Firestorm Armada

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Firestorm Armada
Wargame published by
Spartan Games
No. of Players At least six
First Publication 2009
Essential Books One, the Main Rulebook!
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Prepare to enter a galaxy gripped by a war of cataclysmic proportions. Where fleets of colossal warships clash in brutal conflict among the stars. Systems are besieged, alliances crumble and whole worlds burn as the bitter struggle for control rages on. Yet amidst this fire and fury there is hope. Heroic commanders and admirals of renown stand firm against their foes, rallying their fleets and inspiring their crews to acts of great valour in the name of victory. The fate of a galaxy hangs in the balance.

Enter the Firestorm!

-Spartan Games Promotional Tagline


The game Battlefleet Gothic wanted to be!

-Every BFG player who starts playing it.

Some Background

Firestorm Armada, or more collquially, simply "Firestorm", is a sci-fi naval battle game dreamed up by Spartan Games. It was released as their second game, after Uncharted Seas, a fantasy naval game. Firestorm, much like other naval fleet games, eschews complex gameplay, such as systems management and 3d newtonian movement, in favour of a simple yet deep game mechanic. Like all Spartan games, Firestorm has a nearly complete library of models for every unit in the game (and with 11+ factions, each with at least a DN, BB, CA, DD and FF, that's a lot of ships). Made from resin, the models are fairly priced, and investment in a fleet doesn't burn up your funds like some other games. The models, especially dreadnaughts, are quite large (10~15 cm is not uncommon), and this can lead to games feeling quite claustrophobic. On the other hand, the detailing is nice and the large models allow for creative paint schemes.

The Factions

The Kurak Alliance

Ostensibly the good guys, but in reality only a lighter shade of grey than the Zenian League.

  • Major Races
    • The Terran Alliance - Used to be the dominant human power until the Directorate turned traitor and the Dindrenzi rebelled. Now they're fighting to hold onto what they have left. Their ships look bad on paper, then you realize they're shielded out the ass and can absorb retarded amounts of punishment. Makes heavy use of nuclear weapons, as the Dindrenzi eventually found out.
    • Aquan Prime - A collective of aquatic species, basically space dolphins and lobsters. Very Eldar-ish in that they are graceful, maneuverable, and deadly when used right, but die horribly when they make a mistake. Make heavy use of omni-directional lasers
    • The Sorylian Collective - Ancient race of logical, pragmatic space lizards. Generally they are a very up-close force, using powerful broadside guns and lethal boarding parties.
  • Minor Races
    • The Hawker Consortium - Old-school, honorable corporation that helps design and build Terran ships and weapons. Have badass-looking ships known for durability and nuclear armament. Basically Elite Terrans.
    • Veydryth - savage, spacefaring raider tribes with fast ships. They work as mercenaries for the Terrans.
    • Ryushi - Nomads who lost their homeworlds to the Dindrenzi after being accused of spying for the Terrans. Use lots of drones to preserve their own lives, as they are not very numerous.
    • Tarakians - Mysterious, advanced aliens that use big lumbering ships with troll-tastic gravitic weaponry. Enjoy watching them throw your ships into asteroid fields or planets.
    • Terquai - Human citizens of the Aquans. Their ships are a mixture of Aquan and Terran tech and design sensibilities.
    • Xelocians - Entirely nomadic race living in giant worldships. Were drifting through the area when war broke out, joined the Kurak alliance out of need for protection and due to their business ties to Hawker.

The Zenian League

Technically the bad guys, but only because they tend to be more self-serving than the Kuraks. The only exception are the Directorate, who are absolutely the bad guys.

  • Major Races
    • The Dindrenzi Federation - Tough, don't tread on me type frontier colonists who rebelled against the Terrans after being politically marginalized and taxed into oblivion. The initial rebellion ended with their homeworld obliterated in Terran nuclear fire, but this only pissed them off more. Distrustful of aliens and most other humans, for good reason. Most of their ships are built around gigantic railguns, but they pay for it by being relatively slow and un-maneuverable. They basically play like Tau, preferring to sit back and snipe with their superior forward guns.
    • The Relthoza Empire - Giant spider people with a raging hard-on for nanotech. Surprisingly they are not a monolithic hive mind, and are actually a caste-based society of fully sentient individuals. Currently undergoing a swarming urge in which they attempt to conquer more territory. Generally they rely on stealth technology to get into optimal firing range, and back it up with nasty boarding parties made up of giant power armored spider marines.
    • The Directorate - The true villains of the setting. Basically a bunch of greedy, amoral corporations who broke away and created their own empire. Fond of playing both sides off against each other in order to keep the wars going as long as possible so they can profit from weapons sales. Their ships are mostly giant flying saucer types with omni-directional turrets in the center. They make heavy use of nuclear, biological, and chemical warheads on their torpedoes, as well as cyberwarfare weaponry.
  • Minor Races
    • Rense Systems Navy - The Dindrenzi state security and intelligence force, basically the KGB to their Soviet Union. Created to police the various Dindrenzi worlds and keep their allies of convenience in line. Use very well designed, advanced ships with elite crews. They have the trademark Dindrenzi railguns, but with none of the trademark Dindrenzi weakness to close-range combat.
    • Works Raptor - Basically what you would get if the Dark Eldar were businessmen. The most infamous member corporation of the Directorate, they use monstrous bio-engineered assault troops, nuclear, biological, and chemical weaponry, and stealth technology. Don't let them take you alive or you'll end your days as a test subject for some new horrific weapon.
    • Illosian Protectorates - Crab people created by the Aquans to be able to live on land. Turned out hyper-aggressive and warlike and quickly rebelled against the Aquans. After being defeated, they lurked out in deep space and annoyed the colonists who later became the Dindrenzi. Recently they came back to wreak revenge on the Aquans.
    • Kedorians - Highly intelligent aliens with many client races who supported the Dindrenzi rebellion, thus earning political favors from the new Dindrenzi state. Make use of giant circular floating fortress-ships with tons of omnidirectional weaponry. Disdain getting their hands dirty and thus use their more aggressive servitor races as assault troops.
    • Ba'Kash - Bootstrapper space pirates who love war and plunder. Joined the Zenian League after being promised the chance to have both of those things in large amounts. They prefer simple, direct weapons and technology, as well as boarding actions.

Marauders and Mercenaries

Unaligned factions who can be added to Zenian or Kurak fleets as mercenaries, or in some cases played on their own.

    • Oroshan Imperium - yet another nomadic race who's entire economy revolves around mercenary work
    • Pirates and Marauders - exactly what it says on the tin: space pirates and bandits
    • Syndicates - Wealthy interstellar cartels and organized crime rings that use their ill-gotten wealth to buy sleek, lavish warship fleets. Often used as deniable assets by whatever main faction they originated from.
    • Trading companies - Merchant fleets that may be independent or pressed into military service.
    • Penal Flotillas - prison ships and space stations that have been taken over by the inmates and are occasionally used as mercenaries.
    • Corporate Raiders - smaller corporations and companies from the Directorate who engage in piracy and privateer work to help turn a profit. The most notable one is OmniDyne.
    • Pathogen X-9V - Nightmare fuel. Ships that have been infected by a bizarre techo-organic plague that may have been created as the byproduct of an OmniDyne technovirus run amok. May or may not be controlled by an unshackled AI hivemind. Basically a combination of SHODAN and The Flood, they have terrible shooting but once they get close they can infect and take over enemy ships by boarding them. It's best not to think about the horrific fate suffered by the crew of a ship infected in this way.

The Gameplay

Category:Wargames