal special rules. These are all easy to include without much hassle.

Of course, you can also share your typical house rules for the 7th edition of Warhammer 40k here.

So be creative and show that /tg/ gets shit done.

General House Rules

Alternative way to generate Warp Dice

The reason for this change is simple. It allows player to field armies without psyker and still be able to do something in the enemy psykic phase.

Follow the steps in that order to generate warp dice:

  • The active player generates warp dice equal to the combined mastery level of his psykers.
  • The passive player may use the combined mastery level of his psker or may use half of the warp dice the active player currently has.
  • The active player then rolls a d6. The result is added to the warp dice pool of both the active and the passive player.

Tactical Objective Cards

Something I don't think anyone will complain about: After you and your opponent see each other's armies, go through your tactical objective decks and remove any cards that literally cannot be achieved, like "kill a psyker" if your opponent isn't taking psykers. Then reshuffle the remaining cards and start the game.

Custom Detachments

When you want to create nice detachment graphics you can look here.

Three Xenos Alliance

A bold Tau leader who challenged and defeated an Ork Waargh boss to impress an Eldar Autarch to forge an unlikely alliance. Or what ever strange stoy you want to tell.

Detachment Organization Chart