AMX-13 DCA: Difference between revisions
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[[File:TFBX07-04.jpg|right|300px|thumb|Is it just me or does the turret look like a dish cover?]] | [[File:TFBX07-04.jpg|right|300px|thumb|Is it just me or does the turret look like a dish cover?]] | ||
The AMX-13 DCA was created during the eve of the | The AMX-13 DCA was created during the eve of the 1960s when aircraft took leisurely flights so that the pilots could enjoy their time (and also from jet engines being rather weak). By 1985, the DCA is an outdated vehicle, poorly suited for its original intent but able to turn a Soviet company into pate. Or is it? | ||
==In Team Yankee== | ==In Team Yankee== | ||
[[File:TFBX07-14.jpg|left|300px|thumb|Les Stats, Monsieur]] | [[File:TFBX07-14.jpg|left|300px|thumb|Les Stats, Monsieur]] | ||
At 4 points for a platoon/ | At 4 points for a platoon/péloton of three vehicles, it's the budget option when Rolands cost too much. Like many other AA guns, the DCA is a very respectable vehicle at fighting infantry. Unlike the [[M247 Sergeant York|Sergeant York]] and [[Gepard Flakpanzer Batterie|Flakpanzer Gepard]], it totes a pathetic 5+ and a full platoon has a 0.88 chance to kill just ONE NATO helicopter. It's also rather piddly against IFVs and APCs: AT 7 means that this unit will have a tough time killing anything above 0 or 1 armour. | ||
Furthermore, this is unit is terrible as a ground support vehicle. Without 4+ FP, your shots will only kill a vehicle for every two bails. 7AT may not be totally worthless, but it means you will struggle against IFVs and transports with even a little more armour. This is one of the few units in the game where paying more points for larger unit sizes might make it viable if the option existed. | Furthermore, this is unit is terrible as a ground support vehicle. Without 4+ FP, your shots will only kill a vehicle for every two bails. 7AT may not be totally worthless, but it means you will struggle against IFVs and transports with even a little more armour. This is one of the few units in the game where paying more points for larger unit sizes might make it viable if the option existed. |
Revision as of 19:13, 27 November 2019
The AMX-13 DCA was created during the eve of the 1960s when aircraft took leisurely flights so that the pilots could enjoy their time (and also from jet engines being rather weak). By 1985, the DCA is an outdated vehicle, poorly suited for its original intent but able to turn a Soviet company into pate. Or is it?
In Team Yankee
At 4 points for a platoon/péloton of three vehicles, it's the budget option when Rolands cost too much. Like many other AA guns, the DCA is a very respectable vehicle at fighting infantry. Unlike the Sergeant York and Flakpanzer Gepard, it totes a pathetic 5+ and a full platoon has a 0.88 chance to kill just ONE NATO helicopter. It's also rather piddly against IFVs and APCs: AT 7 means that this unit will have a tough time killing anything above 0 or 1 armour.
Furthermore, this is unit is terrible as a ground support vehicle. Without 4+ FP, your shots will only kill a vehicle for every two bails. 7AT may not be totally worthless, but it means you will struggle against IFVs and transports with even a little more armour. This is one of the few units in the game where paying more points for larger unit sizes might make it viable if the option existed.
A budget option: more versatile than blowpipes but very pathetic at killing planes (or anything else, for that matter).
IRL
French Forces in Team Yankee | |
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Tanks: | AMX-30 |
Transports: | AMX-10P- VAB |
Troops: | Section d'infanterie/Chasseurs - Milan Section Antichar |
Artillery: | AMX Auf1 |
Anti-Aircraft: | AMX-13 DCA - AMX Roland |
Tank Hunters: | VAB Mephisto |
Recon: | AMX-10 RC - AMX-10P VOA |
Aircraft: | Gazelle HOT - Gazelle 20mm - Mirage 5 |