LAWBSTAR Armory

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Revision as of 19:34, 9 January 2011 by 1d4chan>RAWK LAWBSTAR (→‎Pistols)
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Rules

STEP 1: Determine Target

  • Size penalty: Target's Size - 5.
  • Torso, size 4.
  • Center of Mass, size 3.
  • Head, size 2.
  • Hand, size 1.

STEP 2: Roll for Accuracy

  • Firearms + Dexterity + Accuracy Bonus +/- Circumstances - Size Penalty - Range Penalty.
  • Multiple Shots Penalty: Strength - (Recoil + #Shots).
  • Multiple Target Penalty: Strength - (Recoil + #Targets - 1).
  • Vampire's with celerity active can ignore up to their dots in the discipline in accuracy penalties when firing multiple times.
  • Fully Automatic: Strength - (Automatic Fire Recoil + #Shots/10 + 1).
  • Range Penalty: -1 per Range Increment.
  • Double Range Penalty if using Automatic Fire without laying prone or using a mount.
  • Double Range Penalty if #shots > the highest of wits or dex.
  • Circumstantial Penalties
    • Concealment
    • Poor Lightning
    • Running, -2
    • High Speed Difference, -5
    • Evasive Movement, -defense
    • Rain
    • Firing from the hip, -2

STEP 3: Apply Stopping Power

  • Multiply successes from accuracy roll by the stopping power ratio.

STEP 4: Roll for Damage

  • Succusses from Accuracy Roll + Damage Bonus +/- Circumstances - Armor/Cover
  • Semtiautomatic Fire, Multiple Shots: #Shots + 1 Damage Bonus.
  • Selective Fire Multiple Bursts: #Shots + Burst Count.
  • Automatic Fire: +Automatic Fire Damage Bonus/10 shots, 9 again.
    • Torso, +1 Damage.
    • Center of Mass, +2 Damage Bonus, +1 Automatic Damage.
    • Head, +3 Damage Bonus, +2 Automatic Damage.
  • Point Blank, the damage roll gains the rote quality if the accuracy roll succeeds, if it fails, roll damage as normal.

Armory

Pistols

[GENERIC HOLD OUT]

  • Accuracy Bonus> 0
  • Stopping Power> 2:1
  • Damage Bonus> 0
  • Automatic Damage> 1
  • Fire Rate> Semiautomatic
  • Strength> 0
  • Recoil> 1
  • Range> 5 yards
  • Size> 1/P
  • Capacity> 6+1
  • Ammunition> .22 LR, .25 ACP, .35 ACP, small caliber
  • Miscellaneous> N/A

[GENERIC 9MM LUGER]

  • Accuracy Bonus> 0
  • Stopping Power> 1:1
  • Damage Bonus> 1
  • Automatic Damage> 1
  • Fire Rate> Semiautomatic
  • Strength> 1
  • Recoil> 1
  • Range> 15 yards
  • Size> 1/S
  • Capacity> 15+1
  • Ammunition> 9x19mm
  • Miscellaneous> N/A

[GENERIC .40 S&W]

  • Accuracy Bonus> 1
  • Stopping Power> 1:1
  • Damage Bonus> 2
  • Automatic Damage> 1
  • Fire Rate> Semiautomatic
  • Strength> 1
  • Recoil> 2
  • Range> 20 yards
  • Size> 1/S
  • Capacity> 12+1
  • Ammunition> .40 S&W
  • Miscellaneous> N/A

[GENERIC .45 ACP]

  • Accuracy Bonus> 1
  • Stopping Power> 1:1
  • Damage Bonus> 2, 9 Again
  • Automatic Damage> 1
  • Fire Rate> Semiautomatic
  • Strength> 1
  • Recoil> 2
  • Range> 30 yards
  • Size> 1/S
  • Capacity> 8+1
  • Ammunition> .45 S&W
  • Miscellaneous> N/A

"Glock 22"

  • Accuracy Bonus> 0
  • Stopping Power> 1:1
  • Damage Bonus> 2, 9 Again
  • Automatic Damage> 1
  • Fire Rate> Semiautomatic
  • Strength> 2
  • Recoil> 2
  • Range> 15 yards
  • Size> 1/P
  • Capacity> 15+1
  • Ammunition> .40 S&W
  • Miscellaneous> N/A

"FN Five-seveN"

  • Accuracy Bonus> 1
  • Stopping Power> 1:1
  • Damage Bonus> 2
  • Automatic Damage> 1
  • Fire Rate> Semiautomatic
  • Strength> 1
  • Recoil> 2
  • Range> 30
  • Size> 1/J
  • Capacity> 20+1
  • Ammunition> 5.7mm FN
  • Miscellaneous> Armor Piercing 2

"Luger P08"

  • Accuracy Bonus> 0
  • Stopping Power> 1:1
  • Damage Bonus> 1
  • Automatic Damage> 1
  • Fire Rate> Semiautomatic
  • Strength> 1
  • Recoil> 1
  • Range> 15 yards
  • Size> 1/S
  • Capacity> 8+1
  • Ammunition> 9x19mm
  • Miscellaneous> N/A

Revolvers

Submachine Guns

Rifles

Assault Rifles

Shotguns