Campaign:Conquering of Canals/Terasu

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Conquering the Canals Exalted
  • Name:
  • Concept: Heavenly Virtuoso
  • Caste/Aspect: Zenith
  • Motivation: Journey to the West
  • Positive intimacies: [Hand-carved Pipe] [Worn Silver Bells]
  • Negative intimacies: [Your Face]
  • Anima: **coming soon**
  • Experience: 35/35

(write experience points as "unspent / total" plx)

Background

Socialite from Great Forks that entreated and entertained both mortals and spirits alike with her singing voice. Lived a secluded, spartan and stunted life of a child prodigy life up until courtship; quickly abandoned family ties and husbandry with every piece of jade in the family treasury she could get her fingers on. Lived life indulgently and enjoyed her place in the spotlight till the Unconquered Sun claimed her as his own. The Incarna's words sobered her from her decadent spiral and showed her the true potential of what her natural gifts could do. Under the cryptic instruction of her God she undertook a long and dangerous trek westward to a temple of the sun far away. She viewed the journey there as a test of her faith and ability to adapt to alien cultures and survive the often cruel lands of the South. The desert tempered her, and nearly claimed her life on more then one occasion, but in the end she afford herself acclaim with some of it's more peculiar denizens such as one of the Jackal tribes. In other places she became trapped within civilization it's self, making due as a wandering vagabond. All along the way many libraries, vaults and ancient tombs were explored by her, whether she was allowed to or not.

It is also in the south that her love of pipe smoking began, acquiring a taste for the spicy native blend, and a fondness of firedust weaponry was born. Be it social refinement or shock and awe, Terasu likes to do it big and flashy ( and expensive ).

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●        Charisma     ●●●●●     Perception   ●●
Dexterity ●●●●●     Manipulation ●         Intelligence ●●
Stamina   ●●        Appearance   ●●●●●     Wits         ●●●

Abilities

Archery      ●●●●●     Integrity   ●●●    Craft               Athletics ●●●    Bureaucracy 
Martial Arts           Performance ●●●●●  Investigation       Awareness ●●●    Linguistics 
Melee                  Presence           Lore          ●●●   Dodge     ●●●    Ride        
Thrown                 Resistance  ●      Medicine            Larceny   ●●●    Sail        
War                    Survival           Occult              Stealth          Socialize   ●●●●


BP Spent: 2 - Archery, 2 - Preformance, 1 - Occult, 3 - Specialty ( Archery, Performance ), 6 - Temperance , 3 - Compassion, 1 - Resources

Favored Abilities: Archery, Larceny, Athletics, Socialize, Lore

Caste Abilities: Integrity, Preformance, Presence, Resistance, Survival

Specialties

Archery +3 (Flame-based Weaponry), Performance +3 (Dancing)

Languages: Riverspeak, Low Realm

Merits and Flaws

Enemy - 1 ( Dynast, House Ragara ) Obligation - 2 ( Ahlat )

Backgrounds

Artifact ( Plasma Tongue Repeater ): ●●
Artifact ( Folding Servant ): ●●
Artifact ( Transformative Armor ): ●●
Artifact ( Essence-Scrying Goggles ): ●
Resources: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.


1st Archery Excellency, Trance of Unhesitating Speed Essence Arrow Attack ( Dazzling Flare, Righteous Judgement Arrow ) Flashing Vengeance Draw Ox-Body Graceful Crane Stance 1st Preformance Excellency, Heart-Compelling Method Shadow Over Water Seven Shadow Evasion


Husband-Seducing Demon Dance


First ( Archery ) Excellency Cost: 1m per die Mins: ( Archery ) 1, Essence 1; Type: Reflexive (Step 1 for Attacker, Step 2 for Defender ) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None 1 die per mote, max ( Attribute + Ability ).

Essence

Essence: ●●●
Personal Essence Pool: 13/13 /
Peripheral Essence Pool: 31/31 /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●●
Conviction ●●
Temperance ●●●●
Valor      ●●

Virtue flaw: Overindulgence
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

PLASMA TONGUE REPEATER (ARTIFACT ••) Repair: 1 Alchemical fire weapons count as firewands for the purposes of Archery Charms.


TRANSFORMATIVE CLOTHING AND ARMOR (ARTIFACT ••)


Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy