Megakarytes

From 2d4chan
Revision as of 11:13, 7 November 2018 by 1d4chan>Chaledy (→‎8th Edition)
Jump to navigation Jump to search

The Megakarytes are minuscular worm-like tyranid biomorphs that are usually deployed in large waves. They are among the simplest creatures produced by the Hive Mind as they serve only one purpouse, supporting the largest creatures by repairing their wounds using a white gluey substance they produce. The fluid is created with their own biomass, meaning that countless of this creature die while attending to their objective, a small price to pay for the assault success.

Fan-made Rules

8th Edition

Name M WS BS S T W A Ld Sv Points PP
Megakarytes Swarm 7" 6+ - 1 1 6 6 4 7+ 15 (each) 2 (every three)

Abilities:

  • Minuscule Creatures:
    • This unit takes twice the number of hits from weapons which automatically hit their target but gains +3 to its armour save when in cover, and enemy units suffer a -1 to hit in the shooting phase that becomes a -2 to hit when this unit is in cover. In addition this unit may never hold objectives.
  • Surgical Biomorphs:
    • At the beginning of your movement phase you may choose a friendly <Hive Fleet> unit (that doesn't have the <Swarm> keyword) within 3" of this unit. The unit heals D3 previously lost wounds (no model may be revived by this rule) while this unit suffers an equal amount of mortal wounds. If the unit has the Monster keyword it can heal D6 wounds instead of D3 but you have to remove one Megakarytes Swarm base as a result. Finally, if the model is Titanic it can also heal D6 wounds but you have to remove two bases instead.

Keywords:

  • Faction:<Hive Fleet>, Tyranids
  • Elites, Swarm, Megakarytes Swarm