Age of Sigmar/Tactics/Warscrolls Compendium/The Empire
The Empire Tactica for the Age of Sigmar rule-set, so you can follow your god into the next world!
The Empire Warscrolls
Forenote: The following section will be arranged with similar units and formations being grouped together for easier reading.
This is by no means a complete guide. Also due to the relatively recent release of Age of Sigmar, most of this is based on theory. Take everything with a grain of salt.
Named Characters
- Karl Franz on Deathclaw
- Kurt Helborg: Makes enemy units that fail battleshock tests lose an extra guy. Also, all Free Peoples units within 15" of Kurt re-roll charge distances. In the utterly hilarious/stupid (take your pick) tradition of AoS, Kurt Helborg is the 1 named character in the Army to have real life affect the game. If you have a bigger and better moustache than your opponent, you re-roll failed hits with his Runefang.
- Balthazar Gelt, The Supreme Patriarch
- Valten
- Marius Leitdorf
- Ludwig Schwarzhelm
- Markus Wulfhart: With Monster Hunter (+1 to hit against Monsters), D6 damage against Monsters, and can make a unit of Archers Wulhart's Hunters, giving them a permanent +1 to hit.
- Volkmar the Grim
- Luthor Huss, Prohpet of Sigmar
Free People units
- Empire General
- General of the Empire on Imperial Griffin
- Grand Master
- Demigryph Knights
- Empire Knights
- Reiksguard Knights
- Crossbowmen
- Handgunners
- Spearmen
- Archers
- Greatswords
- Pistoliers
- Outriders
- State Troops
- Free Company Militia
- Master Engineer
- Master Engineer on Mechanical Steed
- The War Altar of Sigmar
- Warrior Priest
- Witch Hunter
- Flagellant Warband
- Celestial Hurricanum
- Empire Battle Wizard
- Amber Battle Wizard on Imperial Griffon
- Luminark of Hysh
Warmachines
- Empire Cannon: If 3 Crewmen are within 1" of the Cannon, this thing fires 2 shots that do D6 wounds. If you're incredibly lucky, you just dealt 12 wounds.
- Empire Mortar
- Helblaster Volleygun: You decide whether you load 1 deck, 2 decks, or 3 decks. For each deck you decide to load, you roll a D6 to determine how many shots you get. However, any doubles rolled means the Volleygun jams and cannot fire that turn. A Human Engineer within 1" can allow you to re-roll ALL of the dice.
- Helstorm Rocket Blaster
- Empire Steam Tank
Formations
- State Troop Detachment: 1 Empire General (Can be mounted on Griffon), 3 Units of State Troops (Hand Gunners, Crossbowmen, Archers) in any combination, and 1 unit of either Greatswords, Pistoliers, or Outriders. A unit within 6" of another State Troop Detachment unit adds +1 to hit, and have +1 Bravery when within 10" of the General. And if a 1 is rolled for a bravery test, no models flee. And if a unit contains a bannermen, then your unit is unbreakable.
- Brotherhood of Knights: 4 units of Empire Knights or Demigryph Knights in any combination. All models in formation get +1 attack when charging, and have +1 bravery.
External Links
Rules are here [1]