Necron

From 2d4chan
Jump to navigation Jump to search
This article related to Warhammer 40,000 is a stub. You can help 1d4chan by expanding it
5th Edition wrecked their shit. It also made their fluff halfway tolerable. It still doesn't excuse the original shit.

Necrons, also known by some as Noobcrons, are the Tomb King expys of the 40,000 universe. Which rounds off the rest of the 40K universe being Fantasy races.... IIIIIN SPAAAAAAACE. They also worship (theoretical) vampires who like sucking the (tasty, gooey) living shit out of a star. Which is bizarre, but Games Workshop frequently does shit like that.

Some have considered the Noobcrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to either points of view. All agree however that the old fluff they had was absolute shit worthy of Matt Ward and the 5th edition at least fixed that.

Anybody who thought Necrons were an overpowered race probably failed probability in high school. HURR DURR, BITTER NECRON FANBOY. And thus, the cycle of Neckbeard rage begins anew.

They'll probably be hideously overpowered again after their Codex comes out in 2011... they'll probably be able to autokill on a six and do their old auto-wound/glancing hit on 3s or more or some broken shit like that. They are still totally fucking overpowered in battlefleet gothic though, their cruisers can crush many other race's battleships without much trouble.

The Necrons are on the cusp of their next update, but fans cannot tell whether to rejoice or tremble as they live under the constant shadow of Matt Ward. After making the Necrons and Blood Angels secret lovers that the universe was not yet ready to understand, it is an understandable fear that the Great Taint may spread to the robots, who have already suffered from GW's neglect.

Updates EVERYWHERE!....unfortunately for the Space Zombies, Matt Ward is gunning for them.

Birth of the Angry Goth Terminators

Nothing is sacred

A long-ass time ago (even before the Spess Elves) the Necrontyr lived on a planet blasted by radiation from their sun. Their short lives were punctuated from beginning to end with cancers, AIDS, and pain.

At the same time, a race of psychically-attuned forefathers called the Old Ones had built a vast civilization throughout the galaxy. They seeded many races (leaving humanity alone) and generally showed off. Oh yeah, and they are speculated to be immortal lizards.

The Necrontyr met the Old Ones and quickly grew to resent their neighbors, loathing how long their lifespan was by comparison. Resentment grew into bitter jealousy and finally all-consuming hatred. The Old Ones were indeed much stronger though, and repelled Necrontyr assault after assault until the angsty race was clinging to the edge of the galaxy.

The Necrontyr finally located and loosed a force known as the C'tan, beings with immense power over the corporeal world. The realm of the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom.

The Necrontyr bargained with the Deceiver - yes, suspend your disbelief for a moment that anyone would trust a guy named the Deceiver - for eternal life. The Deceiver promised the living Necron race immortality and fun times if they'd sacrifice their bodies to the gods to be replaced with metallic-y goodness The Deceiver agreed and then ripped their souls out of their collective urethrae, replacing the Necrontyr with the skeletal metal bodies of the Necrons.


War breaks out between the Necron and the Old Ones. The Old Ones get their asses soundly beat over and over again, creating new races (lol, Krork) to defend themselves with. Oh, and by using the Warp as a weapon, they turned it into the fun place we all know and love.

After the Old Ones strategy of cranking out race after race to be used backfired when the Enslaver Plague rolled around, the C'Tan go on a feast of galactic proportions. It isn't until they realize that the food (see: EVERYTHING!) is drying out that they decide to go to sleep for 60 million years, 'till the scrumptious morsels known as EVERYTHING regrew.

In present time, the Necron spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. The rest of their time is spent on sleeping and being Super Secret Pony Princess Unicorn Best Friends Forever with Blood Angels. Because that makes sense. They're the goth craze if you dipped them in liquid hate and injected them with 400% of your daily allotment of cheese.

Moral of the story: Finish the damn war and wipe the bastards out or they WILL beat you over the head with a Deus Ex Machina.

Gameplay

A mountain of rape

Pre-5th edition, the Necrons were virtually, an unstoppable Shooty army. Their simple tactic of move-shoot-move-shoot in-tandem with their gauss weaponry capable of vaporizing anything (including heavy tanks) infront of them with impunity, and their Marine-like stats spawned the all famous "March of Doom", which was basically a non-stop forward march of Necron Warriors, Immortals, and Destroyers to flatten the table. And the innate WBB rolls ensured that the march was fuckhard to stop, especially in tandem with resurrection orbs, pylons, monoliths, and some of the cheesier necron formations; since the guys your had a very good chance of getting back into the game after getting killed. But that was then

The Necron have been severely nerfed in 5th Edition, due to vehicles being a bit more sturdy. In the previous edition, they could potentially destroy any enemy (including heavy vehicles) with just their default troops choice - Gauss weaponry caused (and still does) automatic wounds/glancing hits on a roll of 6. Necron Warriors dispatching Land Raiders or Leman Russ Tanks with these glancing hits was not unheard of, causing many veterans of 40K tabletop to rightly declare the Necrons to be Cheese.

Post-edition update, due to the new Armor Penetration rules, Necron Warriors can still harass, stun-lock, and annoy vehicles - even heavy ones - but are much less able to gun down a heavy like a Predator Tank or Vindicator with simple massed Warrior fire, to the delight of non-Necron players everywhere. Massed fire from Necron Warriors can still kill a heavy vehicle, but it will take a veritable barrage of shots to do now, making it a bit less likely that players can spam the shit out of warrior squads and come away triumphant, making this an improvement. A smart Necron player learns to not over-rely on Warriors now, using backup from Tomb Spyders, the Necron Lord, Pariahs, and Destroyers in order to pack quality antivehicle options.

In spite of the nerf, Necrons remain a competent and extremely dangerous force to an infantry-based army (especially the Tyranids who are easily fucked over by auto-wounds). A competently-run Necron army will be able to threaten heavy vehicles as well; one that continues to over-rely on Necron Warriors will find itself getting raped if a Leman Russ, Manticore Rocket Launcher, Deathstrike Missile Launcher, or Vindicator hits the table. Stat-wise, Necrons are rather similar to Space and Chaos Marines, though they essentially have a 4+ Invulnerable Save in their We'll Be Back! rule. They have only one troop type, one vehicle, and are heavily-focused on shooting (though they have some tough melee options like Flayed Ones and infuriatingly tough-to-kill Wraiths). They also have a useful Monstrous Creature of sorts in the Tomb Spyder.

The infamous Monolith is easily the most recognizable unit that the Necrons possess, being their only actual vehicle. It has 14 armor on each side (and thus no vulnerable spots), a main weapon that cannot be disabled with a "weapon destroyed" result, the ability to teleport your troops out of harm's way, and, in the previous edition, the only skimmer that would not crash when immobilized. In the current edition, skimmers only crash if they moved flat-out the previous turn - and the Monolith can't actually move fast enough to crash when it gets immobilized. However, the same update to glancing hits made it even harder to destroy.

Necron infantry are generally slow moving, hard hitting, much like the space marines, if the space marines were able to never die. They back this with annoying deep-strikers and fast-moving infantry that are designed to support the Necron player's advance. There is nothing - I repeat - NOTHING, scarier than a Necron player with almost-cheating luck.

Ex. Player one has just destroyed player two's Necron warrior squad.

Player two, A.K.A. Kenny, rolls the die.

Player one, A.K.A. Commander Numb-Nutz, is making odd sounds with his mouth, in mockery of Kenny.

Kenny, A.K.A. Rob, rolls a one. Commander Numb-Nutz promptly stops making noises with his mouth.

Kenny A.K.A. Rob puts his Necron MF back on the board, and promptly smokes Commander Numb-Nutz's ass from here to the golden Shithouse.


Victories n' Whatnot

Necrons, though vicious in combat, aren't really great at winning. If their army is reduced to 25% they disappear. This forces players to steer away from using otherwise handy units such as Pariahs and Scarabs, lest they risk getting phased out within one or two turns. The Necrons are thus a hit-or-miss force, either outright flattening the opponent or getting steamrolled themselves.

If you want to win with Necrons, be prepared to use Warriors by the dozens, and be prepared to back them up with support like Destroyers and Spyders.

Alternately, one can play Apocalypse and use the Monolith Phalanx, which is one of - if not THE - cheesiest bullshit since 2nd edition Tyranid strategy dice rolls and the Tyranid attack mission card, it's on par with the equally bullshit Tyranid Apocalypse formation "out of ammo sarge!" which prevents any squad from attacking (even if it's melee or the ranged weapon doesn't even fucking use ammo) if they rolled more than six 6's but as that formation has been errata'd the Cronz now hold the uncontested title of cheesiest formation ever.

Fuck you GW, fuck you with a Gauss blaster

This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.
Matt Ward is rumored to be writing the 2011 Necron Codex, All is lost...Please...we'll take Robin Cruddace's Rarg this faction is unstoppable and can counter everything b.s over Matt ward...please GW...give us anything but Ward...

In the infinite wisdom of Games Workshop (Read: Derp), there are strong indications that Matt Fucking Ward is going to be the writer of the Necrons' new Codex. Since Matt Ward is pretty much the avatar of immeasurable failure in the WH40K community, /tg/ isn't going to be surprised that the Necrons' fluff and crunch will be horridly raped and blown out of proportions unseen since the Grey Knights' update. He will either A. be nerfed through the nine hells all the way down to the botto of the fucking warp and given horribly lame fluff that makes them look weak or B. be buffed to ungodly levels and be given fluff that makes Cruddance's Tyranid fluff look absolutely fucking reserved in it's praise of it's given faction.

Hold your breath- things could get ugly. No matter what happens, there will be skub.

See Also

Gallery