Campaign:Golby's Beautiful Placeholder/Lunas Might Roar

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Revision as of 20:29, 3 May 2009 by 1d4chan>Jammy
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Basics

  • Campaign: http://1d4chan.org/wiki/Campaign:Golby's_Beautiful_Placeholder
  • Name: Luna's Mighty Roar
  • Concept: Proud warrior of Lunar with a habit of gender mixing
  • Caste/Aspect: Full Moon
  • Motivation: To talk with Luna on the nature of all things.
  • Positive intimacies: Solar Sis
  • Negative intimacies:
  • Anima: Two moonsilver alpha male lions that run along side her.
  • Anima Effects: Full Moons may spend five motes of Essence to double their speed and leaping distances for a scene. The Full Moon also doubles her Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. A Lunar who increases her running speed twice moves at three times her normal speed, not four.
  • Experience: 5/300 unspent/ total
  • Spirit shape: Lion.
  • Tell: Bushy hair. Paw foot prints. Slightly digitigrade legs.
  • Faction: THE SENESCHALS OF THE SUN KINGS

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

[C]Strength  [5] [F]Charisma     [4]      Perception   [3]
[C]Dexterity [5]    Manipulation [4]      Intelligence [2]
[C]Stamina   [4]    Appearance   [4]      Wits         [5]

Abilities

Lunar Block
Archery       [0]     Craft         [0]   Bureaucracy   [0]
Athletics     [3]     Larceny       [1]   Investigation [2]
Awareness     [4]     Linguistics   [0]   Lore          [0]
Dodge         [5]     Performance   [1]   Occult        [0]
Integrity     [5]     Presence      [4]   Medicine      [0]
Martial Arts  [3]     Ride          [0]  
Melee         [0]     Sail          [0] 
Resistance    [3]     Socialize     [3] 
Thrown        [0]     Stealth       [0]        
War           [0]     Survival      [3]

Languages: Campaign Tongue, Old Realm, Claw Speak

Specialties

(Write here your specialties, if any)

Backgrounds

Solar bond: ●●●
Manse: ●●●●
Mentor: ●●
Hearts blood: ●

  • Condor. Black Mamba. Kitty. :D

Tattoo artifact: ● Breastplate
Artifact: ●● Moonsilver bracers
Artifact: ●●● Reinforced breast plate

Charms

  • 2nd Dexterity Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Strength Excelleny. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Charisma Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • Third Stamina Excellency: 4m, Reflexive, Instant. Reroll Stamina and take best, double stamina for static values.
  • CLAWS OF THE SILVER MOON: 4m 1wp, Simple(speed 4), Combo-OK, Gift, Obvious, One scene. 'Increase Natural attack stats by +2 acc and +(Str)L damage. For 2m more, acc bonus becomes +(Dex). For another 2m, damage bonus becomes +(Str+2)/(Ess+1) with the O tag. Commit 3m for best claws in gift mode.
  • HARD-NOSED DENIAL STYLE: 4m; Reflexive (Step 2); Combo-OK, Social; One scene; Perfect social parry and levies a -2 external penalty on all subsequent natural attempts to make the same, similar or supporting arguments for the rest of the scene.
  • OX-BODY TECHNIQUE Type: Permanent. Stackable. 4 -2s.
  • Relentless Lunar Fury: 1m 1wp, Reflexive, (ess*2) 8 actions. One automatic success in all combat actions. No wound penalties until below -1. Ignore fatigue. Maximum benefit from physical Attribute Excellencies foes to (Attribute+Essence). Two motes per Fury-OK charm. Can use up to (Essence) Fury-OK charms. At 3+ charms, Relentless Lunar Fury becomes Obvious. Can only take combat actions unless: a successful willpower roll (reflexive), allowing one none-combat action, or rolling willpower at difficulty Valor.
  • BRUISE-RELIEF METHOD: Cost: 1m+. Type: Reflexive. Combo-OK, Gift. Duration: Instant 1B health level/m. No more than (Sta) levelsin a one action. Can be used when unconscious. Can commit two motes when activating DBT in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.
  • GOLDEN TIGER STANCE Cost: 2m. Type: Reflexive (Step 2). Combo-OK, Fury-OK. Instant The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance.
  • WARY SWALLOW METHOD: Cost: 1m; Reflexive (Step 2) Combo-OK Duration: Instant; This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable remain so.
  • WIND-DANCING METHOD Cost: 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Duration: Instant; Counter attack to move (Dex+ Dodge) yards in a direction of my choice. Ends flurries if opponent can't keep up. Can't be used against a counter attack.
  • FLOWING BODY EVASION Cost: 4m; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious; One action; Perfect dodge. Compassion Flaw.
  • HALTING THE SCARLET FLOW: Cost: 2m+. Type: Reflexive. Combo-OK, Obvious, Gift. Duration: Instant. Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.
  • Impressions of Strength: 2m, Supplemental, Instant. The blows of the Lunar Exalted possess an unparalleled raw power. This Charm supplements an attack, to which the character applies one of the following edges:
  • Rocks to Pebbles Attitude: Increase pre-soak damage by three dice for each time this edge is activated.

At ess4 can apply two edges at once (or the same twice) for 4 motes. When used with Fury, add one edge to all attacks.

Knacks

  • TWIN-FACED HERO: May genderbend or become androgynous.
  • DEADLY BEASTMAN TRANSFORMATION:

The Lunar may shift into War form, a deadly amalgam of her two True forms.
Bonus Attributes: When taking in War form, gain one additional point in Strength, Dexterity and Stamina. These are considered natural for calculating dice maximums.
While in war form, the Lunar can completely regrow lost limbs or organs using healing charms.
When she falls into Dying health levels, her wounds do not worsen. She does not lose additional levels of damage, she remains that wounded until someone stabilizes her or she uses a charm to heal a point of lethal damage.

  • QUICKSILVER SECOND FACE: Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.
  • INTERNAL FORM MASTERY: Uses highest dex in any form. Can use lower.
  • DEVASTATING OGRE ENHANCEMENT Shifting shape is reflexive for +3 motes

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●
Regeneration: 8. 12 Relaxed. 16 Resting.
Personal Essence Pool: 16/16
Peripheral Essence Pool: 38/38
Committed Essence: 10
(Periph: Bracers: 4m)(Periph: Breast plate: 4m)(Pers: Tattoo: 2m)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●●

Virtue flaw: Head Of The Pride
Limit: □□□□□ □□□□□
Limit Break Condition: I'm awesome, no one challenges this, if they do I gotta prove I'm more awesome. NO RETREAT, NO SURRENDER.

Inventory

Reinforced Breast Plate - Moonsilver.
Soak: 10L/9B Hardness 8L/8B Fatigue 1. Cost ●●● Attune 4
Artifact Tattoos (Not inventory as such, handy to keep track of though. 
Breastplate. 
Soak: +6L/ 4b. Hardness: 2L/2b. Mobility/ Fatigue: 0. Cost ●. Attune: 2.
Heartstone Bracers
Moonsilver. Place where Hearthstones go. Cost ●. Attune 4. +2 to lethal soak. +3 to Dodge.

Manses and Hearthstones

CANDENT CARBUNCLE (MANSE ••••) This irregularly rounded stone looks exactly like a glowing coal and is always warm to the touch. As a reflexive action, the bearer can make any weapon he wields burst into flame. Not only does the weapon’s damage increase by +4L, but it ignites any flammable objects as if it were a lit torch. A character who fights without weapons can envelop her hands and feet in fire. A character who uses a bow or other missile weapon can also coat them in fl ame; indeed, he can use the Candent Carbuncle on all missile weapons thrown or fired in a fl urry or using extra action Charms. Flaming weapons continue to burn for 5 ticks after they leave the wielder’s hands. Both the bearer and the weapons become immune to these flames. The hearthstone’s owner also gains +5 soak against all damage caused by fire—bashing, lethal or aggravated.

Combat

Dodge DV: 7
Dodge MDV: 7
Soak: 16A/20L/19B
Pierced: 12A/14L/0B
Hardness: 10A/10L/10B

Attacks

Clinch: Speed 6. Accuracy +8. +5B. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +8. +8B. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +9. +5B. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM 4m, 1wp.
Clinch: Speed 6. Accuracy +10. +5L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +10. +8L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +11. +5L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM 2m more
Clinch: Speed 6. Accuracy +15. +5L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +15. +8L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +16. +5L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM 2m.
Clinch: Speed 6. Accuracy +15. +7L. Defense -. Rate 1. Tags; C, N, P, O.
Kick: Speed 5. Accuracy +15. +10L. Defense -2. Rate 2. Tags; N, O.
Punch: Speed 5. Accuracy +16. +7L. Defense +2. Rate 3. Tags; N, O.
+4L When hearthstone is running.

Health

□ -0
□□ -1
□□□□□□ -2
□ -4
□ Incapacitated
□□□□□□ Dying

one Dying level per dot of Stamina

War form

Atts

Strength [7]
Dexterity [7]
Stamina [6]

Mutations

Claws: Natural attacks are Lethal
Enhanced Sense (Smell): Nose becomes particularly feline. +2 awareness to smell
Fur: Becomes covered in thick Fur. +1 to survival. 1L/1B to soak
Tail: +2 to ath for balance, but not prehensile.
Cheetahs pace: The mutation alters a human recipient’s entire body: when running at full speed, including Dash actions, the character must go to all fours. This is not compatible with carrying weapons ready for use, or any other activity that requires hands; when the character stops running, she must spend the normal amount of time to draw weapons or otherwise prepare to use her hands again (typically a Miscellaneous action or a Join Battle roll, as circumstances warrant). +6 to Dex for movement and +6 str for jumping. +3 to comepetitive running. In long term movement the character may go as fast as a simple horse relay.

Combat

Dodge DV: 7
Dodge MDV: 7
Soak: 16A/22L/22B
Pierced: 14A/17L/15B
Hardness: 10A/10L/10B

Movement: 13 yards on land. Climbing/Swimming is 6. Speed 0, DV -0 Reflexive action, used automatically during an Action. Effected by Mobility.
Dashing: 19 yards on land. Climbing/Swimming is 13. Speed 3, DV -2 Action, once per Action/Flurry. Effected by Mobility, voids Parry DV without a stunt or Charm.
Jumping: 15 yards vertical, 30 horizontal. Speed 5, DV -1 Miscellaneous action, once per Flurry. May combine with Move. Effected by Mobility.

Attack

Clinch: Speed 6. Accuracy +10. +7L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +10. +10L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +11. +7L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM- Lvl1. Warform 1m.
Clinch: Speed 6. Accuracy +12. +14L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +12. +17L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +13. +14L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM- Lvl2. 
Clinch: Speed 6. Accuracy +19. +14L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +19. +17L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +20. +14L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM- Lvl3. Warform 3m
Clinch: Speed 6. Accuracy +19. +16L. Defense -. Rate 1. Tags; C, N, P, O.
Kick: Speed 5. Accuracy +19. +19L. Defense -2. Rate 2. Tags; N, O.
Punch: Speed 5. Accuracy +20. +16L. Defense +2. Rate 3. Tags; N, O.
+4L When hearthstone is running.

Advancement

BP

2: Presence 4
2: awareness
3: Wits 4
4: Dodge 4&5
4: Integrity 3&5

XP

2: Investigation 2
3: Intelligence 2
6: Charisma 3
6: Artifact: Bracers
8: Perception 3
8: Integretiy 5
9: Charisma 4
9: Resistance 1-3
9: Dexterity 4
8: Valor 4
9: Reinforced Breast plate
10: Relentless Lunar Fury
10: Golden tiger Stance
10: Hard Nosed Denial Style
10: Ox body technique
10: Bruise relief method
10: Wary Swallow Method
10: Wind Dancing Method
10: Impressions of strength
10: Flowing body Evasion
10: Halting the scarlet flow
11: Internal form Mastery
11: Devastating Ogre Enchancement
11: Quick Silver Second Face
12: 4 dots on Manse
12: Dexterity 5
12: App 4
18: Ess 3
27: Ess 4

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy