Tzeentch

From 2d4chan
Revision as of 01:32, 19 January 2014 by 139.168.121.123 (talk) (→‎Facts)
Jump to navigation Jump to search
This article is awesome. Do not fuck it up.
This article contains PROMOTIONS! Don't say we didn't warn you.
Tzeentch has a fetish for birds; featherporn ahoy! Oddly, this is one of the rare few visibly female Lords of Change, probably because birds don't usually have tits.

Tzeentch, (pronounced ZI-nch) known as Tchar, Chen the Deceiver, the Troll Master, Cheenzh, the Raven God, the Trickster and 9992 other names is the Chaos God of change, mutation, trolls, lulz, and general weird shit.

History

He was born some time in the renaissance out of the minds of the human race and the Eldar, so he probably came to be in the 1600's or so in 40k. In Warhammer Fantasy he already existed before the world like the other Chaos Gods, and the Old Ones actively tried to prevent Daemons from ever successfully invading the world by creating the different races of the game in an attempt to find something that could cheese Daemons in every battle until the very Warp Gates that the Old Ones used to come to the planet in the first place collapsed forming miniature Eyes of Terror at the poles of the world (Just as planned). Is said to have an affinity for Ravens amongst the Norse tribes, and Condors amongst Kurgan nomads. There's no real picture for Tzeentch since the weird bastard always changes his appearance every time he sits for his yearbook photo. Some of the more memorable appearances have been: an opaline serpent constantly slithering in-place; a no-neck blue greater daemon with a skin pocked with faces that each repeat what the main head just said with different emphasis or tone; a rainbow-hued cloud of mist that speaks by casting echoes off nearby structures without making the original sound; a featureless green-skinned human in an archaic grey suit with the words "NO PICTURE AVAILABLE" suspended in the air where his face would be; and perhaps the most prominent, a giant imp with two penises growing out of its head. No, srsly.

Tzeentch epitomizes hope in the two settings strangely enough, despite there being Chaos Gods of Order in Fantasy. To be fair, there is a difference between hope and order. The Chaos Gods embody traits that can be directed for good or evil (how can hope be evil? To invoke Godwin's Law, Hitler hoping his genocide plans would succeed was evil).

He is typically the second strongest of the Chaos Gods, however in canon Chaos God vs Chaos God stories he has the largest number of victories and fewest number of defeats. He rarely does things directly and prefers to trick one of the Chaos Gods or their servants into fighting with one another (to the point that one can assume anytime a Chaos God goes to war with another one, he's probably behind it). He got Skarbrand, the then mightiest Bloodthirster, to attack his master. Skarbrand hit with all his strength but only put a chink in Khorne's armor and Khorne got pissed, unbelievably, incomprehensibly, all-consumingly pissed and grabbed Skarbrand and threw him so hard that he went sailing in the sky for days before finally crashing into the ground so hard that his wings broke. Tzeentch got a good laugh out of this and received no negative consequences...

Except that millions of his followers will likely be slaughtered and his faith likely has a new enemy... but Tzeentch, like every Chaos God, is beyond our petty definition of victory and defeat. Which makes the above paragraph idiotically inaccurate, like most of our concepts of reality when the Warp gets involved.

Elf/Eldar Gods

In 40k, he was seemingly the only Chaos God who didn't try to intervene when Slaanesh went on his "just-born" raping and killing spree as far as we know. But Tzeentch seldom works directly, so there's no way to tell for sure.

In Warhammer Fantasy, Asuryan is something of the Road Runner to his Wile E. Coyote. While Tzeentch's flawless and infinitely intricate plans of dickery seem to culminate with the Warp enveloping the world, something always goes wrong at the last minute and usually the High Elves or an ally of the High Elves are at the center of it. That's because Asuryan also has a plan, one he actually shares with mortal High Elves who take a vow of silence and become his monks. Asuryan's plan is NOT flawless however, and culminates in one giant last battle with a 50% chance of success or fail on his behalf between "good" (Order) and "evil" (Destruction). The outcome of that battle decides if the Chaos Gods win or lose once and for all. Apparently, dragons will go extinct either way though. Tzeentch also has has direct relations with Morai-Heg who is a goddess of prophesy who can actively change fate at her will. Morai-Heg is a True Neutral kind of being who fucks with everyone's plans in ways that end up with them indebted to her one way or another. Usually because she manipulates things in a way to force you to come to her to undo the change she already made (you don't know she did this in the first place) and make a third result, which someone else probably asked for due to a change someone else made and...well, let's just summarize it as "Everyone's plans are all going according to plan".

It is also to be noted that John Kramer aka Jigsaw is an accomplice of Tzeentch, too bad he's dead now. He may be dead, but the game is far from over!

Just as planned...

Tzeentch will always be three steps ahead of you; he out-dicks Eldrad, The Laughing God, both God Emprahs, and the Deceiver hands down. Just an example: He tricked Slaanesh into having a beef with Khorne which the former lost. Why did he do it? He did it for the lulz.

Just don't mention Creed around him...

In Warhammer Fantasy, he's noteable for never really doing much of anything really. His champions either have magical powers or limited ability to see and manipulate the future. Some just follow more charismatic champions of other Chaos Gods into battle, although when that champion inevitably falls Tzeentch's almost always survive to mutate another day. The settings China equivalent, Cathay, has wizards actively stealing Tzeentch's magic and using its effects to affect the world with greater power than normal magic can. They do this entirely without worshiping him or suffering Chaos mutations or taint (according to the fluff, they do worship Tzeentch, they just know him by another name and don't know his true nature). Clearly Tzeentch mostly just focuses on 40k while the other three Chaos Gods play two tables at once (or maybe Tzeentch is lulling the Cathayans into a false sense of security...)

The funny thing is, Tzeentch's plots will never come to true fruition. They just go on and on, forever and ever, twisted and tangled for the sheer joy of it with no end goal or even a purpose behind them. Tzeentch is a god of chaos, and a plan satisfied, tied up, finished, is a plan that has left his purview. There is no victory, no defeat, no end. Ends are stagnation, the opposite of all he represents. There will only be the endless clatter of dice in the mad, cruel games the gods play with the fates and souls of men. Rolled without end, amen. In this sense, Tzeentch truly is the Chaos God of hope because he will never allow Chaos to defeat the mortal plane if he can- at least, not if it doesn't lead to further changes.

Followers

Tzeentch's followers tend to be Librarians/wizards, Sorcerers, nerds, psykers/magical beings, unstable mutants, and red-nosed misfits, but instead of Nurgle's "I love you just for who you are," Tzeentch encourages his followers to revel in what makes them dweeb outcasts and go even further, constantly finding new ways to push limits and try things out just because they can. It's not enough that you've made this former Guardsman loyal, stronger and faster, harder and better, you could also fit another three arms on the guy, and if you added a head on his pelvis he would never be surprised, and he can't talk anymore so why not replace his larynx with a flamer sac? Whereas other Chaos Gods accidentally pour too much love into their subjects (Slaanesh quite literally), Tzeentch does it on purpose because he actually knows what he's doing when he does so.

Tzeentch Daemons are:

  • Pink Horrors: Ever-shifting gleeful balls of psychic rape. Really powerful ones are Heralds of Tzeentch. Courtesy of sixth edition 40k, these guys are now brotherhood of psykers sorcerers, and a blob of 16 or more horrors can cast 3 spells per turn, and since they're daemons of Tzeench they test on Ld10. Unfortunately, all the powers they have are fucking randomized bullshit FUN*. 8th edition Fantasy sees them as a blob of level 1 wizards who can't miscast, which are fun due to the randomness of them but aren't really competitive. The best-known of these is a being called the Changeling, who has the ability to transform into any being it wants, usually for the purposes of wreaking havoc behind enemy lines (although it has also been known to do so for pulling pranks as well, like planting Nurglings on the Skull Throne just as Khorne is about to sit down or cutting Slaanesh's hair while he/she/it sleeps). Apparently it's changed its form so many times it doesn't even remember what it originally used to look like.
  • Blue Horrors: When you kill a pink horror, it splits into 2 tiny, manic-depressive blue horrors. In 40k it just means your pink horrors hit back at S2 every time you kill one in close combat, which is kind of useless. Why are your horrors in close combat anyway? The Fantasy version of them are summonables that enter onto the field when the magic lore of Tzeentch sees a spell casted very well (since your Pink Horrors cannot miscast, throwing a fuckload of dice into a spell to produce more Blue Horrors is nifty). They're pretty weak though anyway, which is what keeps full Tzeentch armies from really being viable. A particularly notable pair of Blue Horrors are P'tarix and Xirat'p, also known as the Blue Scribes. Tzeentch sent them out to catalog every single magic spell in reality, knowing that they weren't smart enough to know how easily abused the power of said spells might be.
  • Flamers: like Horrors but less limb-y and way more mouths to breathe fire with. Also, this fire is S4 AP4. If you inflict wounds on a unit they have to take a toughness test, and if they fail they suffer D3 wounds with no saves allowed. On the other hand, if they pass the toughness test they get feel no pain (6+) which can stack if they keep passing.. They're the main Daemon ranged option in Warhammer Fantasy, although they're pretty close range. Best used to shotgun an enemy right in the flank while it's engaged with something from one of the other Chaos Gods in melee. Just as planned, right there in the crunch.
  • Screamers of Tzeentch: the Tzeentchian notion of cavalry; levitating manta rays with buzzsaw fins. Also melta-teeth for some reason. In Fantasy they function as chaff by harassing units and weakening them (with great luck killing something important like a mage) or forcing them to devote a turn killing them and thus leaving that unit open to whatever other Daemons you brought.
  • Burning Chariots of Tzeentch: One-man vehicles for heralds of Tzeentch or Exalted Flamers, which are like flamers but... exalted. In 40k this is where the AP2 Tzeentch Flame attack went after Flamers got a buff (but it's assault D3, for optimal randomized bullshit FUN*, and it also has a S5 AP3 torrent attack. These both follow the same warpflame rules as flamers do, but they also won't be leaving so many survivors so it's not as big a deal. Fantasy sees them as the surprise buttsecks machine, once again tearing through an enemy that's engaged with something else. Like Tzeentch's architectural styles though it's a glass cannon that WILL break if damn near anything short of an anemic Bretonnian peasant orphan with a cold attacks it.
  • Lords of Change: huge birdlike sorcerers that look like a werewolf's in-between state, only it's a werevulture-snake-velociraptor...thing. They have the power to predict the future at any given time so they're almost invincible, unless Tzeentch wants them to die, which going by all the times Tzeentchian Chaos Daemon and Thousand Sons armies lose, happens surprisingly often. They're the best non-named spellcaster available to Daemons in Fantasy. Chief among their number is Tzeentch's right-hand daemon Kairos Fateweaver, who was gifted the ability to to know everything that will ever happen (along with a second head). It's said that he knows the answers to all questions, but if you ask him, both heads give contradicting answers, with no way of knowing which head is telling the truth.
  • Tzeentch's Chaos Marines come with an Egyptian motif, and plenty of psykers and Sorcerers.
  • Tzeentch's viking followers are usually the outcasts and elders of the tribes of the Norsemen rather than being a united group. They like to rock the "evil wizard" look with hooded cloaks and sacrificial daggers to compliment their tentacles and 3 faces on one head.

Facts

  • Tzeentch had a plan for Samus, that he summoned his servant to "change" Samus for his glorious plan, curiously, within a day of this daemons, cultists, and thousand sons about to strike at terra from their daemon world started sending increasingly panicky distress signals concerning a woman in red, yellow, and purple armor tearing through them single handedly before the planet exploded spectacularly afterwards with the message of "see you next mission" being delivered to nearby imperial authorities.
  • Rush Limbaugh and Anne Coulter want you to believe that every liberal is a dangerous acolyte of Tzeentch, because they ARE!
  • A little-known fact: Tzeentch is anon.
  • Tzeentch was responsible for the Great Depression and the 2008 financial crisis. Also, the First Gulf War? That was him too.
  • Tzeentch does it for the lulz.
  • You know when your first puppy died? Tzeentch did that too.
  • Tzeentch (much like Santa Claus and Jesus the NSA) knows and sees everything; thusly, he sees you masturbate and knows what fantasies you're having. And he laughs at you (again, much like Santa Claus and Jesus the NSA).
  • * Khorne is Tzeentch's favorite victim for hijinks because Khorne is very easy to string along. *SOUNDS OF HORRIFIC DISEMBOWELMENT OF THE WEAKLING, LIMP-WRIST TZEENTCH * FFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUCK YO.....WHY AM I WRENCHING NURGLE'S ETERNAL PUS SAC?! FUUUUUUUUUUUUUUU....!*Explosion of things best not described* *Just as planned* (Khorne would never be able to actually find Tzeentch... a meathead like Khorne would spend eternity lost in Tzeentch's maze).
  • Slaanesh is Tzeentch's second favorite victim for his hi-jinks, because Slaanesh's desire for a new high makes him/her/it very easy to string along.
  • Starscream is a servant of Tzeentch; he's got a huge amount of ambition Too bad that Tzeentch won't let him succeed until he actually forms a plan instead of just saying "I am the new leader!" if Megatron so much as sneezes.
  • Tzeentch is the god of hope among other things, yet he's a lot less friendly than the god of despair. Probably because most every being in the universe has had their fair share of despair and has learned to cope with it, while hope tends to show up just before you get ground into the dirt again. When the Despair-god comes knocking, you open a bottle and sigh, when the hope god shows up, you immediately wonder how you're going to get raped this time.
  • Tzeentch has only ever truly lost to one being: Creed.
  • Tzeentch is a very unorky god, and is neither morky nor gorky.
  • Tzeentch is the only contestant to ever be banned from entering Deal or No Deal after winning $1,000,000 7 times in a row.
  • During their early days, Tzeentch once put on a magic show for the 3 other Chaos gods. Among the 3, Khorne asked Tzeentch how he made Nurgle's Plaguefather disappear and reappear beside Slaanesh before their very eyes, which Tzeentch refused to tell and responded with "A good magician never reveals his tricks", which caused Khorne to burn with unfathomable rage. To this day, Khorne still loathes magicks and anyone who uses them, which became evident when the World eaters killed all their Psykers when they defected to Chaos. Like always, Tzeentch just said "Just as planned".
    • When asked what the hell he was talking about, Tzeentch said that World Eaters Librarians were always too pissed off to put any effort into their labyrinthine schemes, and this in turn pissed Tzeentch off, and he decided to fuck over the Khornate psykers. Except for the one who kept his shit together, Tzeentch says, but Tzeentch says lots of things.
  • Tzeentch is slightly pissed over the fact how his only representation in DoW are the Pink Horror daemons and the Chaos Sorcerer, unlike Khorne who gets Berzerkers, Chaos Marines chant "Skulls for the skull throne!" on attack and how he got an epic unit, the "Bloodthirster" and the fact that he has two Chaos Lords dedicated to him and the fact that his legion shows up in winter assault as one of the primary opponents, Khorne then goes on to get Bloodletters, Bloodcrushers, The Chaos Lord, who is the best damn commander in the game (though the Warboss has funnier dialogue) in DoW II, while in contrast, he's stuck with the sorcerer and his marines aren't even Rubrics. Still, better than Slaanesh, who only ever got the Emperor's Children default color scheme throughout the entire series. But now Slaanesh is getting Noise Marines in retribution, which are sorta like SM Plasma Cannon Devastators. All Tzeentch gets are marks for certain units, which turns everyone of them into tank/infantry raping death machines, especially the generic marines.
  • However, in DOWII, Tzeentch is still reveling in the fact how he got Scott McNeil to voice the generic Chaos sorcerers again. HOWEVER!!!, the Sorcerer's voice then became more soft, monotonous and unenthusiastic, which GREATLY angered Tzeentch.
  • Tzeentch appears to be GW's least favorite of the Chaos Gods, his units tend to be the worst out of the four chaos gods, his stuff gets the least amount of attention, and the least amount of fluff written for him. Hell, there's often cases where despite magic/pyskic powers being his specialty, Nurgle and/or Slaanesh give a better selection than he does.
  • Every Saturday night, Tzeentch gets together with the the Deceiver, Cegorach, and the Emperor for a rousing game of paradox poker-billiards-chess-roulette. The sheer amount of dickery and JUST AS PLANNED that goes on during these games is so vast that if you were to watch one of these games, your head would 'asplode into a shower of Necrons, Daemons, Eldar, and SPESS MEHREENS!. Even Khorne is afraid to watch one of these games for fear of his head's un...asplodedness... Nobody ever wins though, (mainly because the Emperor take too long on his turns). Creed was banned from these tournaments after infiltrating Aces/Warhound class titans into the games one too many times.
  • Some people play chess with reality and manipulate events and people like chess pieces, others play pool/billiards with it, moving things along like a cue ball and cue stick, others play poker with the universe, bluffing and cajoling things to receive favorable outcomes, other play roulette with the cosmos, making all the little movements needed for that lucky roll. But Tzeentch, Tzeentch does it all at once in the nightmarish game of Paradox Poker-Pool-Roulette-Chess or PPPRC, a game that only a true master of dickery and the ability to perceive the past, future, and present can really play without looking like a massive tool.
  • Tzeentch's favorite characters in Mortal Kombat are Quan Chi, Shinnok and Shang Tsung. Though Tzeentch favors Quan Chi more than the other two due to him being (arguably) the most manipulative bastard in all of Mortal Kombat. Hell, he is mostly responsible for almost all the events that happened. In fact, Quan Chi is considered the most untrustworthy character in all of Mortal Kombat considering that he has a Chronic Backstabbing Disorder, constantly lies and never fulfills his promises.
  • Tzeentch's favorite Black Library novel is "A Thousand Sons". This is mostly because he relishes over the fact that he is such a magnificent bastard for all the things he did in said novel.
  • Tzeentch's favorite characters from A Song of Ice and Fire are Petyr Baelish, Tyrion Lannister and Varys, mostly because they're manipulative cunts who are responsible for all the bullshittery that goes down in the books. Tzeentch also gets into fights with Nurgle because he keeps trying to kill Daenerys while Nurgle keeps protecting her.
  • Tzeentch has planned everything you do, even this. Who knows what this article is distracting you from? Tzeentch does because he's why you're here. Woah! Where do you think you're going? You're leaving, eh? 'Just as planned'...
  • Tzeentch didn't write this article. But he set in motion every single event that contributed to it. Yes. Even this specific author's decision to write this paragraph.
  • The one place Tzeentch is afraid to go is the Well of Eternity; he believes that it is the beginning and end of the universe. He was wrong, it is where Sly Marbo lives. To find out what was in there, he sent in expeditions of Lords of Change and Horrors but they never came back out. Finally he grabbed Kairos Fateweaver, his vizier, and threw him in. Due to lots and lots of Just as planned Fateweaver survived but was horribly disfigured. Marbo slapped himself for letting that one get away and forced himself to keep doing pushups until a planet the size of Jupiter was split in half as self discipline.
  • The Warcraft and Starcraft franchises' existence are both Tzeentch's doing, he is the one that caused GW to turn down Blizzard's initial offer to make an RTS game. When Fateweaver was interrogated about why Tzeentch did that, the lying head dodged the question and the truth telling one said that there was no reason.
  • Contrary to what many would assume, Tzeentch is terrible at RTS games because he can never focus on one goal for a long enough period of time to focus on winning, or least that's the reason he claims why he lost at Supreme Commander to an illiterate Ork that did nothing but hit random keys the entire game.
  • Tzeentch claims that Snowflame was his doing, arguing who else could be insane enough to create such a character. Slaanesh claims that Tzeentch is lying and that Snowflame is his/her/its doing, but Tzeentch points out that Slaanesh is also a liar, meaning that nobody knows who is lying.
  • Tzeentch's realm is guarded by a labyrinth that can only be passed by the mad. It was only defeated once, by a little girl with a small black dog, and even Tzeentch doesn't know how because the guardians refuse to discuss it (totally canon BTW). Some Wizard of Oz pop-culture shit, GW is trolling.
  • Tzeentch invented Scrappy Doo because he was bored.
  • Tzeentch could theoretically be defeated with the following train of logic.

You: So Tzeentch, you are the god of chaos?

Tzeentch: Yes.

You: So you would say that you are completely unpredictable?

Tzeentch: Yes.

You: So that means it is predictable that you will be unpredictable?

Tzeentch:............(returns to his lair to contemplate the implications of this statement).

See Also

Gallery

The Chaos Gods of Warhammer 40,000 and Warhammer Fantasy
Four Main Chaos Gods: Khorne - Nurgle - Slaanesh - Tzeentch
Other Gods of Chaos: Archaon - Hashut - Horned Rat - Nuffle
Malal - Morghur - Necoho - Zuvassin
Chaos Gods of Law: Alluminas - Arianka - Solkan the Avenger