Basilisk

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Revision as of 06:36, 15 December 2009 by 1d4chan>Davie
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The Basilisk is the redoubtable artillery piece of the Imperial Guard.

In other words it's a cardboard tank with a fuckhuge gun and some dudes driving it. Thats It.

And if they had bayonets they would be fuckawesome.

Was it mentioned that they have the second longest range of any weapon in the game (10 feet direct fire, 20 feet indirect guess-fire)? The ability to lob a shell that can effectively instagib an entire squad a table or two away is simply astounding, you could kill people playing fantasy on the other table, not to mention utterly pointless in a table-top wargame.

And with the new codex, you might be able to have 9 of these shelltossers. Which basically lets you kill everything dead... as long as it is 36 inches away from you (indirect minimum range is 36). It will also scare your opponent shitless. Mainly because he will think he's in an Apocalypse game. Of course with guard.. when AREN'T you in an Apocalypse game?

Why A Basilisk is The Best Place To Be In The Whole Goddamn Imperium

-You're ten miles from the front lines and whatever fanged horrors or berserk supersoldiers are invading the Imperium this week. -All the commissars are also at the front lines, seeing as that is where the business of executing cowards is most wanting. -You're probably in a depopulated area far away from Inquisitorial interest. -If your regiment is commanded by Creed, you're one of a select few that knows how it is possible to deploy a dozen pieces of mobile artillery inside an impenetrable Ork stronghold. -You can probably even get away with complaining about the High Lords of Terra and their general not giving a shit, seeing as there are no senior officers, no Inquistors, and no fucking commiss-*BLAM*