Ork Gunz

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Da Orks love their Choppas, make no mistake about that. But they also love putting lots of holes into Guardsmen, Elfdar, Marines (both of the Spikey and Non Spikey varieties) and Nids at a distance while making a lot of noise. Thats why they have their Gunz.

General Ideas

  1. Our shootaz fire bullets that 'splode when we pull da trigger fing, which launches da slug. Not as fancy or killy as those marine boyz' shootas, but it'z downright orky and any grot worth their salt can make an 'ole lot of dem in no-time.
  2. Da moar dakka we'z got, da killier we getz and if da boyz fire all dat dakka at da right place, we'z can even win.
  3. All Orkz want a shoota dat can shoot plenty of dakka, right'n proppa. We'z don't care about that "akkurashy" gubbins those 'ova gits take so much time gettin' right, if it can dakka real good an' look downright flash, we'z takin' it.
  4. Ork Shootaz be da damn Orkiest fing eva! Any git like dem 'oomies and point-eared gits, who ain't Orky enough, can't even shoot an Ork shoota without it 'splodin'.
  5. Ork Shootaz'r 'ard enough dat even if ya run outta' ammo in da middle of a scrap, you'z can krump da git wif it real good an it'll still be workin' like da mekboy jus' made it!
  6. Bigga is betta!
  7. Most of dem puny gits need to stop before shootin'. Ork'r orky enough that we'z can shoot while runnin'.

Da Basikz

Grot Blasta

Grots are often herded into battle by their masters to soak up some fire and provide diversions. To make them slightly more likely to survive they often cobble together or are given small and (even by ork standards) simple pistols and shotguns to bring into battle known as Blastas. Against most foes, this makes them more annoying that anything, but at least (for the grots) they are able to be annoying and score the odd kill at a distance instead of up close where they run the risk of getting squished.

Sluggas

A simple semi-automatic pistol with a bore diameter in the area of 30mm and the most common Ork gun you might find, allowing these primitive contraptions (comparable to rough modern firearms) to match the power of the Imperial flashlight. Usually low ranking Orks have one of these, blasting at their targets as they close in to hack them to bits, as well as pistol whipping their enemies in close quarters.

Shootas

An Ork Rifle, fully automatic used to spray and pray (going easy on the latter bit)spray some more, and are not the most accurate weapons to begin with. As Orks like to travel in big groups, this is less of a concern than one might think it would be because of sheer volume of fire they bring to bear. Some are belt fed, others are magazine fed, its all good to the orks wielding them. Their increased size also allows them to stick some blades on the end, meaning they got something both choppy and shooty in one nice package. They often look and function like a Spandau machine gun.

Big Shootas

Big Shootas are put onto vehicles, in clustered stationary mounts, or carried by Orks that have an obsession with having the biggest, loudest and most destructive shootas possible. They are heavy caliber weapons even by Ork standards used to saturate the enemy with as much heavy fire as possible.

Burnas

Not so much a gun as a furious campfire, the Burna is the Ork answer to a need for a Flamer. Given to pyromani-orks, these weapons are devastating, especially if wielded en-masse (and they always are). They are also explosive due to the huge backpack full of propane and propane accessories that the wielder needs to fuel the weapon. Burnas can also be used to cut and fuse metal, giving a practical use to those Orks who love to see their fellows "do the burny dance." This also helps against armored foes, go figure.

Stikk Bomb

Not a gun, but still worth mentioning. An overgrown ork hand grenade, built in a similar manner to a German stick grenade. Big enough to hit enemies with in close combat but this usually makes the 'nade go off in the Ork's hand, killing both him and whoever he's hitting.

Rokkit Launchas

Nothing more than sticks with rockets and blast shields on one end and a trigger on the other. They have a very short range compared to other races' missiles, but Orks never do anything halfway, so they come on the cheap. Mounted on all Ork vehicles and carried by Tankbustas.

'eavy Gear

Skorchas

The Burna's bigger brother, the Skorcha is mounted on Ork vehicles or attached to Nobs' Shootas. Usually paired with a huge tank of fuel, the weapon is used to burn down slow infantry or harassing bikers. Powerful enough to wreck lightly armored vehicles as well, but Orks like the thrill of leaving burning wakes of flailing bodies too much to think of such a thing.

Deffguns

Heavy automatic cannons built from alien technology, too many teef, or usually both. These provide most of the Ork's ranged firepower, and therefor deafen the wielder. These guns buck, spark, spin and flask like no other, and are the second-deadliest infantry-portable Ork weapon.


Da Big Stuff

Kannons

Exactly what you think they are. Except not. Kannons come in all shapes, sizes, colors, and calibers, but most common of all designs is the short-barreled, high-caliber breach-loader. The kannon actually serves the same function to Orks as the Missile Launcher does to the Imperium, capable of firing a solid shell or penetrating explosive for vehicle busting, or a canister shot or fragmentation shell to tear up infantry. Too heavy to be carried by even an Ork, these metal beasts are usually mounted on vehicles or artillery wagons, and have a longer reach than the Rokkit Launcha.

Lobbas

Essentially a big metal pot jammed with gunpowder and a bomb, usually in that order. The Lobba serves as an Orkish mortar, and is favored by Grot artillery crew for being able to kill things without the enemy having to see you. The huge recoil it generates relegates it to be mounting on vehicles or artillery carts. It is powerful, but most armor will deflect its blast.

Zzap Guns

A unique piece of technology crafted by energy-loving Mekboyz, a Zzap gun is a rough approximate to a Lascannon. Roughly. The gun consists of a metal barrel covered in wires, a capacitor, and a power source. The crew use a lever (which electrocutes the user) to determine the charge built up in the capacitor before firing a literal lighting bolt at the target. The gun defies all know physics, and the power supply is so heavy that it must be mounted. The unpredictable effectiveness of the weapon deters some Warlords from using it, but if Lady Luck smiles upon your green, hairless hide, you might be able to bring down Land Raiders.

Shokk Attakk Gun

An insane, super huge gun carried exclusively by Big Meks. This rotating monstrosity sucks up Snotlings through a tube and then somehow fires them via a warp rift into the target (literally). The poor Snotling sees chaos daemons during his travel and leaves the tunnel deranged and completely apeshit crazy. Crazy enough in fact that he will rip a Space Marine's two hearts out from inside his armour. The damage this contraption actually deals is random and when firing it can cause mishaps. Those range from the gun simply exploding (and taking the Big Mek along, as well as any of his friends standing near) to teleporting the Mek into close-combat to opening a warp chasm above the target out of which daemonic slime spills that kills everything! (Ok, not Baneblades or Titans but certainly Land Raiders)


Kustomisations

Twin-Linked

When an Ork feels that his gun just isn't loud or killy enough, he'll get the nearest Mek to weld on another barrel and make it shoot twice the dakka. That both barrels are still fed from a single magazine doesn't overly bother anyone.

Kombi-Weapons

If an Ork wants his gun to shoot different types of dakka he'll nail, tape or weld on another gun (like, say, a Skorcha or Rokkit Launcha).

Looted Stuff

Ork use all of the crap that they swipe off dead enemies, especially their guns. No matter the foe, every Ork and Grot in the warband swarms the battlefield post-fight to pick up the best gubbins for themselves. Deff Skulls especially enjoy this practice (as well as stealing the best bits from the enemy beforehand, and from their buddies later). When an Ork either can't use the weapon, wants it tricked out, or feels that the gun would look better strapped into a shoulder mount with twelve of its companions, they take it to the local Mekboy along with a pocketful of teef. The Mekboy takes the gun and customizes it to a rough approximation of the customer's desires, filtered through the mind of the oddboy.