Character:Mythsaron
Basics
- Campaign: TBA
- Name: Mythsaron Dreaming Mantle
- Concept: Dream Ninja
- Caste/Aspect: Chosen of Endings
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima: The environment around Mythsaron Dreaming Mantle appears to ripple and contort, moreso when he moves or takes actions. Streaks of violet permeate the rippling environment, whirling and 'mixing into' it before seeping away and reappearing erratically.
- Experience: /
(Write experience points as "unspent / total", plx.)
Background
Appearance
(What other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●●● Perception ●● Dexterity ●●● Manipulation ●● Intelligence ●●●● Stamina ●● Appearance ●●●●● Wits ●●●
Abilities
Resistance x Craft x Archery x Investigation ●●● Awareness ●●● Ride x Dodge ●●● Athletics x Larceny x Bureaucracy ●●● Sail x Linguistics ●●● Melee x Lore ●●● Integrity ●●●●● Survival x Performance ●●●●● Presence x Occult x Martial Arts ●●●●● Thrown x Socialize ●●● War ●●●●● Stealth x Medicine ●●●
Languages: Realm, High Holy Speech, Seatongue, Skytongue
Specialties
Backgrounds
Cult: ● (confers +1 temporary Willpower when awakening) Backing (Bureau of Destiny): ●●● Salary: ●●●● Sifu: ●●● Celestial Manse: ●●● Artifact (Starmetal Kata Bracers): ●●●● Artifact (Dreamcatcher): ●
Charms
- (Excellency) THIRD ABILITY EXCELLENCY - ESSENCE RESURGENT (Ability 1, Essence 1, Core p185): 3m, Reflexive (Step 4 for attacker, Step 6 for defender), Combo-OK, Instant
After making a roll based on the relevant Ability, this charm allows Mythsaron to roll again and use the new result if preferred. It can also be used to enhance static values derived from the relevant Ability, increasing Mythsaron's effective (Attribute + Ability) rating for one task by the Ability rating. Usable with Performance, Martial Arts, and War.
- (Excellency) FATEFUL ABILITY EXCELLENCY - ESSENCE AUSPICIOUS (Ability 4, Essence 3, Sids p127): 1m+, Reflexive (Step 1 for attacker, step 2 for defender), Instant
The target number of a dice roll using the chosen Ability is reduced by one for every mote spent, down to no lower than 4. Mythsaron can spend one Willpower and enough to reduce the target number to 3 to grant an "auspicious success" instead, forgoing the actual roll and transforming every die in the dice pool into an automatic success. You can purchase the auspicious success in Step 2 as a defense can double Mythsaron's Defense Value against an attack. Usable only with War.
- (War) AUSPICIOUS RECRUITMENT DRIVE (War 1, Essence 2, Sids p158): 5m, Simple (dramatic action), War, Instant
This charm halves the time it takes for Mythsaron to increase a unit's Magnitude by one dot through recruitment or healing.
- (War) PREDESTINED TRIUMPH PRACTICE (War 4, Essence 2, Sids p160): 8m 1wp, Simple, Virtue (Valor), War, One battle
This charm increases a unit's Morale by Mythsaron's Essence while opposing forces suffer a one-die penalty to their attacks and Defense Values, so long as Mythsaron commands the unit. If he advises an army's commander instead, he must succeeded at a (Charisma + War) roll at Difficulty 1, 3, or 5 depending if the leader cooperates, doubts him, or flatly refuses his advice respectively.
- (War) ESSENCE-DRAINING BATTLE PATTERN (War 5, Essence 3, Sids p161): 8m, Simple, Virtue (Compassion), War, Until battle's end.
For this charm to work, the Sidereal must first have activated Predestined Triumph Practice, above. He then urges his forces into a combat pattern, rolls (Intelligence + War), and if successful penalize his foes' Charms and Sorcery mote cost by an amount equal to the successes (capping at his Essence) times the amount of special characters including himself enacting this battle pattern. All those special characters also receive an extra mote of Essence per action enacting this battle pattern. The penalty cannot more than double a Charm or spell cost, and only one of these charms can benefit an individual army in a given battle.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Martial Arts
Mythsaron Dreaming Mantle is developing the Quicksilver Hand of Dreams Style, a Sidereal Martial art inspired by his adventures into the Wyld. The style allows him to manipulate, control, and tangibly hold his dreams and the dreams of others with his very hands. The style as he practices and develops it requires that he learn to reimagine and alter the reality of Creation, and to perform the style requires him to be unarmed and unarmored.
Mythsaron also practices Throne Shadow Style from the Bulb of the Perfected Lotus, a style he can perform unarmed or while wielding cestus, fighting gauntlets, khatars, pankator's cestus, tiger claws, and other such brawling aides; as well as improved weapons. The style is compatible with any armor, though Mythsaron prefers being unarmored and unarmed when practicing martial arts since his more advanced techniques require it.
The use of Quicksilver Hand of Dreams Style charms can make knowledge of Mythsaron as forgettable as a dream, so each individual use of the charms have a chance of making someone forget him in the world, and impose external penalties on Investigation checks to uncover what transpired during the scene of Charm use.
Throne Shadow Style
LOTUS EYE TACTICS (Martial Arts 3, Essence 2, SoE p138): 1m or 3m; Reflexive, Combo-OK, Indefinite
For 1m, it becomes Obvious to Mythsaron when an individual has an equal or higher Martial Arts rating to him, unless that individual is supernaturally disguised. For 3m, Mythsaron instead knows of all of their combat Abilities ranked equal or higher than his Martial Arts rating. Not acquired yet.
- LION MOUSE STRATAGEM (Martial Arts 3, Essence 2, SoE p138): 3m; Reflexive, Combo-OK, Illusion, Indefinite
Mythsaron cloaks himself in an unassuming air, imposing a -3 external penalty on all attempts to gauge the nature of his capability. He becomes difficult to interpret as a serious threat, and all attempts to re-establish surprise by him enjoy a (Essence) dice bonus. This unnatural mental influence costs two Willpower to resist for one scene.
- SHADOWED HAND DEMONSTRATION (Martial Arts 3, Essence 2, SoE p138) 1m; Simple (one dramatic action), Combo-OK, Indefinite
Mythsaron puts on an impressive, enlightening display of martial demonstrations and profound advice, which grants the beneficiaries of the instruction one bonus dot of Martial Arts and adds Mythsaron's Martial Arts rating to their Dodge MDV so long as he commits his Essence to the charm. He may sustain this commitment to up to (Essence x 2) beneficiaries at once. If any of them are attacked, Mythsaron is instantly aware no matter the distance between them. Beneficiaries of this charm are known as shadow fingers.
Quicksilver Hand of Dreams Style
- THE QUICKSILVER STAIRCASE (Martial Arts 2, Essence 2, SotM p139): Enlightening, Permanent
Mythsaron is a lucid dreamer who can flawlessly remember all of his dreams, and trains within those dreams to master this style. He can perceive that objects are made of glamour and gossamer, and can handle raw dream-stuff as if they were physical objects (though he cannot hand them to others unless he contains them in a dreamcatcher.) He also treats Wyld zones as one step closer to Creation for purposes of determining physical and mental warp of the Wyld.
- PEACEFUL REPOSE TOUCH (Martial Arts 4, Essence 3, SotM p140): 2m or 4m; Supplemental, Combo-OK, Compulsion, Touch, Instant
Mythsaron can attempt a normal Martial Arts attack which needs only hit (even if it deals no damage.) If Mythsaron's (Martial Arts + Essence) surpasses the target's Dodge MDV, the magic takes effect. This charm has three levels of potency.
Waking Level (2 motes): The target can be stunned through their next action, or put to normal sleep if they're unresisting. This level also infallibly awakens a sleeper even if they were put to sleep by this or other charms or spells.
Dreaming Level (4 motes): The target is forced to sleep deeply for 24 hours, though they can temporarily resist the compulsion by spending one Willpower per action to delay it. The target can still be awakened by significant shocks such as slapping or dunking them in water. Alternatively, the target can be made unable to sleep naturally for as many days as the attacker's successes.
- FERVENT NIGHT PHANTASM (Martial Arts 4, Essence 3, SotM p140): 2m or 4m; Supplemental, Combo-OK, Illusion, Touch, Instant
As with Peaceful Repose Touch, Mythsaron can attempt a martial arts attack that regardless of harm, affects a foe magically if his (Martial Arts + Essence) surpasses their Dodge MDV. This charm has three levels of potency.
Waking Level (2 motes): The target has a dream implanted in their consciousness that has no physical or metaphysical effect, but is vividly remembered upon waking so it can be used as a medium to attempt a social attack upon the target using whatever Abilities Mythsaron possesses.
Dreaming Level (4 motes): Mythsaron forces the victim to dream while awake. The induced hallucination introduces one new entity into the target's perception, such as an object or a person. It can alternatively be used to replace or mask real entities, such as making a home appeal differently to their senses or make a pit look like solid ground, or even make one person appear as another (though their words aren't altered by this illusion.) The dream image lasts the rest of the scene, and the target can resist the waking dream for one action by spending a Willpower point. Implanting new hallucinations cancels out old ones.
Essence
Essence: ●●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)
Manses and Hearthstones
(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
Combat
Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
Advancement
(It's helpful if you write down how you spent your BP and XP.)
Shopping list
(It's also helpful (but optional) if you write out charms you intend to buy.)