VeloCITY Character Creation
"There's four elements, there's DJing, there's Breaking, there's Graffiti, and then there's the MC."
Overview
In general, there are # main steps to consider when making a character.
- First: The Concept, the core idea your character is built around
- Second: The Stats, the skeleton of your character's aptitude
- Third: The Skills, the muscle layer of what your character is good at in his own time.
- Fourth: The Talents, the twitchy nervous layer where your character becomes more unique.
- Fifth: Theme Song, the skin that... oh, fuck it. It's for rocking out, okay?
- Sixth: Gear, your shiny bits that make you feel better about your inadequacies.
The Concept
Your character can be anything you can imagine in a slightly-beyond-modern setting. The only thing that universally defines a player character is someone who desires change. You could make a party of roaming stock accountants, for all I care.
The Stats
There are 8 stats, subdivided into 2 categories.
Aptitude Stats
These measure how good your character is at their basic, raw abilities. Strength, coordination, smarts, and wu wei.
- MUSCLE: your character's brawn, their strength, their vim (but not whimsy). Muscle is used to determine how many hits your character can take, how hard he can dole them out, and his raw resistance, endurance and stamina.
- AGILITY: what is it that makes your character fast? Are their muscles more explosive, do they just know how to move their body faster, have they got keenly developed reflexes? It doesn't matter, as long as you've got agility you'll always be a step ahead.
- BRAINS: Sure, those two bozos up there are strong and fast. But smarts are what can get you through certain obstacles a lot faster. This stat isn't used as directly for combat or riding- but it has several esoteric uses that can make all the difference.
- SOUL: What makes you, you. It's not something easily explained. It's your willpower, your charisma, your essential force of life, creativity. If there was one word to tag onto it? It would be Inspiration. Inspiring others and being inspired.
Action Stats
These are for determining how your character leverages his body: How does he move? It's your swagger, your stance.
- MOMENTUM: Your character might be fast, but he has to know how to keep moving, too. Momentum is your ability to circumvent things blocking you. At the core, it means how intuitively you can get from point A to point B.
- POWER: You might be strong, but that doesn't mean you can punch things really hard. It just means you know how to push and pull. Power is how you measure the raw explosion potential in your muscles- from jumping really high to knocking someone into next tuesday.
- ACCURACY: You might be smart, but accuracy is how innately it is that you've learned your trajectory. Accuracy is your internalization of physical knowledge, from firing an arrow off someone's head to landing in exactly the right spot at just the right time.
- GRACE: You might have soul, but Grace is how you exude it just by moving. Grace is your ability to step lightly, turn on a dime, and pull off complex maneuvers so excellently you boggle minds.