War

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"War, what is it good for?"

– Edwin Starr

"Everything!"

Soldier, replying to the upper question.


War, for some the be-all-end-all of civilizations, the harbinger of death to others. For thousands of years, perhaps even millions, us humans have gone to war for as long as we've been able to create weapons. Whether it be over matters of ideology, natural resources, or territory, men have fought for millennia on end for the betterment of mankind as a whole... or for their own interest.

War has been part of human society for a very long time. So long in fact that we can hardly even pinpoint when did the fashion of bashing someone else with a big pointy stick even started originally. Some even theorized that the practice of warfare is not something proper to humans, but perhaps to animals as well, as our cousins the apes have learned how to manipulate sticks and machetes. In any case, wars have been omnipresent for a long while. So much so, in fact, that we humans have draw a lot of inspirations for our stories and cultures. War is present in our books, our ancient texts, our games, our movies, our shows, and so on and so forth.

/tg/ relevance

Are you seriously asking that?

Barring any horror, mystery, civilization-building, RPG, and puzzle tabletop games, you’re more likely than not to find a tabletop game focused on war. Hell, the earliest version of modern tabletop gaming came from military war games using set miniatures pieces and military unit markers for strategists to sharpen their tactics with wargaming skills despite the proliferation of software simulations and training exercises. And ironically it’s still a practice that continues to this day. Both with hypothetical scenario exercises for governments and think-tanks or private service members finding some peace and quiet from painting miniatures before marching them to war.

War in practice

"Some of you may die, but it's a sacrifice I am willing to make."

– Any ruler worth his crown in History.

Warfare. A profession for many, an art to some. Wars can be waged by just about anyone, but they cannot be won by everyone. At the end of the day, as long as there's still conflict to be settled, someone is gonna want someone else dead. To maximize the chances of winning, plenty have elaborated plans of actions to conduct war in a proper manner. Any regime that had plenty of men and who knew how to use them made some pretty drastic changes in history, plenty left their mark through sheer force of will... And lethal application of weaponry.

So, you wanna wage a war, son?

Why do we go to war?

"War is merely the continuation of policy by other means. We see, therefore, that war is not merely an act of policy but a true political instrument, a continuation of political intercourse carried on with other means. What remains peculiar to war is simply the peculiar nature of its means."

Carl von Clausewitz in his treatise, Vom Kriege (On War)

"All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."

Sun Tzu in his treatise, the Art of War

BECOZ IT'Z A ZOGGIN' GUD TIME, DATZ WHY!

Okay, seriously, why do we go to war? You might have heard philosophers, politicians, artists, thinkers, or even people on the street saying that war is terrible and should be avoided at all cost. Even military officials highly suggest to not apprehend conflict at all. As it seems that War brings more bad than good. But if that is so obvious, then why do people still to this very day fight to the death? It has been a very frequent subject of debates and researches. Despite the disapproval of war as a concept, it is ever omnipresent in our media and culture. Even games! How many tabletop games do you know are based around the concept of war? Isn't that enough proof that despite the odds, there is an interest in the matter of conflict?

Over the years, many explanations for war were given, but none really serve as a definitive answer.

  • Natural resources have been a frequent one in the early days of civilization. The Euphrates river, for example, has been the theater of a metric ton of conflicts and battles over the water the river provided. And given how it was one of the only sources around in Ancient Mesopotamia, you better believe people were going to fight over it. With the first development of agriculture and infrastructures made to circumvent problems created by the river, the disputes lasted until the establishment of the first Akkadian civilization.
    • Later down the line, natural resources kept being a main motivation for war; but instead of it being based on its literal rarity, most cases were economic matters. Say a country is doing a blockade on certain trades and another needs said trades to complete certain megaprojects. In most cases, negotiations were cut short in favor of a simple cut to the throat. In desperate times, men can get very violent. Or repress with a lot of violence.
  • Following the "realist" political theories, war is the result of nations trying and failing to produce stability with their neighboring nations by maintaining a balance of military power with each other; often by using coercive actions to compell neighbors to take their considerations into account when all other options are either nonviable or failed. If that does not work out (say, because one nation is believed to be developing nuclear weapons and we'd rather be the ones holding that particular trigger), war happens to try and balance it out so war can be avoided in the future. This also works with other resources; if a country is in need of water, oil or other necessities, war becomes more likely as their desperation rises (see current east-European/Russian relations).
  • If you're an authoritarian regime, war is one of many ways to keep your regime propped up. This serves multiple purposes; it provides the populace with jobs in the form of industry and conscription, it directs people's negative sentiments towards an external foe and away from the state itself, and if the war is successful, gains the state prestige and resources (which are intended to not only offset the cost of the war but also grow the state's overall power). The threat of an external foe also justifies an increase in the state's power, such as cracking down on civil liberties. That being said, if the state is already unstable or overextended and you fail to make any meaningful gains, people will start questioning the legitimacy of the ruling class.
  • Ideology may be a major dividing line between two opposing forces; while political ambitions and desire for power usually coincide as motivating factors, a major ideological difference can make it intolerable for two different groups of people to live with each other due to the fundamental incompatibility with their ways of life. This dividing line can be further exacerbated by ongoing bad blood between the two different factions, making long-term reconciliation difficult.
  • Civil Wars usually start with some segment of the population being upset with who's in charge of the nation, be it an interest group, a socioeconomic class, or a particular head of state. This can take a number of different forms, occasionally multiple of these at once:
    • Rebellion - A group of people are unhappy with the current state of affairs and want to set something on fire about it. Rebellions are, if we're defining things for categorization here, mostly just an outlet for pent-up frustration or some unbearable conditions, not a fully formed attempt to establish a new order. You don't need a manifesto, just a brick. They tend to be the prelude to something more serious.
    • Coup d'Etat - The rebel faction wants to replace the current ruler. Generally, this happens as a conspiracy by military officers, government officials, the nobility, or some outside force that's gotten the ear of any of the previous three.
    • Succession Crisis - more common in a Monarchy; if it's unclear on who will be the next ruler, if the heir apparent is deemed unfit to rule, or if the next in line is someone that everyone absolutely can't stand, the different claimants will fight each other for the throne.
    • Secession - The rebel faction wants to splinter away from the country to form their own country. This undermines the authority of the previously united national government, leading to high tensions even if the secession itself is peaceful, and often leads to war afterwards when the seceding party throws the emperor's diplomats out a window, finds a big strong friendly nation with a vested interest in building a canal, or starts a war in a fit of jingoistic arrogance then cries about losing for the next 160 years.
    • Revolution - The rebel faction wants to change the system of government entirely. These are, generally speaking, The Big Ones. Since the concept of a revolution in the modern sense, beginning in the late 18th century, revolutions hardly ever stay in one country. Power bounces around into new and unknown hands, long-established societal norms are challenged openly, and more often than not the neighbors start to get nervous about it and decide to help, quietly or in full force, one side or the other. No matter the outcome of one single revolution, in a world that has grown ever more interconnected, it's bad news for the powerful and unpopular everywhere when the barricades and banners start showing up.
    • Failed State - If the central government fails altogether, local populations will start fighting each other to reestablish a new state; usually with different warlords wanting to eventually defeat the rivals and become the new ruler of the country.