Campaign:End-World/Alan

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 Name: Alan Cohen
 Archetype: Man-for-hire (failed gunslinger)
 Homeland (where and when): Mid-World

Stats

  • Acuity: 6d6
  • Body: 5d6
  • Heart: 2d6
  • Will: 2d6

Traits

  • I can shoot the wings off of a fly. - 3d10
  • I've got a fast hand and a fast mouth. - 1d6
  • I can live off the land. - 1d6
  • I am a failed gunslinger. - 2d4
  • I'm nearly blind in my left eye. - 3d4
  • I kept a violent situation under control. - 1d6
  • I'm deathly afraid of snakes. - 1d4
  • I'm marked by the Eye. - 2d4
  • People have trouble looking me in the eye. - 2d6
  • I speak bluntly. - 1d6
  • My sleep is troubled by things I have seen. - 1d4
  • I'm good with a knife. 1d6

Relationships

  • I failed Fardo and was sent west. - 1d6
  • I have forgotten the face of my father. - 1d6
  • I failed the man who picked me up from the dust. - 1d6
  • Raymond, a member of my ka-tet. - 1d6
  • Uta, a member of my ka-tet - 1d6
  • LaRoux, a member of my ka-tet. - 2d8
  • Mark, a member of my ka-tet. - 1d6
  • Called enemy of the Little Sisters. - 1d4
  • Betrayed Althea's trust. - 1d4

Belongings

  • "Borrowed" horse - 1d6
  • Traveller's clothes - 1d6
  • Traveller's sack - 1d4
  • Battered hat - 1d4
  • Foul alcohol - 1d4
  • Smokes - 1d4
  • Well-worn playing cards - 1d4
  • Six-shot big iron - 1d6+1d4
  • Large knife - 1d8

Background

To be added.


Age: 35 (approx.)

Height: 6'0"

Weight: 187 lbs

Eyes: blue

Hair: brown

Facial Hair: goatee

Tattoos: none

Alan is tall but somewhat narrow-shouldered, and is beginning to show excess weight. A combination of hard living, hard drinking, and accumulated injuries make him appear older than he is, an effect enhanced by his ill-kempt, short hair and scraggly goatee. Alan's left eye is mostly blind, capable of discerning only shades of light and dark and movement, and has a milky, dead appearance. His remaining eye is a sharp blue; he is difficult to look in the eye. Alan sports various scars and healed wounds from his years as a 'man-for-hire,' including a brand under his left arm, over his heart.



Quick References

Raise & See

  • Raise with 2 dice
  • See with 1 die: Reverse the Blow
  • See with 2 dice: Block or Dodge
  • See with 3+ dice: Take the Blow

Conflicts

  • Non-physical: Acuity+Heart
  • Physical: Body+Heart
  • Fighting: Body+Will
  • Gunfighting: Acuity+Will

Elements of Ceremony

  • Voice of the White d8s
  • Face of my Father d8s
  • Aim with my Heart d6s
  • Sign of the Eld d4s
  • Cloak of Coldness d6s
  • Manni Bobs d8s

Fallout Dice

  • Non-physical: d4s or ceremonial
  • Physical: d6s
  • Weapon: d8s
  • Gunshot: d10s

Fallout Roll

  • Any 1s: Experience
  • 2-7: Short-term.
  • 8-11: 1 Long term.
  • 12+: 2 Long term.
  • 12-15: Injured.
  • 16-19: Badly Injured.
  • 20: Dying.

Things' Dice

  • Normal: 1d6
  • Big: 1d8
  • High Quality: 2d6
  • Big & High Quality: 2d8
  • Crap: 1d4
  • Guns: +1d4 Reference

Short-term Fallout

  • Subtract 1 from one of your character's Stats for your next conflict.
  • Take a new trait rated 1d4 for your next conflict.
  • Change the dice of one of your character's Relationships to d4s for your next conflict.
  • Have your character leave the scene and spend some time alone. Only choose this one if nobody else launches a follow-up conflict.

Long-term Fallout

  • Subtract 1 from one of your character's Stats.
  • Take a new trait at 1d4.
  • Take a new relationship at 1d4.
  • Add 1d to an existing d4 trait or relationship.
  • Subtract 1d from an existing d6+ trait or relationship.
  • Change the die size of an existing trait or relationship to d4.
  • Erase a Belonging from your character's sheet .

Experience Fallout

  • Add 1 to one of your Stats.
  • Create a new Trait at 1d6.
  • Add or subtract 1 die from an existing Trait.
  • Change the d-size of an existing Trait.
  • Create a new Relationship at 1d6.
  • Add or subtract 1 die from an existing Relationship.
  • Change the d-size of an existing Relationship.
  • Write a Belonging on your character sheet and give it its usual dice.