Character:Mythsaron
Basics
- Campaign: Jer's Betrayal of the Light
- Name: Mythsaron Dreaming Mantle
- Concept: Dream Ninja
- Caste/Aspect: Chosen of Endings
- Motivation: To replace the Solar Deliberative with a Celestial Deliberative, ending the Solar's sole governance of Creation
- Positive intimacies:
- Negative intimacies:
- Anima: The environment around Mythsaron Dreaming Mantle appears to ripple and contort, moreso when he moves or takes actions. Streaks of violet permeate the rippling environment, whirling and 'mixing into' it before seeping away and reappearing erratically.
- Experience: 117/312 XP (30 to charms/combos, 30 to abil/spec, 28 to attri/virtue, and 13 to Essence/willpower. 16 of the XP is freely spent.)
Background
Appearance
Attributes
Strength ●●● Charisma ●●●●● Perception ●● Dexterity ●●●●● Manipulation ●● Intelligence ●●●● Stamina ●● Appearance ●●●●● Wits ●●●●
Abilities
Resistance x Craft x Archery x Investigation ●●● Awareness ●●●●● Ride x Dodge ●●●●● Athletics x Larceny x Bureaucracy ●●●●● Sail x Linguistics ●●●●● Melee x Lore ●●● Integrity ●●●●● Survival x Performance ●●●●● Presence x Occult x Martial Arts ●●●●●● (Shadow Finger of Audrey) Thrown x Socialize ●●● War ●●●●● Stealth x Medicine ●●●●●
Languages: Realm, High Holy Speech, Seatongue, Skytongue
Specialties
Martial Arts (Unarmored): ●●● War (Tactical Formations): ●●● Performance (Astrology): ●●● Dodge (In poor visibility): ●●●
Backgrounds
Cult: ● (confers +1 temporary Willpower when awakening) Backing (Bureau of Destiny): ●●● Salary: ●●●● Sifu: ●●● Celestial Manse: ●●● Artifact (Starmetal Kata Bracers): ●●●● Artifact (Dreamcatcher): ●
Charms
- (Excellency) THIRD ABILITY EXCELLENCY - ESSENCE RESURGENT (Ability 1, Essence 1, Core p185): 3m, Reflexive (Step 4 for attacker, Step 6 for defender), Combo-OK, Instant
After making a roll based on the relevant Ability, this charm allows Mythsaron to roll again and use the new result if preferred. It can also be used to enhance static values derived from the relevant Ability, increasing Mythsaron's effective (Attribute + Ability) rating for one task by the Ability rating. Usable with Performance, Martial Arts, and War.
- (Excellency) FATEFUL ABILITY EXCELLENCY - ESSENCE AUSPICIOUS (Ability 4, Essence 3, Sids p127): 1m+, Reflexive (Step 1 for attacker, step 2 for defender), Instant
The target number of a dice roll using the chosen Ability is reduced by one for every mote spent, down to no lower than 4. Mythsaron can spend one Willpower and enough to reduce the target number to 3 to grant an "auspicious success" instead, forgoing the actual roll and transforming every die in the dice pool into an automatic success. To purchase the auspicious success in Step 2 as a defense can double Mythsaron's Defense Value against an attack. Usable with Martial Arts and War.
- (Dodge) ABSENCE (Dodge 2, Essence 2, Sids p143): 2m, Reflexive (Step 2), Combo-OK, Instant
Mythsaron's Dodge DV ignores all penalties when resolving the attack this charm responds to.
- (Dodge) DUCK FATE (Dodge 3, Essence 2, Sids p143): 10m, Reflexive (Step 2), Combo-Basic, Instant
Mythsaron rolls (Dexterity + Dodge) against a difficulty equal to the Essence of the foe causing imminent danger (with environmental dangers of difficulty 1.) Success causes Mythsaron to avoid that harmful effect, even if it's unexpected, an area-of-effect, a nonphysical attack, or even a continuous effect with a duration longer than instant (which needs only be avoided once.) Very large area of effect spells that Mythsaron couldn't be capable of avoiding due to physical limitations foil this charm. This charm is used before his opponent's attack roll or as soon as he is aware of the effect.
- (Dodge) AVOIDANCE KATA (Dodge 3, Essence 3, Sids p143): 2m, Reflexive, Illusion, Instant
If used within two actions of a Join Battle or Join Debate roll, Mythsaron simply vanishes from this location and appears somewhere else where he could have been instead, out of his control but based on plausible alternatives if he'd taken an alternate course minutes before. An Illusion effect blurs the memories of witnesses so it seems as though he'd always been in the alternate location, though wounds still remain and other affected objects/people remain affected so. Two Willpower can be spent to overcome the Illusion, otherwise the confused parties fabricate some false scenario to explain the lapse.
- (Dodge) TROUBLE-REDUCTION STRATEGY (Dodge 4, Essence 2, Sids p144): 5m, Simple, Virtue (Compassion), One scene
Mythsaron can use his Dodge charms on any consenting individuals provided their combined Essence scores don't exceed his own. Simple and Reflexive charms use his Dodge DV on the character's action but Supplementals enhance their action. Using a Dodge charm on the target's behalf counts as Mythsaron using it for that action, so he must pay any costs associated. He can use it on charms out of Combos on the target, still using the other charms of the Combo on himself.
- (War) AUSPICIOUS RECRUITMENT DRIVE (War 1, Essence 2, Sids p158): 5m, Simple (dramatic action), War, Instant
This charm halves the time it takes for Mythsaron to increase a unit's Magnitude by one dot through recruitment or healing.
- (War) PREDESTINED TRIUMPH PRACTICE (War 4, Essence 2, Sids p160): 8m 1wp, Simple, Virtue (Valor), War, One battle
This charm increases a unit's Morale by Mythsaron's Essence while opposing forces suffer a one-die penalty to their attacks and Defense Values, so long as Mythsaron commands the unit. If he advises an army's commander instead, he must succeeded at a (Charisma + War) roll at Difficulty 1, 3, or 5 depending if the leader cooperates, doubts him, or flatly refuses his advice respectively.
- (War) ESSENCE-DRAINING BATTLE PATTERN (War 5, Essence 3, Sids p161): 8m, Simple, Virtue (Compassion), War, Until battle's end.
For this charm to work, the Sidereal must first have activated Predestined Triumph Practice, above. He then urges his forces into a combat pattern, rolls (Intelligence + War), and if successful penalize his foes' Charms and Sorcery mote cost by an amount equal to the successes (capping at his Essence) times the amount of special characters including himself enacting this battle pattern. All those special characters also receive an extra mote of Essence per action enacting this battle pattern. The penalty cannot more than double a Charm or spell cost, and only one of these charms can benefit an individual army in a given battle.
Combos
Ravaging Eternal Sleeper Strike 2, 4, or 6m, 1wp
- Peaceful Repose Touch (Supplemental) 2, 4, or 6m
- Fateful Ability Excellency - Martial Arts (Reflexive) 1m+, 0-1wp
- Avoidance Kata (Reflexive) 2m
- Strike a foe and condemn them to eternal sleep or wakefulness, with all dice as automatic successes. The total will likely come out to 10m, 2wp. Avoidance Kata thrown in for a safety net PD, though it is useful for a quick retreat if he wants his foe to be unsure as to why they cannot sleep, or his peers as to why they will not wake. Best used entailing Rain of Unseen Threads on a foe who is clinched.
Martial Arts
Mythsaron Dreaming Mantle is developing the Quicksilver Hand of Dreams Style, a Sidereal Martial art inspired by his adventures into the Wyld. The style allows him to manipulate, control, and tangibly hold his dreams and the dreams of others with his very hands. The style as he practices and develops it requires that he learn to reimagine and alter the reality of Creation, and to perform the style requires him to be unarmed and unarmored.
Mythsaron also practices Throne Shadow Style from the Bulb of the Perfected Lotus, a style he can perform unarmed or while wielding cestus, fighting gauntlets, khatars, pankator's cestus, tiger claws, and other such brawling aides; as well as improved weapons. The style is compatible with any armor, though Mythsaron prefers being unarmored and unarmed when practicing martial arts since his more advanced techniques require it.
The use of Quicksilver Hand of Dreams Style charms can make knowledge of Mythsaron as forgettable as a dream, so each individual use of the charms have a chance of making someone forget him in the world, and impose external penalties on Investigation checks to uncover what transpired during the scene of Charm use.
Mythsaron is also delving into Prismatic Arrangement of Creation and Charcoal March of the Spiders styles, interested in branch out but altogether centering around the ultimate goal of manipulating the dreamscape of Creation.
Throne Shadow Style
- LOTUS EYE TACTICS (Martial Arts 3, Essence 2, SoE p138): 1m or 3m; Reflexive, Combo-OK, Indefinite
For 1m, it becomes Obvious to Mythsaron when an individual has an equal or higher Martial Arts rating to him, unless that individual is supernaturally disguised. For 3m, Mythsaron instead knows of all of their combat Abilities ranked equal or higher than his Martial Arts rating.
- LION MOUSE STRATAGEM (Martial Arts 3, Essence 2, SoE p138): 3m; Reflexive, Combo-OK, Illusion, Indefinite
Mythsaron cloaks himself in an unassuming air, imposing a -3 external penalty on all attempts to gauge the nature of his capability. He becomes difficult to interpret as a serious threat, and all attempts to re-establish surprise by him enjoy a (Essence) dice bonus. This unnatural mental influence costs two Willpower to resist for one scene.
- SHADOWED HAND DEMONSTRATION (Martial Arts 3, Essence 2, SoE p138) 1m; Simple (one dramatic action), Combo-OK, Indefinite
Mythsaron puts on an impressive, enlightening display of martial demonstrations and profound advice, which grants the beneficiaries of the instruction one bonus dot of Martial Arts and adds Mythsaron's Martial Arts rating to their Dodge MDV so long as he commits his Essence to the charm. He may sustain this commitment to up to (Essence x 2) beneficiaries at once. If any of them are attacked, Mythsaron is instantly aware no matter the distance between them. Beneficiaries of this charm are known as shadow fingers.
- THRONE SHADOW FORM (Martial Arts 4, Essence 2, SoE p138): 5m; Simple, Form-type, One scene
Mythsaron's shadow fingers within (Dexterity x 3) yards are considered to be protecting him with a Defend Other action at all times. He can launch coordinated attacks with them, substituting Martial Arts for War, and these attempts are made at difficulty 1. Mythsaron and his fingers can strike immaterial targets when this form is active.
- CLEAR EYES DEFENSE (Martial Arts 5, Essence 2, SoE p140): 4m 1wp, Reflexive, Combo-OK, Counterattack, One scene
When this charm is activated, Mythsaron is able to make an unarmed Martial Arts counterattack on step nine of any attempt to impose Unnatural Mental Influence upon him against said attacker. If the influence is ongoing, it triggers the first time he's exposed to it after activating this charm. If the attack successfully strikes the target, the Unnatural Mental Influence which triggered it is negated.
- SHADOW LOST IN THE COURT (Martial Arts 4, Essence 2, SoE p139): 3m 1wp, Supplemental, Combo-OK, Instant
Mythsaron imposes a -2 external penalty on attempts to spot him in a crowd when he's attempting to establish surprise, and can use two of his shadow fingers to automatically qualify as being in a crowd.
- PNEUMA-SEALING STRIKE (Martial Arts 5, Essence 3, SoE p139): 4m, Reflexive (Step 1), Combo-Ok, Crippling, Obvious, Instant
With an unarmed attack using this charm, Mythsaron can cause a foe to asphyxiate if the attack is successful. The victim may make a reflexive (Strength + Athletics) roll every thirty seconds at difficulty equal to Mythsaron's Essence rating to break free, but otherwise they suffer -2 internal penalty while suffocating. This charm can be reused on them with a strike to restore their breath. Mythsaron can alternatively steal the foe's break and try to strangle them with it as if it was a dire-chain assisted grapple attempt, though if the target regains their breath the weapon vanishes from Mythsaron's grasp.
Quicksilver Hand of Dreams Style
- THE QUICKSILVER STAIRCASE (Martial Arts 2, Essence 2, SotM p139): Enlightening, Permanent
Mythsaron is a lucid dreamer who can flawlessly remember all of his dreams, and trains within those dreams to master this style. He can perceive that objects are made of glamour and gossamer, and can handle raw dream-stuff as if they were physical objects (though he cannot hand them to others unless he contains them in a dreamcatcher.) He also treats Wyld zones as one step closer to Creation for purposes of determining physical and mental warp of the Wyld.
- PEACEFUL REPOSE TOUCH (Martial Arts 5, Essence 4, SotM p140): 2m, 4m, or 6m; Supplemental, Combo-OK, Compulsion, Touch, Instant
Mythsaron can attempt a normal Martial Arts attack which needs only hit (even if it deals no damage.) If Mythsaron's (Martial Arts + Essence) roll successes surpasses the target's Dodge MDV, the magic takes effect. This charm has three levels of potency.
Waking Level (2 motes): The target can be stunned through their next action, or put to normal sleep if they're unresisting. This level also infallibly awakens a sleeper even if they were put to sleep by this or other charms or spells.
Dreaming Level (4 motes): The target is forced to sleep deeply for 24 hours, though they can temporarily resist the compulsion by spending one Willpower per action to delay it. The target can still be awakened by significant shocks such as slapping or dunking them in water. Alternatively, the target can be made unable to sleep naturally for as many days as the attacker's successes.
Gossamer Level (6 motes): The target is put to sleep and cannot wake up unless an Intimacy helps them do it, or until an (optionally) designated condition is met as per Mythsaron's choice. They do not need to eat, breath, drink, or excrete, though appear to breath slowly and shallowly. Alternatively, the target loses the ability to sleep, and will go mad after an amount of days equal to their willpower unless the curse is broken and they sleep.
- FERVENT NIGHT PHANTASM (Martial Arts 5, Essence 4, SotM p140): 2m, 4m, or 6m; Supplemental, Combo-OK, Illusion, Touch, Instant
As with Peaceful Repose Touch, Mythsaron can attempt a martial arts attack that regardless of harm, affects a foe magically if his (Martial Arts + Essence) roll successes surpasses their Dodge MDV. This charm has three levels of potency.
Waking Level (2 motes): The target has a dream implanted in their consciousness that has no physical or metaphysical effect, but is vividly remembered upon waking so it can be used as a medium to attempt a social attack upon the target using whatever Abilities Mythsaron possesses.
Dreaming Level (4 motes): Mythsaron forces the victim to dream while awake. The induced hallucination introduces one new entity into the target's perception, such as an object or a person. It can alternatively be used to replace or mask real entities, such as making a home appeal differently to their senses or make a pit look like solid ground, or even make one person appear as another (though their words aren't altered by this illusion.) The dream image lasts the rest of the scene, and the target can resist the waking dream for one action by spending a Willpower point. Implanting new hallucinations cancels out old ones.
Gossamer Level (6 motes): Mythsaron seizes total control of the victim's consciousness, fabricating a dream world around them at will as long as he wishes (or until he himself goes to sleep and relinquishes control.)
- DREAM RAVAGER HAND (Martial Arts 5, Essence 4, SotM p140): 2m, 4m, or 6m; Supplemental, Combo-OK, Illusion, Touch, Instant
As with Peaceful Repose Touch, Mythsaron can attempt a martial arts attack that regardless of harm, affects a foe magically if his (Martial Arts + Essence) roll successes surpasses their Dodge MDV. This charm has three levels of potency.
Waking Level (2 motes): The target has a dream implanted in their consciousness that has no physical or metaphysical effect, but is vividly remembered upon waking so it can be used as a medium to attempt a social attack upon the target using whatever Abilities Mythsaron possesses.
Dreaming Level (4 motes): Mythsaron forces the victim to dream while awake. The induced hallucination introduces one new entity into the target's perception, such as an object or a person. It can alternatively be used to replace or mask real entities, such as making a home appeal differently to their senses or make a pit look like solid ground, or even make one person appear as another (though their words aren't altered by this illusion.) The dream image lasts the rest of the scene, and the target can resist the waking dream for one action by spending a Willpower point. Implanting new hallucinations cancels out old ones.
Gossamer Level (6 motes): Mythsaron seizes the victim's ability to dream for as long as he wishes without need to dream, and they will go mad after an amount of days equal to their Willpower and cannot regain temporarily Willpower without being able to dream. They can be granted dreams through Peaceful Repose Touch or purchase them from the Fair Folk, though are immune to ravaging and beguiling by the Fair Folk without them otherwise (for what it's worth.)
EPHEMERAL PRESENCE TECHNIQUE (Martial Arts 5, Essence 4, SotM p141): 10m; Simple, Combo-OK, One scene
Mythsaron when using this charm becomes like a dream, difficult to detect. In perfect visibility, he adds two to his Dodge DV and may raise his Dexterity by one when calculating movement rates. In poor visibility or in a Bordermarch, the bonus to his Dodge DV equals his Essence as it does for his effective Dexterity when calculating movement rates. He may roll to reestablish surprise as if he had cover at will, and foes suffer double the applying visibility penalties when trying to detect him on that action. Mythsaron himself ignores it perception penalties due to lighting or environment. While in a Middlemarch or in a condition of no visibility, all dice pools to detect him become zero before the use of Charms or stunts and even if they get one, those visibility penalties are doubled. They'd simply swear he was not there, but if they do miraculously find him, their attack pool likewise drops to zero while he still adds his Essence to his Dodge DV. Mythsaron, on the other hand, ignores all environmental penalties to any of his actions and adds his Essence to any Perception pool as automatic successes. Not yet acquired.
Prismatic Arrangement of Creation Style
- Nothing yet but it's coming.
Charcoal March of Spiders Style
- RAIN OF UNSEEN THREADS (Martial Arts 5, Essence 4, SotM p121): 8m; Extra Action, Obvious, Instant
Mythsaron extrudes a number of fine threads of Essence equal to his permanent Essence. He can control them, their actions counting as unarmed Martial Arts attacks made by him to targets within (Essence x 10) yards. They can manipulate unattended weapons or objects and attack with them as if they were unarmed Martial Arts attacks, or parry with them using his standard Parry DV ignoring any bonuses or penalties associated with the weapon. He can use them to pierce opponent's skin dealing lethal damage. He can use them to disarm, sweep, or grapple opponents using his full (Dexterity + Martial Arts) pool with none of the standard disarm penalties. And all the while, he can take a physical action in the same tick without splitting his dice pool as win a flurry, and he can maintain a hold against a single opponent with full (Strength + Martial Arts) pool without splitting or losing his action, so long as he invokes this charm on his subsequent actions. The threads only hold single limbs however, so the victim can use unrestricted limbs with stunts. The threads are difficult to see, requiring a difficulty 4 (Perception + [Awareness or Martial Arts]) roll to be detected. Otherwise, their attacks are unexpected except for ones with a visible weapon.
- NEST OF LIVING STRANDS (Martial Arts 5, Essence 4, SotM p121): 15m 1wp; Simple (DV -2), Crippling, Obvious, One scene
Hundreds of fine, transparent filaments of Essence launch from Mythsaron's hands, weaving and tangling the surroundings and snaring opponents within (Essence x 10) yards, frustrating their every effort. On each action, Mythsaron rolls (Dexterty + Martial Arts) and imposes an external penalty equal to half of his successes on foes within the area of effect or which enter it before his next action. The penalty is cumulative each round and fades at a rate of one per action that the victim spends outside the area of effect becoming untangled. The penalty applies to the victim's physical-action dice pools and Defense Values, as well as their effective Dexterity for determining their natural movement rate in yards. The threads move with Mythsaron, binding new opponents though avoiding those who he chooses, and if he holds still long enough the threads will thicken and harden, becoming more visible and eventually after five minutes forming a barrier as impassable as stone for those who aren't offered passage. With a stunt, threads could be congealed to make bridges, fortresses, shelter, and so on.
Essence
Essence: ●●●●
Regeneration: 6/hr, 10/hr relaxed, 14/hr sleeping
Personal Essence Pool: 12/12
Peripheral Essence Pool: 30/33
Committed Essence: 3 (Shadowed Hand Demonstration for Audrey, Jade Fish, and Five-Pronged Eye)
Willpower
Willpower: ●●●●●●
Temporary: 6/6
Virtues
Virtues:
Compassion ●●● Conviction ●●● Temperance ● Valor ●●
Virtue Flaw: Flawed Fate of Endings (Compassion)
Limit: □□□□□□□□□□
Limit Break Condition: Affecting fate against his primary virtue, especially when in the presence of many other Sidereals.
Astrology
The Musician: ●● The Corpse: ●● The Haywain: ●●●
Inventory
- Perfect Kata Bracers - 8 mote attunement, wrought of Starmetal. When a form-type charm is activated, Mythsaron's unarmed attacks and form-related weapons gain his Essence as a bonus to their Accuracy, Damage, and Defense, and he may inflict lethal or bashing damage at will as well as parry lethal attacks unarmed.
- Dreamcatcher - Framed in Starmetal and woven of fine thread, dreams can be stored in this mystical device.
Manses and Hearthstones
Precision of Form Gemstone (More to come.)
Combat
Dodge DV: 9
Dodge MDV: 7 (+6 for being Audrey's Shadow Finger)
Soak: 0A/1L/2B
Pierced: 0A/1L/2B (Add half from armor and full from stamina.)
Attacks
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
Advancement
2bp for kata bracer background
2bp more for Salary dot
1bp for a dreamcatcher
4bp for manipulation dot
6bp pts of ability (2 ma, 2 dodge, 2 perform, 2 war)
1bp for 2 dot specialty
120xp - 4 dodge charms, 8 martial arts charms
12xp - Combo: Ravaging Eternal Sleeper Strike
56xp - ●● to Dexterity, ●● to Strength and Wits
60xp - ●● to Dodge, Awareness, Bureaucracy, Medicine, and Linguistics
30xp - ● to Specialty: Martial Arts, ●●● to Specialty: War, Performance, Dodge
27xp - Essence to ●●●
Shopping list
Style charms, dodge charms, socialize/bureaucracy charms, etc.