Dragonlance

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Knights, dragons, draconians, kender, gully dwarves, and a shitload of books that a huge amount of nerds have read. It's mostly the result of reading too much Tolkien in the 70s and an unhealthy obsession with dragons. The hook for Dragonlance is that dragons have a much larger presence in the material than in other D&D settings.

Also, it's low magic as fuck, at least when in comes to divine magic: a famous dude is called "Twice-Born" simply because he got offed and was revived via magic. The gods abandoned the world after the Cataclysm, when they dropped a mountain on the city of Istar because the Kingpriest demanded that they elevate him to their level after turning Istar into a police state out of George Orwell's nightmares in the name of "good." The gods of arcane magic remained in contact with the world in their own inscrutable way to keep it going.

Arcane magic, called High Sorcery, is heavily regulated. Everybody who displays magical talent is required to report to a Tower of High Sorcery for instruction and indoctrination. In order to advance, every wizard has to take a highly-personalized Test. Those who take the Test often have to sacrifice something inherent to themselves to pass. A full wizard then has to choose a color-coded Order: White, Red, or Black, corresponding to good, neutral, and evil. The choice is supposed to represent how you'll use your magic and all wizards are brothers within the Towers, but outside those walls, nothing stops a Black Robe from knifing his White Robe "brothers" in the back or blowing up their cottages with fireballs.

It's balanced by Raistlin Majere's presence, so it can't be all bad.

The Dungeons and Dragons movie Dragons of Autumn Twilight took place in the Dragonlance setting. It was an adaptation of the first novel in the Dragonlance canon and had the animation quality of an early 80's Saturday morning cartoon (most of the budget went to the voice actors).

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