Eversor

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Eversors are one of the varieties of assassin utilised by the Officio Assassinorum in the Warhammer 40k universe. They are psychotic nutters implanted with extensive cybernetics and drugged up to the eyeballs then put to cold sleep, only warmed up and awake during missions, making them near-perfect killing machines. On /tg/, Eversor assassins are known for their tendency to smash through walls and scream "WRYYYYY", shamelessly ripping off both the Kool-Aid man and Dio Brando, before slaughtering everything unfortunate enough to be in the room.

On the tabletop, Eversor assassins are of debatable usefulness. With a lucky roll, they can cause incredible damage on a charge, but because of this the enemy tends to concentrate quite heavily on shooting the screaming junkies before they have a chance to kill everything. If you're in a large battle, consider using one as a distraction. If the enemy kills it before it can do its thing, they've not been shooting at your other units with several heavy-hitters; if it gets into combat, enjoy rolling the most dice for a single model you'll probably ever roll. Just remember to use it to justify its points cost - whatever it does, it's an expensive piece that probably won't see the end of the battle.

As a short summary of the Eversor Think of your neighborhood drug-addict and/or serial killer, give him a chainsaw, a storm-bolter, power fists, power armor then inject him so full of morphine, heroin and whatever else you can inject to into him until it starts leaking from every opening in his body, then mind-control him so he can do your bidding and tell him to kill anyone and everyone and everything he sees that isn't you. That's a good idea of what a Eversor is.

Also, anytime and every time an Eversor shows up it means that shit will hit the fan, in fact it will hit the fan so hard that the fan flies of its socket and decapitates the Tau weeaboo communist that's waiting outside.

The Eversor's dynamic entry

Dynamic entry in action.

1. Scream: Oh yeah! While destroying point of entry.

2. Commence Pelvic thrust

3. Wryyyyyy...

4. Kill...KIIIIIILLLLL!!!!!!


Gallery

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