Campaign:Contagion/Marmalade
Name: Marmalade Jones
Conspiracy: Lucifuge
Campaign: Contagion
Attributes
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Skills
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Merits
- Allies (Homeless): ●●●●●
- Castigation: ●●●●●●
- Status (Lucifuge): ●●●●●
- Professional Training: ●●●●●
- Contacts: ●●●●●
- Homeless, Police, Street Gangs, Social Workers, Nightlife
- Additional Asset Skill: Persuasion
- Skill Tricks: Lifelong Resident, Network of Eyes
Advantages
Willpower: 7/7
Morality: ●●●●●○○○○○
Motivations: Domination, Protection, Survival
Initiative: ●●●●●●○○○○
Defense: ●●○○○○○○○○
Speed: ●●●●●●●●●○
Health: ●●●●●●●●○○
,
Health:
- □
- □
- □
- □
- □ -1 to all actions
- □ -2 to all actions
- □ -3 to all actions
- □ Disabled or dying
Castigations
- Embodied Familiar
- "Kitty"
- Int 2/Wit 2/Res 3
- Str 1(6)/Dex 4(6)/Stam 2(5)
- Pre 2/Man 3/Com 3
- Skills: Athletics 4, Brawl 2, Stealth 5, Occult 5, Animal Ken 3
- Willpower: 6/6
- Essence: 10/10
- Speed: 8
- Virtue: Prudence
- Vice: Pride
- Size: 3(6)
- Health: 5
- Defense: 4
- Initiative: 6
- Dread Power: Judgment of Guilt, Lurker in Darkness 4, Strange Form 5
- Innocuous: -2 to rolls to perceive it
- Through the Eyes: 1 Willpower to sensejack kitty
- Attack: Bite/Scratch 2L
- Kitty EXP: 5/91, 24 for Strange Form, 6 for Brawl 2, 36 Strange Form 5, 20 EXP Judgment of Guilt
- Sense the Unrighteous
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- No cost, 10-Morality dice, Extended - 1 roll per minute
- Dramatic Failure: Lose all accumulated successes and lose one willpower per turn from horror.
- Failure: No progress is made.
- Success: Sense sin within two yards per success. Morality 7+ does not ping, 6-5 is mild sensation, 4-3 is moderate sensation, 2-1 is strong sensation, 0-N/A is overwhelming sensation that causes -1 to all actions. Lingering sins: Morality 4 threshold acts register as mild for a few days, 3 as moderate for a few months, 2 as strong for 1-6 years, 1 as overwhelming nigh permanently. Marmalade knows the source, but not the nature, of the sins he detects.
- Exceptional Success: If Marmalade gets 5+ successes on one roll, he gets a general sense of a target's most severe sin or the nature or a lingering sin.
- No cost, 10-Morality dice, Extended - 1 roll per minute
- Mark of the Beast
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- 2 Willpower, Resolve+Intimidation, instant
- Dramatic Failure: Failure to transform, but still get penalties.
- Failure: Nothing happens.
- Success: Take one lethal, become demon hobo. May assign [Castigation dots] dots to Physical Attributes that can push them above five. Size increases by one, gain two armor, and Marmalade can spend willpower to heal wounds on a one-to-one basis regardless of type. Also, Marmalade's demon form invokes a Lunacy-like effect. Can only stay in the form for Stamina+Castigation turns per day. Any damage over normal health boxes when the form ends zaps the last thing Marmalade sees before going unconscious. All forms of damage from demon form are considered lethal unless they've been changed to deal aggravated damage to certain things (holding a silver bat against werewolves, for instance.) After shifting out of the form, all actions take a -3 penalty until Marmalade gets at least 8 hours of restful sleep, and his degeneration rolls are at -1 for 24 hours.
- Exceptional Success: The time spent in hellform is not counted against the day's limit, but there's still the normal limit on how long you can stay in it for the scene.
- 2 Willpower, Resolve+Intimidation, instant
- Hellfire
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- 1 Willpower OR 1 Willpower and 1 aggravated, Dexterity+Composure-Defense
- Dramatic Failure: Marmalade conjures up hellish flames from the Abyss, but is unable to control them. He suffers three points of lethal damage, as though he has stepped into a bonfire with the intensity of a torch.
- Failure: Marmalade fails to summon forth the fires of the Pit.
- Success: Marmalade conjures a bolt of unnatural, hellish fire that consumes his target. The Hellfire burns green and comes from his eyes. The fire inflicts one point of lethal damage per success, unless the target naturally suffers aggravated damage from fire (like a vampire). By reaching deeper into his infernal soul, Marmalade may conjure screaming, unfettered Hellfire that inflicts aggravated damage, but this fire is too hot for any mortal to contain entirely. Marmalade suffers one point of aggravated damage as the flames wreathe his body, represented by massive hemorrhaging from the eyes as well as full-body burns.
- Exceptional Success: No additional effect beyond tremendous damage.
- 1 Willpower OR 1 Willpower and 1 aggravated, Dexterity+Composure-Defense
- Shackles of Pandemonium
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- 1 Lethal and 10 minutes, Presence+Intimidation vs. Resistance
- Dramatic Failure: Demon gets +1 Resistance for the scene and the circle is broken
- Failure: The bindings are broken.
- Success: Demon is stuck until Marmalade says "I release you," the circle is broken, or the demon does something Marmalade specifies and tells two other parties.
- Exceptional Success: When the demon is freed it must immediately return to Hell.
- 1 Lethal and 10 minutes, Presence+Intimidation vs. Resistance
- Call Forth The Pit
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- 2 Lethal damage, Presence+Composure vs Resistance, extended (one per minute), 10 successes required.
- Dramatic Failure: The ritual fails outright. If it was a summoning ritual, Marmalade can try again; if it was a banishment ritual, Marmalade can't banish that demon for a month. If a demon dramatically fails against a banishment roll, it is sent to Hell instantly.
- Failure: No successes are gained.
- Success: Successes gained. If Marmalade gets 10+ successes to summon, a demon appears where he specifies, but he has no control over it innately. If it was on a banishment ritual, the demon is banished. If the demon wins, it's immune to banishing for 24 hours.
- Exceptional Success: The entity cannot return for a month if banished with an exceptional success.
- 2 Lethal damage, Presence+Composure vs Resistance, extended (one per minute), 10 successes required.
- Pyrokinetic Immunity
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- 1 Willpower, Stamina+Composure only if a Doubting Thomas is present. Technically not a Castigation.
- Dramatic Failure: Fire burns! FIRE BURNS! 1 extra damage.
- Failure: Nothing happens.
- Success: Total immunity is granted despite the presence of a Doubting Thomas.
- Exceptional Success: Doubting Thomases have their power negated for a scene.
- 1 Willpower, Stamina+Composure only if a Doubting Thomas is present. Technically not a Castigation.
Attacks
Switchblade 5 dice lethal
Possessions
- Hoboverlord disguise
- Switchblade
XP and Progression
- 10 from lowered Humanity
- 0/10 Castigation 2, Status (Lucifuge) 1
- 4/14 from 5/24, Las Plagas
- 7/17 from 5/30, Las Plagas Round 2
- 1/17 for Castigation 3 (Mark of the Beast)
- 2/18 from 6/06, Fire
- 5/21 from 6/13, GET OVER HERE
- -1/21 Strange Form 2 for Kitty
- 3/24 from 6/21, GOD DAMNIT STOP BEING MORE MONSTROUS THAN THE MONSTERS
- 6/27 for shit I missed
- 2/27 for Status (Lucifuge) 2
- 6/31 for 7/12, Cleaning House
- 7/32 because Rawk Can't Keep Her Pants On
- 3/32 for Firearms 1
- 6/35 for 7/25, Lootin' And Shootin'
- 0/35 for Weaponry 2
- 2/37 for 8/1, Keeping The Cat In Line
- 5/40 for 8/8, Hobo Lair
- 8/43 for 8/15, Nosferatu Boogeyman
- 10/45 for 8/22, Psychic PI
- 12/47 for 8/29, Diner Investigatin
- 14/49 for 9/5, Demonchat
- 8/49 for Status (Lucifuge) 3
- 0/49 for Castigation 4 (Hellfire)
- 3/52 for 9/12, Parasite Tunnels
- 8/58 for 9/19, I AM THE GOD OF HELLFIRE
- 12/62 for 9/26, HOLY SHIT DEMONS EVERYWHERE
- 2/62 for Castigation 5 (Shackles of Pandemonium)
- Status (Lucifuge) 4 for free!
- 5/65 for 10/3, Hackberry Scares Kitty
- 11/65 from Strange Form refund!
- 7/65 for Athletics 1
- 3/65 for Science 1
- 0/65 for Occult (Demonology) specialty
- 2/67 for 10/10, Mummies Alive
- 4/69 for 10/17, Scaring Vampires
- 6/71 for 10/24, Bunker Plans
- 0/71 on Hobolair Security
- 2/73 for 10/31, Vampire Catching
- 5/76 for 11/7, Making Gilbert Jizz His Pants
- 7/78 for 11/14, Dem Nazis
- 11/82 for 11/28, Not-yet-ghoulnapping
- 13/84 for 12/5, Serial Killer Hunting
- 15/86 for 12/12, EVIL
- Status (Lucifuge) 5 for hitting the OH SHIT button.
- 25/96 for 12/19, We Just Fucked Everything Up
- 15/96 for Firearms 3
- 7/96 for Pyrokinetic Immunity
- 1/96 for Castigation 6 (Call Forth The Pit)
- 6/101 for 12/26, R.I.P. Alex.
- 9/104 for 1/2, Senator Blackmail
- 12/107 for 1/16, Goddamn Slaughterhouse
- 14/109 for 1/30, Grandmother's Back
- 18/113 for 2/6, Replica Massacre
- 24/119 for 2/13, Origin
- 35/130 for 2/20, Of Gods, Demons, and Psychics
- 37/132 for 2/27, Adventures In Mundanity
- 39/134 for 3/13, Mask Shop
- 41/136 for 4/3, Vampire Talkan
- 43/138 for 5/1, Research
- 45/140 for 5/8, Orville
- 48/143 for 5/15, Ambush?
- 18/143 for Pyrokinesis 5
- 22/147 for 5/22, What Ambush?
- 23/148 for 5/29, Hospital
- 2/148 for Intimidate 4
- 5/151 for 6/5, Interrogation
- 8/154 for 6/27, Mage Talkin
- 10/156 for 7/3, IT BEGINS
- 14/160 for 7/10, The Face Of God
- 17/163 for 7/17, Tripping Balls
- 21/167 for 7/24, Drugschat
- 25/172 for 8/7, Wizardchat
- 29/176 for 8/15, Umbrella They Aint
- 34/181 for 8/28, Betrayal At Cheiron
- 36/183 for 9/4, Interrogation
- 0/183 for Occult 5
- 3/186 for 9/25, Reality Unfolded
- 6/189 for 10/2, FUCKING TRUE FAE
- 9/192 for 10/16, Hunting Albright