Hasbro

From 2d4chan
Revision as of 09:27, 23 March 2011 by 1d4chan>Jaimas
Jump to navigation Jump to search
This article is about something that is considered by the overpowering majority of /tg/ to be fail.
Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it.
The Enemy.

Hasbro owns Wizards of the Coast and are much beloved by WotC fanboys everywhere for providing a convenient scapegoat every time somebody dares criticize Wizards and their policies. Wallet-raping business strategy? Hasbro wants more money. Complete avoidance of somewhat "unwholesome" topics? Hasbro wants it more kid-friendly. Books released with glaringly obvious errors and little testing? Hasbro forced Wizards to rush it out. Licenses that stop just shy of giving Wizards the right to anally rape anyone stupid enough to sign them? Hasbro's lawyers' idea. While Hasbro is still a giant megacorp and is thus automatically evil, that doesn't mean it's automatically behind every bad idea wizards makes.

Regardless of whose fault these things ultimately are, however, that does not make them suck any less for the rest of us.

From /v/ With Rage

Hasbro is not restricted to fucking over /tg/. It is notorious for the practice of acquiring IPs and smaller companies, asserting total creative control, and nose-diving their IPs - seemingly on purpose. A large number of the companies bought up were ones that brought about some pretty impressive gaming all their own, and the exact point at which their works took a turn for the shit.

Casualties so far:

  • MicroProse (Creators of the X-Com series, as well as some damned good flight-sims)

After being forced by Hasbro's meddling to create X-Com Interceptor and X-Com Enforcer, both of which failed miserably, the company's stock nosedived and it ceased to exist.

  • Spectrum Holobyte (the guys who brought Tetris to the US)

Was a partner of MicroProse, and likewise a victim of Hasbro as a result.