Rising Sons
For the honor and glory of the Emperor!
WIP, currently creating something approaching a usable structure. Involves some copypasta from the Emperor's Nightmare, so disregard the obvious overlap during cleanup.
Fluffy bits
Japanese samurai chapter. Fluff goes here.
History
The Akechi Betrayal
In 882M41, Oda Company was deployed to a shrine world to combat invading Chaos forces. It was on this planet that Oda Company sergeant Akechi Mitsuhide and six other Rising Sons were corrupted by Chaos and defected. With their new allies, Akechi's "Traitorous Seven" ambushed Oda Company and dealt heavy casualties. In a climactic battle against Oda Nobunaga, Oda Company's Daimyo, Akechi inflicted a mortal wound upon him. Although the ambush was ultimately a failure, the Traitorous Seven escaped and likely fled the planet. Oda Nobunaga was encased in a dreadnought and Oda Hideyoshi took his place as Daimyo of Oda Company. The instance of corruption within Oda Company dealt a heavy blow to their honor and earned them varying levels of suspicion among their peers. As such, they are occasionally known as the Dishonored Company, ever-vigilant for any information regarding the whereabouts of the Traitorous Seven, so that they may take their revenge and reclaim their honor.
Subsector Yamato
Small, by subsector standards, Subsector Yamato is governed by the Rising Sons. It hosts a number of closely grouped star systems. Notable planets are as follows:
Sekai Capital of Subsector Yamato. Medieval tech level. Classic Sengoku age japan on a worldwide scale. A densely populated feudal world, where warring clans forever battle for honor and prestige. The Shogun resides here at the planetary capitol. The Rising Sons will often send representatives to view especially important battles and scout for potential space marines.
Kyotoro Heavily industrialized, not hive or forge however. Produces most of the chapters wargear. All major areas are controlled by the Forge-Clans. Every 4 years, the various Forges "Bid" for the honor of producing the chapter's wargear through a period of intense conflict between them. The forge that captures the most territory is deemed to have constructed the best quality equipment and is thus awarded the contract. Techmarine are usually from here.
Otera Shrine world. The spiritual home of the chapter. Home to several cults that interpret the Emperor in different ways. Warfare is usually considered a "Holy War". Guns are frowned upon by some sects and embraced by others. To avoid undue damage to the shrines and temples, the wars generally consist of duels between champions or take place far away from the cities. The sites of the major battles tend to result in the foundation of a new shrine on that spot by the winning side, with the usual end being that the losing side's temple falls to pieces and eventually returns to being part of the landscape. this results in an eternal cycle of shrines being built and falling to pieces.
Tojo Primary Source of Ashigaru regiments A highly militaristic world, Tojo is home to the fatalistic Ashigaru Imperial Guard regiments that often accompany the Rising Sons. They are renowned for their uncannily high morale and willingness to utilize suicide tactics at a moment’s notice. Bayonet charges into heavy fire are practically a trademark of the Ashigaru. The pilots within Battlefleet Yamato are also known to display this fatalistic attribute, often loading their small fighters with explosives and intentionally plunging them into enemy battleships.
Tengu Feral Death World Primary Source of Rising Son Scouts It spends much of its time eclipsed by another planet, causing it to have long periods of twilight and nighttime. Every couple of months, the planet slips out of eclipse and is blasted by harsh heat from the sun. The human population often seeks shelter in the planet's vast and thick forests, but the during this period, forest fires are also frequent. During the eclipse period, the human population is constantly on the run and hiding from Tengu's variety of dangerous creatures. To survive, Tenguese learn to be extremely adept at stealth and hunting. Many of the Rising Sons' ninja scouts are recruited from here.
Organisation
- "Tokugawa" Company
- "Oda" Company
- "Date" Company
- "Chosokabe" Company
- "Hojo" Company
- "Shimazu" Company
- "Tachibana" Company
- "Uesugi" Company
- "Takeda" Company
- "Mori" Company
Each company's mon is displayed somewhere on the space marine, usually the knee, helmet or back banner. Each daimyô relinquishes his old surname upon reaching this rank, replacing it with his company's name. Some, but not all space marines will do the same to display their loyalty to the company. These names and mon derive from actual historical clans of Sengoku Japan.
Glossary
- Daimyô
- The Rising Sons' version of the Company Captain rank.
- Mon
- The heraldic clan sigils that also act as the mark for each of the chapter's ten companies.
- Sashimono
- The special style of backbanners employed by the Rising Sons.
Crunchy bits
- Chapter History
- 8th Founding
- Chapter Progenitor
- White Scars
- Chapter Purpose
- Standing
- Chapter Demeanor
- Uphold The Honor Of The Emperor
- Stat Bonuses
- +5 Toughness, +5 Willpower
- Gene-Seed Purity
- New Generation
- Chapter Flaw
- Pride in the Colors
- Organization
- Unique Organization
- Combat Doctrine
- Close Combat
- Restriction
- *
- Special Equipment
- Japan-themed close-combat weapons (wakizashi instead of combat knife, katana-pattern two-handed powerswords, etc)
- Chapter Belief
- Honor the Ancestors.
- Chapter Founding Father
- *
- Chapter Strength
- Over Strength
- Chapter Homeworld
- Medieval, Temperate
- Chapter Rule
- Distant
- Chapter Friendship
- Imperial Guard, local "Ashigaru" regiments
- Chapter Enemy
- Tau
- Chapter Battlecry
- *
Advancement Table: Strength of Arms
- Acrobatics 100 XP
- Acrobatics +10 100 XP
- Acrobatics +20 100 XP
- Acrobatics +10 100 XP
- Investigation 100 XP
- Investigation +10 100 XP
- Investigation +20 100 XP
- Investigation +10 100 XP
- Blademaster 300 XP
- Combat Master 300 XP
- Flesh Render 400 XP
- Furious Assault 400 XP
Solo & Squad Mode Abilities
- Personal Challenge
- As per Storm Warden’s Thunder’s Call
- Squad Mode Attack Stance
- Storm of Hell
- Squad Mode Defensive Stance
- Only in Death…
Chapter Trappings
Chapter Curse
Gallery
-
Drawfaggotry of a Rising Son.
External Links
- Origin Thread: http://suptg.thisisnotatrueending.com/archive/14631553/
- Second Thread: http://suptg.thisisnotatrueending.com/archive/14638189/
- Third Thread: http://suptg.thisisnotatrueending.com/archive/14650217/