Magical Realm Cyoa/Sol Lattice
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Artifact! (150), Area Increase 6 (139), Insertion (138), Gateways 1 (137), Division (135), Transient (132), Protection 1 (129), Population Increase 6 (117), Attitude Adjustment (116), Culture & Customs (114), Pretty Population (112), Population Demographics (109), Population Longevity (106), Extrahuman Population (102), Technology Upgrade 5 (97), Magical Upgrade 3 (91), Aesthetics (89), Public Education (88), University (86), Wealthy (84), Industrial (81), Mystical (77), Technomagic (72), Infrastructure (70), Sanitation (69), Secure (68), Healthy (67), Theatre Affinity (66), Animation Affinity (65), Literature Affinity (64), Intellectual Affinity (63), Gaming Affinity (62), Occult Affinity (61), Sexual Affinity (60), Festival Affinity (59), Landscape Adjustment (56), Fertile (55), Rich (53), Exceptional Materials (50), Flora & Fauna 2 (46), Dungeons 2 (42), Afterlife (39), Theme (35), Lifestyle Upgrade 2 (32), Influence 2 (29), Artifact 1 (26), Immortality (24), Shape Shift 1 (22), Tongues (21), Peak Condition (19), The Journey (15), Levitation (14), Enchanting (12), Conjuration (10), Friendship 2 (7), Waifu 2 (3), Familiar (0) Artifact Boons= Memory (8), Awareness (6), Inspiration (4), Nullification (1)
General
The Sol Lattice, more commonly known by the inhabitants there as 'Lattice', is a realm of 14 planets ranging in size from 5 times the size of Earth to the size of said planet, as well as two moons about the size of the moon and a number of O'Neil Cylinder colonies. The planets exist within a special pocket domain that exists both within the universe and outside of it. From Earth or it's moon, it appears to be in the same orbit about the Sun but several months time ahead. Travel to it, though, is impossible by traversing the simple space between them. Access to the Lattice is only possible from one of several gates.
Once in the Realm, though, travel between the planets and moons of the Lattice is possible from one of three methods: special spelljammer ships able to make it to another planet in a few days time, via another set of gates, or by a teleportation pad. Teleporting, though the fastest, carries the largest risk. As such, it tends to be used only from transporting merchandise to and from the worlds.
The ruler of the Sol Lattice is the Sorcerer Lord Konrad, the most powerful summoner in the Realm. He is often accompanied any number of his five wives, his fennec fox familiar and any number of his friends.
There are 10 races that populate the Realm. They are android, catfolk, drakefolk, dwarf, elf, fey, foxfolk, halfling, human, touched. Each (except androids) have a number of ethnic groups within them. Humans account for about 70% of the population, the remainder making up the rest. Demographically, females do slightly outnumber males, the number varying from ethnic group to group.
Magic in the Realm is divided into a number of subschools, and scholars familiar with games of earth note that the magic system most closely resembles a mix of D&D 4th edition and GURPS 4th edition magic. Only about 1/3 of the populace is able to cast spells, but magic touches on nearly every aspect of life in the Realm. Where the people of Earth have cellphones, Lattice citizens have small crystal communicators usually carried as a wristband or necklace. An ansible-like device exists in all communities allowing a network akin to the internet of Earth to take place, and one ansible-like device exists in the capital near the main gate to Earth, allowing some internet usage in the Realm.