/TG/heim:Vertilstone Warherd

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Information

Warband Rating: 331


Treasury: 56 gold


Wyrdshards: 7


Stored Equipment: Lucky Charm

Heroes

Viral (Chieftain)

M WS BS S T W I A Ld
5 6 3 4 4 2 5 2 8




Equipment:

Axe - CC; User Strength; -1 to armor saves Sword - +1 parry


Skills:

Combat: Combat Master


Strength:


Speed:


Special:



Special rules:

Leader

Stupidity.



Experience:

52


Advances: +1 Weapon Skill +1 Weapon Skill +1 Wound +1 attack +1 Int +1 Leadership

Anathas (Shaman)

M WS BS S T W I A Ld
5 5 3 4 4 3 4 1 6




Equipment:

Club - CC; User Strength; Causes stun on 2-4 to wound Halfling Cookbook


Skills:

Combat:


Speed: Sprint

Special:


Rituals: Eye of God Difficulty 7 The Chaos Mage implores the Dark gods to grant a boon to their servant. You may use the Eye of God successfully only once per battle. Choose any single model within 6", friend or foe. Roll a D6 to see what happens to the affected model. D6 Result 1 The wrath of the gods descends upon the target. The model is taken He does not have to roll on the Serious Injury chart after the battle though. out of action immediately. 2-5 The model gains +1 to any one of his characteristics during this battle (chosen by the player who cast the spell). 6 The model gains +1 to all of its characteristics for the duration of the battle.

Word of Pain Difficulty 7 Speaking the forbidden name of his dark god, the Chaos Mage causes indescribable pain to all who hear it. All models within 3" of the Chaos Mage, friend or foe, suffer one S3 hit. No armour saves are allowed.

Dark Blood Difficulty 8 This attack has a range of 8" and causes D3 S5 hits. It hits the first model in its path. After using this spell the Chaos Mage must roll on the Injury table for himself to see how dangerous the wound is, though treat the out of action result as stunned instead.


Special rules:

Wizard - Can use Chaos Rituals


Experience:

44


Advances: +1 weapon skill +1 Int +1 str +1 Wound Spell- word of pain +1 wound

Raul (Centigor)

M WS BS S T W I A Ld
8 4 3 4 5 2 4 1 (2) 7




Equipment:

Halberd - CC; User Strength +1; Two-Handed


Skills:

Combat:


Strength: Pit Fighter Mighty Blow

Special:



Special rules:

Drunken - Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6

Woodland Dwellers - Zero penalty for wooded terrain

Trample - +1 attack without weapon bonuses or penalties



Experience:

31


Advances: +1 Int +1 wound

Gewek (Bestigor)

M WS BS S T W I A Ld
5 5 3 5 4 2 6 1 7




Equipment:

Double-Handed Axe - CC; User Strength +2; Always strike last; Two-Handed


Skills:

Combat: Strike to injure

Strength: Pit Fighter Mighty Blow Resiliance

Special:



Experience:

41


Advances: +1 wound +1 Int +1 int +1 ws

Hokleis (Bestigor)

M WS BS S T W I A Ld
5 7 3 4 5 2 4 2 7




Equipment:

Axe - CC; User Strength; -1 to armor saves

Sword - CC; User Strength; Parry


Skills:

Combat:


Strength: Pit Fighter Mighty Blow Resiliance Special:



Experience:

41


Advances: +1 Toughness +1 Ws +1 Ws +1 Attack +1 Wound

TarTak (Gor)

M WS BS S T W I A Ld
5 6 3 4 5 2 3 3 8




Equipment:

Mace, Axe

Skills:

Combat:


Strength: Pit Fighter Might Blow

Special:



Experience:

34


Advances: +1 Attack +1 Ld +1 WS +1 Str +1 attack +1 WS +1 wound +1 Tough

Henchmen

Gors x4

Ghaar, Krunk, Eksur, Groak

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 Ld +1 Ws +1 Int +1 attack

Gor's B x1

Rurkar

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 ld +1 attack +1 ws +1 Int


Minotaur x1

Graardor

M WS BS S T W I A Ld
6 4 3 4 4 3 4 3 8




Equipment: Halberd


exp: 0

Advances:

Hired Mercenaries

Notable Moments

Your Dead

Rurk got Hammered, but not the good kind, the kind with murder.

See also

/TG/heim

/TG/heim: JT and Friends Private League