Kings of War/Tactics/Goblins
Why Play Goblins
Why indeed?
Army Special Rules
- Utterly Spineless: All units in this army have Yellow Bellied unless otherwise noted, meaning you need to roll a D6 any time you want to charge the front of an enemy unit. On a roll of 1 the charge fails. Fun times.
Unit Analysis
Hero
- Biggit: Inspiring goblin with a bow. He can also be mounted on a fleabag for more mobility. For 20 more points then a flaggit you get a much better melee value, a ranged attack, 2 extra attacks, and 1 point better in nerve.
- Flaggit: The cheaper version of a biggit. It can also be mounted on a fleabag. Not very good and terrible in melee, but it is 20 points cheaper for a source of Inspiring.
- King: Essentially a better version of a biggit. For 30 points more you get 2 more attacks and nerve. Not a very good trade up.
- King on Chariot:
- Magwa & Jo’os:
- Slasher:
- Troll Bruiser:
- Wiz: Your caster choice. Comes standard with Lightning Bolt (3), but can be upgraded to have Bane Chant (2), Fireball (6), and/or Wind Blast (5). Cheap at 45 points and versatile with the different options. It can also be mounted on a fleabag to become cavalry like many goblin heroes.
Infantry
- Mawbeasts Pack:
- Rabble:
- Sharpsticks:
- Spitters:
Large Infantry
- Trolls:
Cavalry
- Fleabag Riders:
- Fleabag Rider Sniffs:
Large Cavalry
- Fleabag Chariots:
Monsters
- Giant:
- Mincer:
War Engines
- Big Rocks Thrower:
- Sharpstick Thrower:
- War-Trombone:
Tactics
Tactica here.