Tactics - Angry Marines

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Revision as of 10:12, 12 December 2019 by 1d4chan>VeryIntelligentShadeOfTheColourBlue (→‎Angry Marine Rules)
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This article is awesome. Do not fuck it up.

Codex is Here. READ IT COCKSUCKER!!! Also, why are you here if you haven't read the codex already, the shit there is far cooler.

Why Play Angry Marines

Much like the hulking, green English football hooligans that everyone loves to play against, you can be a slightly less hulking, yellow football hooligan cock knocking anyone that stands in your way whilst screaming a never ending battle cry of FUUUUUUUUUUUU....!!!

Angry Marines, while not a GW endorsed army, can be just as fun to play as the Orks (If the Orks and Angry Marines put their very small amount of differences aside, the Angry Waaagh would probably dominate the galaxy!). And much like Orks, conversion work is highly recommended for Angry Marines, if not mandatory. Get out your greenstuff, glue, and plasticard and get ready to make some middlefingers for Commisar Fuklaw and Portable FUCK Launchers for the rest of your angry force. Happy converting.


Pros

  • You get to play the coolest home-brew faction in existence, what more reasons do you need?!!!
  • EVERYTHING IS WRITTEN WITH FUCKING CAPS LOCKS ON AND CURSE WORDS AT CUNTING MAXIMIUM!!!
  • You have one of the best (if not the best) melee armies in the game, even your guns can be used in melee.
  • You get to stick a giant middle finger up at GW for the shit they've pulled over the years (although even some of their stupid shit is cool, mostly it’s just the pricing).
  • You get the largest variety of units in the game for a single faction. You get tanks, knights, titans, pseudo penitent engines, even goddamn honey badgers!
    • On top of that you get extra warlord traits, psychic powers, relics, detachments and codex supplements with even more good stuff.
  • If you're a long standing 40K player your probably have what you need to play the Angry Marines just lying around.
  • Everyone will love you for playing them, only customised orks while result in as much gamer glee.
    • Seriously, unless your a total dick about it turning up with your space marine orks will have everyone smiling, you will brighten up their day with your yellow and red glow.
  • You have the best (if somewhat dangerous) deepstriking methods which allow for a greater than 50% chance of making a successful charge even without rerolls, and one of your methods deep strikes a rhino onto the field at 6”, the fun you can have with flame throwers in such a situation is beautiful.
  • BECAUSE I SAID SO DICKHEAD!!!

Cons

  • THERE ARE NO DOWNSIDES NOW SHUT UP YOU PRICK!!!
  • All your models are either going to be proxy or difficult to make, as there is a lot of "character" which has to go into the angry marines, the painting alone puts them above and beyond other factions in terms of detail/graffiti.
    • You’d better get good at painting the colour yellow, because ow boy no colour in the entirety of warhammer can go as badly wrong as yellow.
  • If your not careful other armies will eat you for breakfast, as there's lots of stuff out there which is specifically designed to anally abuse MEQ'S.
  • The codex is not yet finished or balanced, so you'll either have your arse handed to you or be labelled as "that guy".
  • You lack a lot of the new primaris units or very specialised units like cataphracti armour.
  • Most of your shooting is orks levels of accuracy unless you go to your elites or hq slots (but then again, that’s kind of the point).
    • This really hurts if you shill out for heavy and special weapons, as they cost only slightly less or the same as their vanilla counterparts.
  • You will never be able to officially play them as there is no chance GW will make them canon, never fucking mind releasing a proper codex for them. Your best hope is that your local game club or GW shop let’s you play them after checking that the rules aren’t broken.
    • Not really an issue as there are now angry knights and titans (and the knights apoplectic if you want knight characters) but you still don’t get stuff like spartan assault tanks.

Angry Marine Rules

  • ALWAYS ANGRY!!!
The rule that makes angry marines angry marines, the chainsaw core of their being, which is plus 1 attack won the charge or heroic intervention, and hits of a 6+ in the same circumstances become 2 hits instead of 1. By itself it turns a 1 attack marine into a 2.16 attack marine, and that’s without melee weapons (dual or otherwise) psychic powers or relics. The best part of this is the exploding attacks, are you have many ways of adding 1 to hit and increasing your base attack amount. Be aware though that this is only when charging etc, you get no benefit for being charged or for any rounds of combat after the first.
  • And They Shall Know No Fear:
Reroll morale tests, a bit meh this edition because of how morale works but it may save you from time to time.
  • Desert Fangs Tactics:
Plus 1 attack and strength for the unit when it charges, the equivalent to ALWAYS ANGRY!!! for those units which are classed as desert fangs instead of angry marines.
  • Dual Melee Weapons:
Plus 1 attack for a model if it is equipped with two of the same melee weapon. This does not come up often in other legions but the angry marines have greater access to dual everything, helping to add to your already impressive attack levels.
  • FUCK THE BOLTER!!!:
Angry marines do not get the Bolter Discipline