Warmachine/Tactics/Differences between Warmachine and 40k

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Revision as of 00:24, 12 April 2014 by 1d4chan>Chozo
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What this page is for

A discussion of mechanical differences between 40k and Warmahordes that may trip up players from the former starting with the latter. For example, some find the separate activations of each model/unit in Warmahordes throw them for a bit of a loop coming from 40k's move->shoot->assault phase system, since it heavily affects how you plan out a turn. Important differences should be described and their effect on gameplay explained, although since this is intended to be a beginner article try not to go too deep into the tactics/jargon.

What this page is NOT for

Fanboy war circle-jerking over which system is better. Take that shit back to BoLS.