Warhammer 40,000/10th Edition Tactics/Adeptus Ministorum
This article is a stub. You can help 1d4chan by expanding it |
This is the current 10th Edition's Adepta Sororitas and Adeptus Ministorum tactics. 9th Edition Tactics are here.
Why Play Sisters of Battle
PROS
- Models are gorgeous, thanks to the amazing refresh a few years back.
- Miracle Dice is even more common, allowing you to stack the odds in your favor in all sorts of fun, zany ways.
- Meltas are still our main Anti-Tank weapons thanks to Miracle Dice.
CONS
- Despite the game being less killy, your infantry is still made of paper.
Faction Rules
- Acts of Faith: Pretty familiar to how they acted last edition. Each turn (or whenever you lose a unit), you roll a d6 and stash that result in a special pool to use.
- These dice can be used to count on a number of rolls (Battleshock, Advances, Charges, Hits, Wounds, Saves, and Damage). However, with the revamp to Battleshock, you now absolutely want to roll high for every die you get.
Detachments
Hallowed Martyrs
Special Rules
- Blood of Martyrs: Your units add +1 to Hit when they're below their starting strength and +1 to wound when below half-strength. Pretty much there to compensate for how fragile your sisters are as T3 W1 models protected by only a 3+/6++ save.
Stratagems
- Rejoice the Fallen (1 CP): Whenever an enemy shoots at one of your units and kills a model, you can immediately fire back at them.
Equipment
Unit Analysis
Characters
Epic Heroes
- Triumph of Saint Katherine: The walking procession returns as a giant blob of T3 3+/4++ wounds with OC6 to help cap objectives. Its value lies more in its buffs than in its combat potential, as it's only equipped with a bunch of bolt pistols and S5 AP-2 Relic Weapons. Every turn, you can pick two different buff auras (reduced to one once it hits 5 wounds) to give to any girls within 6".
- The Fiery Heart: Any friendly units that are destroyed automatically give a 6 for a Miracle Die.
- Censer of the Sacred Rose: Friendly units improve Ld by 1.
- Simulacrum of the Ebon Chalice: Friendly units can perform multiple Acts of Faith each turn instead of just one.
- Simulacrum of the Sacred Shroud: Any Rapid Fire weapons used gain an extra attack.
- Icon of the Valorous Heart: Friendly units gain a 6+ FNP save.
- Petals of the Bloody Rose: Friendly units gain Lethal Hits on their melee weapons.
Battleline
- Battle Sisters Squad: Your most basic bolter bitches remain as they were, with the 3+/6++ save now being baked into their statline rather than being some special faction rules. Their armaments remain roughly as effective as they have been, with recommended options being the Artificer-Crafted Storm Bolter and Heavy Bolters if you're intending to cap objectives.
- More than ever this edition, you'll be seeing multiple ways of gaining new Miracle Dice. By default, you get an additional Miracle Die if you have this unit sitting on an objective. On top of that, you can buy a Cherub to recover a Miracle Die after spending it on this unit once per game. Grabbing a Simulacrum Imperialis gives you yet another for wiping an enemy unit, which gives you plenty of ways to generate Acts of Faith.
Vehicles
- Exorcist:
<tabs>
<tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>