House Delaque
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House Delaque is one of the six Hive City Houses of Necromunda, making it one of the six original playable factions for the game when it was debuted.
House Delaque is known as a house of spies and information mongers, with a particularly close relationship to Imperial House Helmawr. They have a reputation as assassins, spies, sabotuers and double-agents, which means that nobody in their right mind trusts a Delaque. The House is also defined by its pale skin, baldness and light-sensitive eyes, traits that have led some fans to assume they may actually be contaminated by Genestealers. Then again, as the Genestealer cults are now playable in Necromunda, perhaps they are secretly servants of the Alpha Leg*BLAM*the Alpha Legion does not exist
In the relaunch, House Delaque is said to be the primary information broker of the gangs, observing rival Houses and reporting what they find to House Helmawr. No mention of their number being Genestealer-tainted is made; however, it is said that they have somehow allied themselves with the descendants of Necromunda's long-forgotten indigenous life (or perhaps they are those descendants). Few have heard of this claim, and fewer still believe it could be true- which is exactly how House Delaque likes it.
History
Hangers on / Brutes
Spyker
It is said that they use particularly vile concoctions made by House Escher to forcibly bring out psychic powers in some of their number. These unfortunates are strapped into medicae harnesses and injected with a concentrated Ghast solution over many months or years in order to enhance any latent psychic potential. Those who survive the process have their bodies atrophy from prolonged lack of use; and must remain within the support of the harness for the rest of their lives. In exchange, those medicae harnesses are upgraded with flight mechanisms, giving them a means of moving around, and their craniums enlarge along with their destructive psychic potential, essentially becoming warp infused versions of Goliath Zerkers.
Psychoteric Thralls
Members of House Delaque are not the only ones who can tap into the gestalt network of the Psychoterica. Presumably it is quite easy for House Agents to locate these individuals and capture them before they become a threat. These Thralls can be used as the focal point for allied Delaque psykers, who are able to cast wyrd powers using them as the origin source
Most times they are simply unfortunate citizen workers who have been caught up in gang warfare, but other times they are actual gangers from other Houses. Giving players a great opportunity to add a model forms different faction to their collection, even coming with steep debuffs to Leadership and Willpower to their former allies.
Unique Mechanics
House Delaque is the sneaky, shooty gang of the House Gangs; everybody in it can learn both Shooting and Stealth skills, which is comparable to House Van Saar and arguably superior to House Orlock. Whilst gangers can learn Agility, this gang is extremely ill-suited for frontal assaults; only gang leaders can learn Ferocity and Combat skills. Recent expansiins have further given Delaque their own flavour by having them focus on Psykers.
Playable Factions of Necromunda | |
---|---|
Clan Houses: | Cawdor - Delaque - Escher - Goliath - Orlock - Van Saar |
Noble Houses: | Catallus - Greim - Ko'iron - Ran Lo - Ty - Ulanti - Spyrers |
Others: | Ash Waste Nomads - Corpse Grinder Cults - Cult of the Redemption Ironhead Squat Prospectors - Palanite Enforcers - Ratskins - Scavvies |