Cygnar
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Cygnar is one of the eponymous Iron Kingdoms and one of the five major factions of Warmachine. It is, generally speaking, the most advanced nation and the nicest to live in.
Before the Iron Kingdoms the lands that would be Cygnar had a fairly long history. It was the birth lands of the Twins Morrow and Thamar, who went to found what with be its Capital, Caspia. During the Orgoth invasion it was one of the few human cities to not be takening allowing it to be the resistances HQ. Thanks to this and the rich lands Cygnar quickly became the most advance human nation.
Things for the past few years haven't been going so well. Their King, Vinter Raelthorne IV was not only an huge dick (like Menoth level dick) but also an utterly incompetent leader. Doing things like banning the use of Magic (you know the thing that rather safe thing that is used in EVERYTHING) bring the Inquisition to Cygnar and taxing the crap out of people while driving the economy into the ground. So his brother Leto got tried of his brother's bullshit he rounded up some dude like his bro and body guard Stryker. To kick Vinter out.
During Leto's rule everything turned around pretty quickly and was great until the start of the story were everyone attacked Cygnar at once. Khador invaded its chief Allied and Cygnar's northern region, The Protectorate stated to attack Caspia, Cryx stepped up its raids and Vinter's back with an army.
Currently things have for the most part settle down. Khador and the Protectorate have a ceasefire and Vinter was beaten back The Skorne kicking him out. Cryx is still a problem but them and Khador have joined forces to fight them. And minus a few ruin towns and their cheif north base they didn't lost too much ground with most of its army still ready and willing.
Gameplay wise, Cygnar is high tech and very shooty, much like the Tau. Unlike the Tau, however, they don't need help in close combat and are just fine at smashing things with hammers and swords (their thematic weapons, alongside with guns and lightning), though they do sometimes have trouble with survivability without spell support.
Cygnar's signature status effect is Lightning, and with it the Disruption status effect, which drops all a warjack's Focus and if it wants to use Focus or act as a channeler next turn, the controlling player has to spend a focus to shake the effect.
Military
Unlike other forces Cygnar is all volunteer and allows non-humans.
- Gun Mages: Think Harry Potter but with guns for wands and some bitching outfits and hats.
- Strom X: Lighting units.
- Blades: Knights with Lighting Swords in many ways the Space Marines of the Iron Kingdoms.
- Lance: Horsemen.
- Smiths: Wizards with Lighting Robs.
- Trencher: The Main Fighting Force as there name implies they specialize in trench warfare.