Campaign:Golby's Beautiful Placeholder/SCIENCE

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Basics

Name: Professor Shen
Concept: IT'S ALIVE! ALIIIIIIIIVE!
Caste/Aspect: Twilight Solar
Motivation: Attain the power of true resurrection
Intimacies: SCIENCE
Anima: A spherical labyrinth of blue filigree with green sparks
Experience: 16/71

Background

Sections of the following have been redacted to protect the innocent. Original character, do not steal.

The Professor was born in Nexus, and it was there that he was trained as a barber-chirurgeon. After some years in private practice he took a job teaching other such chirurgeons, splitting his time between the two.

He exalted in a back alley, trying to save ██████████ who had been savaged by a karmeus; his hands glowed with golden light and moved like lightning, but it was too late. After this, he slowly dropped out of the medical and academic life he had known up to then, working instead on solitary projects and trying to master the secrets of life and death. His experiments turned slowly into investigations of the darker side of Essence, and his apartment grew a reputation as a haunted house. Things came to a head with an incident involving a ████, two ██████s and the ████████, after which he was exiled. He managed to escape being executed since ███████████████████████. After this he set off to the south in search of a more hospitable base of operations.

Upon reaching Chiaroscuro, he set up a small medical practice to keep food on his plate. In his spare time, he set about finding volunteers for experiments, and exploring the city's First Age ruins in search of lost knowledge.

After having a dream containing vivid imagery of a grand, shining tower on a mountain peak, the Professor sought out the site, but found only a blasted ring of stone, the foundation of what might once have been such a tower, lacking even a roof. While frequent lightning in the area deterred others from approaching, it hasn't given the Professor any trouble.

Appearance

A tall thin man with light brown skin, black hair streaked with grey, and brown eyes. He wears a lightweight white shirt and trousers, with a white lab coat or cloak during the day, and a brown frock coat at night or indoors.

Attributes

Strength  ●●       Charisma     ●●       Perception   ●●●
Dexterity ●●●●●    Manipulation ●●●      Intelligence ●●●●●
Stamina   ●●       Appearance   ●●       Wits         ●●●

Abilities

Archery      ●●●●● Integrity   ●     Craft see below     Athletics ●     Bureaucracy 
Martial Arts       Performance       Investigation ●●    Awareness ●●●●● Linguistics ●●●
Melee              Presence          Lore          ●●●   Dodge     ●●●●● Ride        
Thrown             ResistanceMedicine      ●●●●● Larceny         Sail        
War                Survival          Occult        ●●●   Stealth         Socialize   
Craft (Fire) ●●●●

Languages: Riverspeak (Native: Nexus), Old Realm, Flametongue, High Realm

Specialties

Archery (Beam weapons) ●●●
Investigation (Finding concealed objects) ●

Backgrounds

Resources: ●●●    Income from medical practice
Manse:     ●      A crumbling lightning-blasted tower on top of a mountain
Artifact:  ●      Orichalcum chainshirt
Artifact:  ●●●    Reason: a death ray

Charms

  • Second Excellencies: Medicine, Archery, Craft
  • (Dodge) Shadow Over Water (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to Dodge DV.
  • (Dodge) Seven Shadows Evasion (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge the undodgeable, unless unexpected. Conviction flaw.
  • (Awareness) Surprise Anticipation Method (Awareness 5 Ess 2 p226): 1m, Reflexive (Step 2), Combo-OK, Instant. Expect the unexpected.
  • (Medicine) Wound-Mending Care Technique (Medicine 3 Ess 2 p219): 10m, Supplemental, Combo-OK Touch, Until the day ends. Treat for one hour and roll (Int+Med); target recovers successes in lethal or bashing at the end of the treatment (errata). If target spends the day resting, target recovers (Solar's Ess) additional lethal and bashing levels. Usable once per day on each target.
  • (Medicine) Flawless Diagnosis Technique (Medicine 1 Ess 1 p220): 1m, Reflexive, Combo-OK, Instant. It's not lupus.
  • (Medicine) Instant Treatment Methodology (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks.
  • (Craft) Craftsman Needs No Tools (Craft 4 Ess 3 p213): 7m 1wp, Supplemental, Combo-OK, Instant. Removes need for tools, removes penalties for lacking tools, and the character accomplishes (Essence x 3) hours of work in each hour spent working.
  • (Occult) Shadowlands Circle Necromancy (Occult 3 Ess 3): Permanent. Take Shape Necromancy and Cast Necromancy actions as appropriate.
  • (Occult) Spirit-Detecting Glance (Occult 2 Ess 2 p221): 3m, Reflexive (Step 1), Combo-OK, One scene. I see dead people. But not touch them.

C-C-C-Combo's

Discretion: 1wp, 0m+

  • 2nd Archery
  • Surprise Anticipation Method
  • Seven Shadows Evasion
    The Professor, though he may be lost in thought, comes to a sudden realization and moves with impossible speed to avoid danger, trailing streamers of blue-green essence as he does so.

Power over Life: 1wp, 17m+

  • Second Medicine
  • Wound-Mending Care Technique
  • Instant Treatment Methodology
  • Seven Shadows Evasion
    Outside combat there is no obvious display associated with this combo.
    In combat, when subtlety is less important, the Professor simply places his hands on a wounded patient and directs a flow of blue essence into the damaged flesh, which spontaneously heals; the process gives off green sparks.

I Have the Technology: 2wp, 7m+

  • 2nd Craft Excellency
  • Craftsman Needs No Tools
    Outside combat there is no obvious display associated with this combo.

Essence

Essence: ●●●
Regeneration: 2/hour from hearthstone, 6/hour relaxed, 10/hour sleeping
Personal Essence Pool: 17/17
Peripheral Essence Pool: 30/39
Committed Essence: 8

Willpower

Willpower: ●●●●● ●●●
Temporary: □□□□□ □□□

Virtues

Virtues:

Compassion ●
Conviction ●●●●
Temperance ●●
Valor      ●●●

Virtue flaw: Deliberate Cruelty (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is subjected to severe stress or backed against the wall.

Inventory

  • Reason: a two-foot-long thin orichalcum tube covered with complicated circuitry; usually kept concealed under a long jacket. The Professor found it by digging in the rubble at his manse. It functions as a hand-held Essence-powered beam weapon that requires 2m per shot. It can be used in two modes. It has one hearthstone socket and Attune 6. (Compare Power Mace, Wonders 78, and Small Concussive Essence Cannon, Wonders 131; Artifact 3)
    Speed 5 Accuracy +2 Damage 10L piercing Rate 2 Range 60 Min Str 2
    Speed 5 Accuracy +2 Damage 15B piercing Rate 2 Range 100 Min Str 2
  • Orichalcum Chainshirt: Shining orichalcum. The professor forged it out of scraps of orichalcum that he found under rubble at the manse. Worn concealed under clothing. Soak 7A/7L/5B, Hardness 3, Attune 2. (Core 390; Artifact 1)
  • Normal clothing: lab coats, long jackets, thick gloves, goggles, etc. (Resources 2)
  • Exceptional medical stuff (Resources 2): exceptional tools add +1d to Medicine rolls
  • Deluxe Punishment Bag (It's a secret to everybody)

Manses and Hearthstones

The Spire of Shattered Memories (Air Manse 1)

A shattered granite tower on a mountaintop, open to the sky and blasted by lightning. Rubble is strewn around the area. There could be undiscovered catacombs beneath it, and it's possible this ruined shell was once much more powerful...

  • Minimally Habitable (2 pt drawback)
  • Ultra-Deadly Traps (3 pt feature)

Hearthstone: Memory Stone: the character remembers everything perfectly, to the point of being able to make (Perception+Awareness) rolls to examine something 50 years after having seen it.

Combat

Dodge DV: 7
Dodge MDV: 6
Soak: 7A/8L/7B
Pierced: 4A/5L/5B
Hardness: 3

Attacks

Punch:    Spd 5 Hit 6     Dmg 2B    PDV 4   Rate 3
Kick:     Spd 5 Hit 5     Dmg 5B    PDV 2   Rate 2
Clinch:   Spd 6 Hit 5     Dmg 2B            Rate 1 Piercing
Reason/L: Spd 5 Hit 15    Dmg 10L   Rng 60  Rate 2 Piercing
Reason/B: Spd 5 Hit 15    Dmg 15B   Rng 100 Rate 2 Piercing

Health

x -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

Advancement

  • 11BP to Abilities and Specialties
  • 2BP to Willpower
  • 2BP to Combo (SAM+SSE)
  • (25xp start)
  • 16XP to Essence 3 (9/25)
  • 6XP to Combo (ITM+WMCT+2Med) (3/25)
  • 3XP to Artifact 1 (Chainshirt) (0/25)
  • (7xp get -- Session 1: now 7/32)
  • 3XP to Temperance 2 (4/32)
  • 1XP to Investigation 2 (3/32)
  • (8xp get -- Session 2: now 11/40)
  • 1XP to add 2nd Archery to combo Discretion (10/40)
  • 8XP to Shadowlands Circle Necromancy (2/40)
  • (8xp get -- Session 3: now 10/48)
  • (7xp get -- Session fail: now 17/55)
  • 8xp: Spirit-Detecting Glance (9/55)
  • (16xp get -- Session 4: now 25/71)
  • 5xp: Combo of CNNT and 2nd Craft (20/71)
  • 4xp: Add SSE to combo Power Over Life (16/71)

Shopping List

No particular order. Also not really complete.

  • 24xp: Essence 4 (3 months)
  • 16xp: Willpower 9 (instant)
  • 12xp: Perception 4 (3 months)
  • 16xp: Perception 5 (4 months)
  • 12xp: Wits 4 (3 months)
  • 16xp: Wits 5 (4 months)
  • 8xp: Charisma 3 (2 months)
  • 6xp: Temperance 3 (instant)
  • 1xp: Athletics 2
  • 3xp: Athletics 3
  • 5xp: Occult 4
  • 7xp: Occult 5
  • 5xp: Lore 4
  • 7xp: Lore 5
  • 3xp: Craft (Air) 1
  • 1xp: Craft (Air) 2
  • 3xp: Craft (Elemental something) 1
  • 3xp: Craft (Genesis) 1
  • 3xp: Craft (Magitech) 1
  • 8xp: Trance of Unhesitating Speed
  • 8xp: Flashing Vengeance Draw
  • 8xp: There Is No Wind
  • 8xp: Accuracy Without Distance
  • 8xp: Terrestrial Circle Sorcery
  • 8xp: Celestial Circle Sorcery (Occult 4 Essence 4)
  • 8xp: Solar Circle Sorcery (Occult 5 Essence 5)
  • 8xp: Labyrinth Circle Necromancy (Occult 4 Essence 4)
  • 8xp: Spirit-Cutting Attack
  • 8xp: All-Encompassing Sorcerer's Sight (Occult 5)
  • 8xp: Graceful Crane Stance
  • 8xp: Spider-Foot Style (Athletics 3)
  • 8xp: Feather-Foot Style (Athletics 4)
  • 8xp: Eagle-Wing Style (Athletics 5 Essence 4)
  • 8xp: Monkey Leap Technique
  • 8xp: Foe-Vaulting Method (Athletics 5)
  • 8xp: Athletics excellency
  • 8xp: Thunderbolt Attack Prana (Athletics 3)
  • 8xp: Chaos Repelling Pattern
  • 16xp: Two Lore excellencies
  • 8xp: Immanent Solar Glory (Lore 5)
  • 8xp: Wyld Shaping Technique (Lore 5)
  • 10xp: Sagacious Reading of Intent
  • 10xp: Integrity Protecting Prana