Armada/Tactics/Confederacy of Independent Systems

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Revision as of 19:21, 1 December 2020 by 1d4chan>Piroko (→‎Munificent Class)
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Small Ships

Hardcell Class

More like hard-sell. At a moment's glance the Hardcell looks like a cheaper, crummier Nebulon-B, with fewer dice and the the maneuvering chart of the Gozanti. But this is somewhat unfair; it's not a front line warship and it will never hit the table as one. What it is, is the only ship in Armada with a three shield arc and a fleet support card. It's a backfield support ship with no pretensions of being anything else.

  • Transport: The basic model with two officers, fleet support, and support team. Virtually no armament upgrades or retrofits to speak of, but it's the toughest fleet support ship in the game.
  • Battle Refit: Trades the transport's comedy blue dice for reds. It gets both offensive and defensive retrofits as well as turbolasers, giving it a slight edge over the Nebulon-B.
  • Titles
    • Beast of Burden: Meet Bob the space-cleric. Bob can spend defense tokens to ready the defense tokens of others.
    • Foreman's Labor: When you take damage in an arc that still has shield remaining, you can exhaust to reduce the total damage by 1. Basically plugs the Hardcell's biggest vulnerability of being hit in the side by a squadron.

Medium Ships

Munificent Class

The Munificent is a tragic design that somehow manages to distill the rebel assault frigate into one miserable ball of fail. Both variants have the same reds in all arcs as the assault frigate but the blues are all forward, the aa is red, and it gets ion cannon and turbolaser upgrades. Now, you might be thinking "hey, wait, heavy ion emplacements". Yes, you might think that, until you look at its maneuvering chart and how it only goes up to 2. The Munificent certainly can be a shield stripping beast; its slow enough that running heavy ion with quad battery and disposable capacitors might actually work.

  • Comms Frigate: The cheaper of the two versions with squadron 3 and offensive retrofit.
  • Star Frigate: For three points more you give up a squadron to get a black AA, and trade the offensive retrofit for a defensive one.
  • Titles
    • Sa Nalaor: When defending at speed 2 or higher it can spend any defense token to get an evade effect.
    • Tide of Progress XII: Can exhaust its card to discard an incoming damage card with the ship trait before it resolves.
Star Wars Miniature Games Tactical Guides
X-Wing: Rebel Alliance, Galactic Empire, The Resistance, The First Order, Scum & Villainy, The Galactic Republic, Confederacy of Independent Systems
Armada: Rebel Alliance, Galactic Empire, The Galactic Republic, Confederacy of Independent Systems
Legion: Rebel Alliance, Galactic Empire, Grand Army of the Republic, Confederacy of Independent Systems,