Campaign:Conquering of Canals/Terasu

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Revision as of 10:08, 2 October 2009 by 1d4chan>Drawomancer
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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Conquering the Canals Exalted
  • Name: Terasu
  • Concept: Heavenly Virtuoso
  • Caste/Aspect: Zenith
  • Motivation: Journey to the West
  • Positive intimacies: [Hand-carved Pipe] [Worn Silver Bells]
  • Negative intimacies: [Your Face]
  • Anima: **coming soon**
  • Experience: 35/35

(write experience points as "unspent / total" plx)

Background

Socialite from Great Forks that entreated and entertained both mortals and spirits alike with her singing voice. Lived a secluded, spartan and stunted life of a child prodigy life up until courtship; quickly abandoned family ties and husbandry with every piece of jade in the family treasury she could get her fingers on. Lived life indulgently and enjoyed her place in the spotlight till the Unconquered Sun claimed her as his own. The Incarna's words sobered her from her decadent spiral and showed her the true potential of what her natural gifts could do. Under the cryptic instruction of her God she undertook a long and dangerous trek westward to a temple of the sun far away. She viewed the journey there as a test of her faith and ability to adapt to alien cultures and survive the often cruel lands of the South. The desert tempered her, and nearly claimed her life on more then one occasion, but in the end she afford herself acclaim with some of it's more peculiar denizens such as one of the Jackal tribes. In other places she became trapped within civilization it's self, making due as a wandering vagabond. All along the way many libraries, vaults and ancient tombs were explored by her, whether she was allowed to or not.

It is also in the south that her love of pipe smoking began, acquiring a taste for the spicy native blend, and a fondness of firedust weaponry was born. Be it social refinement or shock and awe, Terasu likes to do it big and flashy ( and expensive ).

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●

Abilities

Solar/Abyssal/Infernal Block
Archery      ●     Integrity   ●     Craft         ●     Athletics ●     Bureaucracy ●
Martial Arts ●     Performance ●     Investigation ●     Awareness ●     Linguistics ●
Melee        ●     Presence    ●     Lore          ●     Dodge     ●     Ride        ●
Thrown       ●     Resistance  ●     Medicine      ●     Larceny   ●     Sail        ●
War          ●     Survival    ●     Occult        ●     Stealth   ●     Socialize   ●
Lunar Block
Archery      ●      Craft       ●      Bureaucracy   ●
Athletics    ●      Larceny     ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance   ●      Socialize   ●
Thrown       ●      Stealth     ●
War          ●      Survival
Sidereal Block
Resistance ●      Craft       ●      Archery   ●      Investigation ●      Awareness    ●
Ride       ●      Dodge       ●      Athletics ●      Larceny       ●      Bureaucracy  ●
Sail       ●      Linguistics ●      Melee     ●      Lore          ●      Integrity    ●
Survival   ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown     ●      Socialize   ●      War       ●      Stealth       ●      Medicine     ●
Terrestrial Block
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●
Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●
Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●
Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
Raksha Block
Linguistics ●     Investigation ●    Archery      ●    Bureaucracy ●     Athletics ●
Occult      ●     Larceny       ●    Martial Arts ●    Craft       ●     Awareness ●
Ride        ●     Medicine      ●    Melee        ●    Integrity   ●     Dodge     ●
Socialize   ●     Performance   ●    Presence     ●    Lore        ●     Sail      ●
Thrown      ●     Stealth       ●    War          ●    Resistance  ●     Survival  ●
Craft (War) ● 
Craft (Pandemonium) ●

Languages: Skytongue, Old Realm

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy