Campaign:Autobot Game/Undecided

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Autobot Game
  • Name: Ever-Shifting Gears / Implicit Functionality of Rest
  • Concept: Bighearted spy.
  • Caste/Aspect: Totally Not Adamant. (It's Adamant.)
  • Motivation: To make sure that the Locust Crusade doesn't destroy creation, or itself.
  • Positive intimacies: Domadamod. His Vat(And it's attendants). His false image.
  • Negative intimacies:
  • Anima: He usually tries his hardest to keep his anima from flaring, for it is hard to mistake the mark of the Adamant for another. In the unfortunate event his banner cannot be suppressed - or is indeed necessary, it takes the form of three Adamant-Caste Style cogs grinding against one another in an ever-shifting triangle.
  • Experience: 30/30


Background

Ever-Shifting Gears is very, very young for an Alchemical Exalted. He was commissioned by Domadamod the instant the news was received that the premiere meetings to decide whether the Locust Crusade should occur had begun. Luckily he took to training very quickly. He had finished his initial training as an Adamant Caste, and learned of course that he needed to work in absolute secrecy to obtain a position of power without revealing that the Adamant Caste did, indeed, exist.

It was arranged so that he was subtly placed into a Moonsilver Caste vat that was part of a still-in-production assembly. He emerged, using his Husk-Sculpting Apparatus to appear as one of the Mirrorblades - quite effectively at that. He took the name Implicit Functionality of Rest, from his own reverence of the importance that the Moonsilvers played in society. He did his best to integrate well into proper Autochtonian society, and properly obtained a class rating befitting an exalt. When, not long after, the Locust Crusade was announced, he asked - politely of course, to be allowed to go. He was accepted.

It was then that he returned home, to Domadamod to receive his instructions for the war. He was told that he needed to be SURE that the Crusade was not too destructive to Creation as a whole. After all - they needed Creation to survive if they were to return again for more supplies. He accepted this mission, along with two presents from Domadamod. He returned to service, and to the waiting Crusade.. with an additional goal in mind.

He had to be CERTAIN that each soulgem of his brethern Exalted made it back. He just hoped Domadamod hadn't forgotten to have his Vat moved!

Appearance

Ever-Shifting Gears adamant form is well-honed, and lithe. He looks rather handsome, for a man made of metal. He brooks no stylish, artificial hair atop his skull - leaving only room for a few outward expressions of essence in lines paralleling the curves of his ears. Due to his rather prodigious strength and dexterity, he does not look overtly muscular or lithe, rather landing in-between with a sort of perfect form athleticism. He is rather kindhearted for an alchemical, but this may be due to his rather young age. When he is forced to throw subterfuge to the wind to end a threat to Autochtonia, the Crusade, or Creation, the truth of his body can often give way underneath his disguises. He moves more directly, and with a far greater sense of purpose.


It is unfortunate that very few will ever see him in his natural state. Normally, he chooses to be seen as a Moonsilver Caste. He chose to emulate them at the suggestion of his master Domadamod, since they are already known for their subterfuge and stealth. It would be less likely for him to draw attention to his actions, since they are often already known for being strange and subtle. When appearing as a Moonsilver using his Husk-Sculpting Apparatus, first he crafts some hair into a simple, small fan at the back of his head. He shifts his form so it appears even more smooth than normal, and changed the sleek appearance of his Adamant body to more closely resemble fragmented-but-entwined tendrils of wispy Moonsilver. In accordance with his name, while acting as Implicit Functionality of Rest, he often expounds the virtues of still being useful when you rest - or when your rest ends. He feigns a bit of laziness and often (attempts) to speak in riddles to deflect further conversation.

Attributes

Strength  ●●●●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●(●)      Manipulation ●●●       Intelligence ●●●
Stamina   ●●           Appearance   ●●●●      Wits         ●●

Abilities

Archery      ●●   Integrity        Craft              Athletics ●●   Bureaucracy ●●
Martial Arts      Performance ●●●  Investigation      Awareness      Linguistics ●
Melee       ●●●●● Presence         Lore       ●●      Dodge     ●    Ride        
Thrown            Resistance       Medicine           Larceny   ●●●  Sail        
War               Survival         Occult     ●       Stealth   ●●●  Socialize   


Languages: Autochthonic (Native), Old Realm.


Specialties

Backgrounds

Class: ●●●
Vats: ●●●●●
Artifact: ●●●●●
Backing : ●● (Domadamod.)

Charms

Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.

Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + larceny To change things about appearance.

Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.

Optical Shroud 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm.

Aura dampening component (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal.

Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.

Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.

Sustained Augmentation of Dexterity (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity.

Auxiliary Essence Storage Unit (Install 1m) Type : Permanent. Stam 1 ess 2. Provides 10 additional motes of peripheral essence.


Arrays

Sniper's Cannon Array : Aim Calibrating Sensors and Essence Pulse Cannon.

Essence

Essence: ●●
Regeneration:
Personal Essence Pool: 3/12
Peripheral Essence Pool: 48/54
Committed Essence: 9 personal, 6 peripheral


Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●●
Conviction ●
Temperance ●●
Valor      ●●●

Clarity: 0

Inventory

Culmination of The Cycle  : Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily. It was a gift from Domadamod, to help him on his quest in creation, with a warning. "Use it only when necessary, for little will remain to be reused."

Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak removes 1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185) It was also a gift from Domadamod.

Soulgem, of course.

Panoply

Aim Calibrating Sensors ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.

Essence Pulse Cannon ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes

Voice Distortion Field ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)

Sustained Augmentation of Manipulation ●● (Install 1m) Type : Permanent. Increases the base attribute of Manipulation by ●.

Combat

Dodge DV: 4.
Dodge MDV: 4.
Parry DV: 5.
Parry MDV: 3.

Soak: 0A/9L/5B
Pierced: 0A/6L/3B The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10.
Hardness: 0A/2L/2B

Attacks

Grand Beamklave : Accuracy 12. Damage +17L, Minimum 4. Rate 2. Piercing (Adamant, so -3/4 armor soak.)

Health

□ -0
□□ -1
□□□□ -2
□ -4
□ Incapacitated
□ □ Dying

Advancement

5bp on Dedicated Charm Slot (Husk Sculpting Apparatus)
4 bp on Melee 5.
4 bp on Vats 5
2 bp on artifact 5.

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