Campaign:Zab's Untitled Chronicle/Ishtareth

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

UNFINISHED

Basics

Name: Ishtareth
Concept: Sneaky Dragon that thinks she's a Catbeast
Caste: No-Moon
Motivation: To serve, love, and protect her solar mate in all things.
Intimacies: Hoard treasure and magical secrets
Anima Banner: A moon covered in darkness by a vaguely dragon shaped cloud.
Anima Effect: Darkness and discount on spells.
Experience: 22
(write experience points as "unspent / total" plx)

Background

FINISH THIS SHELLERS

Appearance

Human like form - She has deep blue eyes like a kitten and long white hair. She has grey kitty ears and a tail with special cut outs for them in her white jade armor, that can really be of any color though. She shares this armor however with her mate.

Kitty form - A cute little grey cat with bright blue eyes and a tiny cry.

(more to come)

Attributes

Strength  ●●●      Charisma     ●●●      Perception   ●
Dexterity ●●●●●    Manipulation ●        Intelligence ●●●
Stamina   ●●●●     Appearance   ●●●      Wits         ●●●●●

Attributes in Spirit Shape and with Armor

Strength ●●●●●●●●●●●●●●●●
Dexterity ●●●●●
Stamina ●●●●●●●●●●●●

Abilities

Archery          ●●●Integrity        Craft                       Athletics       Bureaucracy 
Martial Arts     ●●●Performance      Investigation               Awareness  ●●●  Linguistics 
Melee            ●●●Presence         Lore                        Dodge      ●●●  Ride        
Thrown              Resistance       Medicine                    Larceny    ●    Sail        
War              ●●●Survival       ●●Occult        ●             Stealth   ●●●+●●Socialize


Specialties

Backgrounds

Artifact: ●●●●● Celestial Battle Armor
Artifact: ●●●●● Death at the Root
Backing: ●● The Guild
Heart's Blood: ●
Manse: Earth ●●●●

Knacks

Internal Form Mastery: Use the higher of your human or current form's Dexterity.
Hybrid Body Rearrangement: Purchased two times. Allows her to gain Wings, Cat Ears, Cat Tail, Small x3, at the cost of 1 mote each.
Prey's Skin Disguise: Allows her to take the form of another human or basically human creature.
Towering Beast Form: Allows her to assume forms as big as yeddim and tyrant lizards.

Charms

(Strength) Claws of the Silver Moon: 4m, 1wp, scenelength. Adds +2 Acc, +Str L, to natural attacks.
(Wits) First Excellency: Reflexive, 1m per bonus dice, etc.
(Wits) The Spider's Trap Door: 4m supplemental, illusion. Supplements an action to conceal something, whether it is evidence, an ambush, an object, etc. The concealed objection becomes undetectable by any Awareness roll using mortal senses. If the Essence spent is committed, an illusion effect renders the concealed undetectable if the Wits+Ability roll (with Essence autosux) exceeds their Mental Defense Values. People who break through this mental influence must still find the object to see it.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 16/16
Peripheral Essence Pool: 38/38
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●●●
Temporary: □□□□□□□
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●●
  • Temperance ●
  • Valor ●●●

Virtue Flaw: Curse of the Hungry Wolverine
Limit Break: □□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Moonsilver Celestial Battle Armor

Enhanced Healing: Heals 1 level of lethal every hour, heals 1 level of bashing every tick.

Essence Shield: 4 motes of Essence to generate a shield of solidifed Essence that gives +2 to DV vs melee and ranged, lasting one scene.

Enchanted Stride: 5 motes to increase speed by 10x (20x unarmored speed) for 1 action.

Exomuscular Fibers: (+2 to str for feats of strength, calculating jump distance and inflicting damage with attacks)

Peripateic Greaves: (doubled movement rate; 10mph marching movement rate)

Reinforced Gauntlets/Boots: Let you parry lethal without a stunt, and have speed 5, acc +1, damage +5B, def +2, rate 3)

Adaptive Camouflage Subsystem: +2 stealth while moving, +3 while stationary, can change colors, and specifically defends against essence sight.

Filtration Baffles: +2 Resistance vs Poison or disease, one-hour supply of fresh air (each minute refills 10 minutes of air)

Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight for three motes per scene, and also becomes able to see dematerialized and enchanted objects (including walking dead and automatons) as glowing presences.


Death at the Root: The great axe can fatally sever flows of Essence as well as blood. Its wielder may use it to target the Essence in a manse, demesne or persistent spell. The player rolls (Charisma + Essence) at a difficulty of the target’s rating (for manses or demesnes). Success breaks all current attunements to the manse or demesne or reduces the demesne’s rating by one. Attacking a spell has a difficulty of (spell’s circle + 2) and cannot affect Solar Circle spells. If successful, the spell shatters as if struck with countermagic of an equal circle. Over week-long dramatic actions, the weapon can redirect dragon lines and shape the geomantic landscape, as if performing a year’s worth of geomantic engineering. A single strike, directed at a demesne’s geomantic stress-point, can trigger Essence buildup. (See Chapter Two for rules about creating and destroying demesnes.) Striking a person inflicts damage as normal. It also allows the above roll to be made reflexively. Charms or other magical effects currently affecting the target end immediately if the minimum Essence score required to use them is equal to or less than the successes rolled; effects without minimum Essence requirements compare their creator’s Essence score to the number of successes instead. Attuning to Death at the Root costs eight motes. The weapon uses the normal statistics for a moonsilver grand grimcleaver, and its wielder can always channel Conviction for any roll related to Death at the Root.


Manses and Heartstones

The Ironheart Monolith: A level 3 manse crafted for her by her god-blooded father before he died. Contains the features of Workshop and Fortress.

Gemstone of the White Jade Tree: This blue-violet cabochon glows with a pale inner light. This stone hardens the bearer’s skin; any damage the character suffers after soak is cut in half (rounding all fractions upward). This same hardness reduces the possessor’s movement speed by half, rounding all fractions down. This penalty applies to all forms of movement, but can be cancelled by removing the stone from its setting. Doing this also instantly cancels the stone’s beneficial effects.


Combat

Dodge DV: 6
Dodge MDV: 4
Soak: B:24 L:18 A:12
Hardness: B:8 L:8 A:8

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Silver Bite (Speed 5, Accuracy 9, Damage 32L)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

14