Star Wars: Imperial Assault
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Descent: Journeys in the Dark, but in Star Wars. There are two main modes of play: Campaign and Skirmish. Campaign is the "story" mode where 4 powered-up Rebel Hero players take on an Imperial player's forces in various missions. There's a progression system for both sides and a loose narrative that unfolds based on which side wins each mission. Skirmish mode plays like a more traditional wargame where both players start on equal footing and compete to achieve an objective or wipe each other out. The latter is more likely, but the presence of an objective prevents turtling. It's pretty fun if you can look past the pain in the ass of setting up and the bizarre line-of-sight rules.
Campaign
The Empire
Imperial Classes
Units
Villains
The Rebels
Rebel Heroes
- Diala Passil: A twi'lek jedi. Her starting abilities allow her to reroll her defense or straight up negate an opponent's defense die. Great for enemies with multiple defense dice like AT-ST and Darth Vader. Her reward is a lightsaber. You might not ever get to see her Red mission come up, but the Obi-Wan Kenobi Ally Pack introduces the Ancient Lightsaber Tier III purchasable. So there's that.
- Fenn Signis: CALL OF DUTY.
FinnFenn is a pure run and gunner. Havoc Shot is his bread and butter: It gives any ranged attack splash damage which deters Stormtroopers from clustering and can force Imperial units into disfavorable positions. - Gaarkhan: A wookiee berserker with big fucking vibro-ax. Gaarkhan can charge and SMASH. Shooting him is a bad idea, because taking 3 or more damage on one attack gets him focused. The Ferocity upgrade turns the bonus green die into a red. If you get the chance, do his side mission because the Life Debt reward makes him focused if a nearby ally gets hit for 3 or more, ensuring an almost-constant supply of delicious red dice and Imperial gibs.
- Gideon Argus: Rebel SpecForce Commander. Almost pure support. Leading from the front, he can pass around moves/attacks, give Surge results, recover strain, and give Focus. His Fearless Leader reward makes Rebel Troopers cheaper to deploy, so I hope you got the side-mission to unlock them as well.
- Jyn
ErsoOdan: Smuggler and troll. She can attack and (sometimes) move out-of-turn, which can really fuck with an enemy's activation. - Mak Eshka'rey: A Bothan sniper. Has the ability to not be targeted from 4 or more spaces, which is great when the Empire rolls out AT-STs or HK Assassin Droids.
- Biv Bodhrik: A big guy with a cannon and a hate-boner for Stormtroopers. With a repeating blaster, you might think you would be laying down the suppressing fire with him, but you're actually PUNCH'N'SHOOT like you're playing Doom 2016. Shake It Off combined with Survival Gear is very useful for mitigating the strain he racks up from punching everything. Do his red mission if possible, because Hunt Them Down lets you demolish Stormtroopers.
- Saska Teft: An engineer who supports allies and excels at helping clear objectives. Her devices can guarantee one success on any skill check, which is usually all you need. In Skirmish, she's good for allowing a Rebel player to field Mercenary units and nothing else.