Warcry/Tactics/Stormcast Eternals Vanguard Chamber
This is the Age of Sigmar, so OF COURSE, the sigmarite bois are going to be present. As the Face of Sigmar, you get 3 different factions.
Faction Overview
A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).
Pros
- Tough Bodies: each hunter is T5 with 20 wound
- lot of range fire: all the main stormboys have Ranged weapons, with Hunters having pistols they can shot while running and the Raptors have crossbows to pick off enemies
- Fast moving Beasts: to make up for amour, your birds are fast and spam able flyers, and hound while only slightly cheaper than Hunters still back a punch.
Cons
- Limited modules count and Exspensive: your paying about 200+pts for each fighter and the Hound is 150. Unless you spam birds, your getting fewer activations.
- quickly go down to crits
Abilities Overview
- [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
- Fighter Commentary:
- [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
- Fighter Commentary: this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.
- [Double] Righteous Aura: Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
- Fighter Commentary:
- [Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
- Fighter Commentary:
- [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
- Fighter Commentary:
- [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)
- Fighter Commentary:
Fighter's Overview
Leaders
Hunter-Prime
- Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
- Rule: Leader
- Weapons:
- Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary -
Hunter-Prime with Hurricane Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 30; 245 Pts.
- Rule: Leader, Bulwark
- Weapons:
- Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary -
Hunter-Prime with Longstrike Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 30; 280 Pts.
- Rule: Leader, Elite, Scout
- Weapons:
- Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary -
Fighters
Vanguard-Hunter
- Stats: Movement 4"; Toughness 5; Wounds 20; 165 Pts.
- Weapons:
- Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
- Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Weapons:
- Fighter Commentary -
Vanguard-Raptor with Hurricane Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
- Rule: Bulwark
- Weapons:
- Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary -
Vanguard-Raptor with Longstrike Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 225 Pts.
- Rule:Elite
- Weapons:
- Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary -
Aetherwing
- Stats: Movement 12"; Toughness 2; Wounds 6; 45 Pts.
- Rule: Fly, Scout
- Weapons:
- Unarmed-Range 1"; Attacks 3; Strength 2; Damage 1/2
- Fighter Commentary -
Gryph-hound
- Stats: Movement 6"; Toughness 4; Wounds 20; 150 Pts.
- Rule: Beast
- Weapons:
- Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary -