Highlander

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Revision as of 16:25, 18 February 2023 by 1d4chan>Kirbanzo (→‎Variants)
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"THERE CAN BE ONLY ONE!"

– Average Highlander Mechwarrior before performing a Highlander Burial
GET FUCKED, YA WEE LAD!

Sometimes, just shooting an enemy 'Mech to death isn't enough. You want to get up close and personal, and send a message few will forget. And you want to do so by channeling your inner Demoman and rocketing across the battlefield.

You, my good sir, need a Highlander.

Overview

The Highlander is an Inner Sphere Assault BattleMech from the world of BattleTech that clocks in at 90 tons, is built on a Star League XT frame with a GM 270 fusion engine, and was originally intended to defend cities and installations. However, the combination of its weight, a top speed of 54 km/h, and possessing HildCo Model 10 jump jets with a 90-meter range (meant to be used to clear obstacles in urban warfare and such) meant that even in initial trial runs it found use in bringing death from above by slamming feet-first into the enemy. Originally a desperation tactic, these 'Highlander Burial' maneuvers would be soon adopted into later iterations of the design, with the Highlander's legs being reinforced so they could survive multiple high-speed impacts with other 'Mechs. Thus it became a viable tactic for picking off certain targets and would be refined by Mechwarriors into an art form.

Highlanders have been around since the days of the original Star League, so despite being primarily associated with the Inner Sphere some members of The Clans have held onto some from their original exodus and later upgraded them to be IIC variants with better weapons. In fact, a custom one was known to be used by the last, asshole Khan of Clan Widowmaker who was responsible for killing Nicholas Karensky.

After the fall of the League, the Inner Sphere was stuck with an inferior variant, though compared to other mechs from the same time period it weathered the storm better than expected. ComStar of course held onto some original Highlanders and refused to share how to make them, the selfish bastards.

The Highlander is most famously used by the Northwind Highlanders mercenaries (no surprise since htey, who are considered the masters of the Highlander Burial.

Armament

Other than its own weight, the Highlander's standard loadout is more ranged-oriented. For its main weapon, the 'Mech utilizes an M-7 Gauss Rifle for taking on heavier targets, while for a secondary it possesses a Holly-20 LRM-20 launcher used to supplement its Rifle at long range. However, it also possesses a set of weapons intended for defending itself from close range - namely a pair of Harmon Starclass medium lasers and a Holly-6 SRM-6 launcher. A CASE system protects the two tons of ammunition needed for the Gauss, LRM, and SRM, while 12 heat sinks maintain mech temperature. Targeting is provided by a Starlight LX-1 and communication by a Hector VII.

In terms of defense, a standard Highlander is protected by 15 tons of Grumman-3 Ferro-Fibrous armor.

Variants

Due to being one of the older 'Mechs to still be in use, the Highlander has gained several variants over the years:

  • HGN-732 - The standard Highlander loadout as originally designed by the Star League for the SLDF.
  • HGN-732b - Made for SLDF Royal units, this Highlander variant reduces the number of heat sinks to 10 and adds more SRM ammunition, while also changing the medium lasers to ER instead. Other upgrades include using CASE II and a C3 slave unit. Armor is switched to Light Ferro-Fibrous though with Reinforced Structure. To accommodate all these changes, an XL Engine and an XL Gyro are installed.
  • HGN-733 - The downgrade that was used after the 732 became LosTech. Switches the Gauss Rifle for a Mydron Class B Autocannon/10 with two tons of ammo with one additional ton of LRM ammo. The 'Mech's armor also is two tons heavier for more protection and communications are now handled by a Hartford Com/A-7.
  • HGN-733C - A variant of the 733 that uses an Autocannon/20 as its main gun instead of the Autocannon/10 while having a ton less of LRM and SRM ammo each.
  • HGN-733P - A 733 which swaps out the Autocannon for a PPC, and adds seven more single heat sinks to acommodate the new source of heat.
  • HGN-734 - Made to emphasize its role in urban combat by the Lyran Commonwealth during its Lyran Alliance phase in the FedCom Civil War, these Highlanders ditch the LRM-20 and use a Light Fusion Engine in exchange for a series of changes. The main gun is now a LB-X Autocannon/20 while the SRM-6 has been upgraded to two Streak SRM-6s. The Medium Lasers are now ER variants and an ER Large Laser is added on top of that.