Crimson Teeth

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This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.


Crimson Teeth
Battle Cry "THE PACK IS UPON YOU."
Number XIX
Founding First Founding
Primarch Camaxtli
Homeworld Chalchihuitl, Charadon Sector, Ultima Segmentum
Strength 180,000
Specialty Ambush, Rapid Assault, terror tactics
Allegiance Pre-Scouring:Chaos Undivided, Post-Scouring Heru, Lord of the Tides
Colours Colors (pre-Camaxtli's death): Dependent on terrain/variety of Primary colors differentiated based on rank. Colors (post-Camaxtli's death): Dependent on terrain/quartered red and black with a light-white/blue helm. Prominent members covered in red and white carvings across armor.

The Crimson Teeth is a tightly organized close assault legion which relies on pre-battle intel, ambush, terror tactics, numerical advantages and aerial superiority to seize victory. They are an undeniably effective, if incredibly bloody, fighting force who excel against small, elite armies and disorganized mobs of troops. Their maneuverability, cohesion and superior numbers giving them the tactical advantage over better equipped and stronger foes. This doctrine further encouraged by a legion culture which revolves around trophy hunting, Oaths, sacrifice, and vengeance.

In the wake of the heresy, the legion would become infamous for its merciless assaults and terror tactics, particularly their fascination with ritual sacrifice and cannibalism. Where once the legion was known as Imperial Defenders and executors of the Emperor's Judgement against non-compliant peoples, they are now steeped in the grotesque mysteries of chaos periodically surging forth from the Eye to lay Imperial holdings to ruin. In the 41st millennium they are a by-word for the terror and bloodiness that typifies the Lost and the Damned.

History

The Unification Wars

During the Unification Wars the XIX were bloody minded linesmen tasked with being the spear point and enveloping their foes. As a result the Teeth became accustomed to high-risk deployments and objectives, their strategies and tactics evolving to accommodate. They became incredibly proficient as large tightly knit groups of close quarters specialists reliant on synchronized communication and cooperation enabling them to engage and eliminate more developed or numerous foes. Holding the line against armies of xenos and mutants, surrounding and eliminating enemy forces, or overwhelming them through a concert of blades.The Crimson Teeth were always stuck in where the fighting was thickest.

The following contains a series of the legions more colorful engagements as it would be impossible to record the full extent of their military actions on Terra in detail.

Siege of Mount Yerushabim

The high success at the earliest stages of the invasion on Mount Yerushabim are non-indicative of the later conflict within the Yerushabic tunnels as the narrow paths limited them largely to frontal assaults. Even with the Stone Men's support, the Crimson Teeth were totally unsuited to tunnel combat. They were pulled back alongside their cousins following Hektor's order to seal the Yerushabim tunnels. In later years the Yerushabim would become a byword for terrible undertakings or a dangerous foe amongst the legion culture, eventually abbreviated to Yerush. (Pronounced Ir-roosh.)


The Fall of Orioc

The city of Orioc was the last non-compliant state to face the XIX in the arctic. The ancient city-state was a mountain bound fortress located in the icebound south. Virtually impregnable within their frozen abode, the people of Orioc had weathered the nightmare of Old Night and been engendered with a powerful fanaticism making them immune to polite Imperial diplomacy. Thus the Emperor decreed that the XIX would force their compliance, or death.

Captain Olakohl ignored all pretext of diplomacy and initiated an orbital barrage in the surrounding mountain range, within moments a massive avalanche of stone and ice crashed into the perimeter's of the city. Though their walls and energy shields were sufficient in protecting against the worst of the debris the city became enveloped in a massive cloud of snow. Soon Imperial aircraft cut through the smoke, dropping squads of assault marines on the city below.

In the maelstrom the XIX sowed confusion, destroying Cannons along the walls, disabling their shields, and breaking down the gates. Then, just as quickly, they left. Seemingly disappearing into the mountain side. For a brief moment the Orioc populace waited, terrified and hidden.

Then the fire came.

Using a combination of whirlwinds and Fire Raptors by the advisement of the (Sons of Fire Numeral designation) the XIX immolated the city. Starting from it's center point and slowly expanding towards the walls, the XIX forced the populace to flee their homes in order to escape the firestorm. As they ran through the broken gates they passed the piled corpses of their defenders. Piked, disemboweled, and decapitated, along the entrances and trailing out beyond the walls. As they fled into the world beyond they were beset by the XIX, blood soaked behemoths whose voxes keened as they flew. The population was slowly hunted down, toyed with, and systematically slaughtered. Their bodies lining the outskirts of the city in long rings of severed limbs and flesh to freeze in the polar climate.

By Imperial Decree, the city would remain untouched as a warning for others who opposed the Emperor's will.

The Sud Merica Liberation Campaign

Operating in conjunction with the XVI the XIX systematically conquer Sud Merica's Warrior States. At the end of the conflict they erect a statue of the Emperor to commemorate their victory.

Orbital Station Vesta

Orbital station Vesta was the first of many satellites the XIX would encounter as the spread across the Jovian Sub-system. The powerful relay station was now a derelict, only notable due to the disappearance of several salvage teams and their astartes escorts. Legion Breacher squads would discover a powerful machine creature that controlled the station and invaded their armor systems. The ancient intelligence was destroyed along with Orbital Station Vesta when the fleet opened fire on the satellite, rather than allow the machine-thing to spread to the fleet.

The Great Crusade

With the end of the Unification Wars the XIX found themselves engaged in the greatest act of expansion since the Dark Age of technology.

The Ionian Fortress Array (in production)

The Ionian Fortress array was an ancient defense system that orbited most of the moon of Io. Largely abandoned, the defense network had become an abode for shape shifting pirates and mutant abominations which regularly raided the gargantuan fuel-cities below. For several weeks the legion battled them across Io's volcanic wastes unable to drawdown and destroy the ghost-like vessels whose weapons could easily punch through a landraider's hull. The legion forced the pirates hand by attacking the moving fuel-cities with a combined detachment of Storm Eagles, Fire Raptors, Jet Bikes, and Landspeeders. While Thunder Hawk transports deployed vindicators and land raiders to besiege the city. When the raiders attacked to protect their feeding ground the Legion used Fire Raptors and Thunderhawks to drop Assault Marines and Jet Bikes on to the xenos transports and quickly overwhelmed their esoteric foes.

Without fuel from the liberated cities the aliens could not maintain their orbital defenses. This allowed the XIX to close with the abominations and assault the pirates directly. The aliens were utterly unprepared to face the total might of the XIX as hundreds of drop pods and fighter craft shot towards their haunted fortress. The legion were not disappointed as scores of mutant creatures ran forwards to engage them, spitting acid and weaponised shadows. Though the fighting was bloody, the monstrosities could not stand before the relentless advance of the assault marines and were hacked to pieces.


Homeworld

Culture

People

Notable Phenomena

Figures of legend

Organization (Post progenitor)

There are twenty Tahnut subordinate to an Uhau, each are responsible for a Pact of ten thousand marines. The pact is further divided into twenty Kama of five hundred marines which are controlled by Toa'Tahnut and are specialized for particular combat roles. A full nine kama are dedicated to assault troops, the rest make up the pact's medical, aerial, and armored support. Of the four hundred kama, a mere forty of them contain the legion's veteran elements and of these twenty thousand marines only five hundred of them bear the honor of Mihini and have unrestricted access to the legion's armory.


Orut - To facilitate the legion's rapid mobilization and assault tactics, its military structure is tightly organized into Orut or 'War Parties'. The unit consistency is structured at two thousand individuals and requisite auxiliary forces including technical staff, psykers, and chaplains. By Camaxtli's command four of the nine Orut maintain a state of constant battle readiness, three are delegated to be ready to replace losses as necessary, and the final two are held in reserves. Thus the legion maintains a regular rotation of battle ready War Parties at all times.

Uhau - Praetors, a single Uhau commands each of the nine Oruts and acts as commander and voice of the legion. Uhau are expected to serve alongside their brothers and participate in major engagements wherever possible. Both to prove their worth as leaders, and to lend their extensive battle field experience where it is most needed. Wherever an Uhau strides worlds break and cities burn as the Crimson Teeth enact his will moving as a tumultuous mass of synchronized chaos killing anything that stands in their way. Uhau armor is a bright white to symbolize the purity of their rank and make clear evidence of their dedication in battle. The more bloody the armor by the conflict's end the greater an Uhau's glory.

Tahnut Responsible for the organization and delegation of the Uhaus commands the Tahnut are sub-commanders answerable only to the praetors and Camaxtli himself. Tahnut are experienced warriors and experts in close quarters battle fully capable of leading their men from the front though this does not prevent them from holding back to dictate the larger conflict or support more ranged-centric elements of their forces.

Tiparu - Logisticians and strategists, Tiparu fulfill numerous roles too specialized for the Tahnut to reasonably accomplish alone. From Masters of the Signal and Forge Lords, to Vigilators and Siege Breakers, Tiparu are called upon ensure victory in specific conflicts often within strange environs from ice worlds to airless moons.

Curdero - Curdero is a catch all term for the librarians and chaplains of the Crimson teeth. Curdero are vital to sustaining the legion's moral and aiding them in battle. Either through the weird powers of the "Men of Wind" or by the exhortations of the "Blood Priests" many battles have been won thanks to their service. The ubiquitous label is due to the similarity of their ritual functions during the legion's post battle celebrations. Both positions are heavily involved in the preparation, organization, and guidance of the legion's ceremonies as they eat the dead. This is not to say the two groups are identical. Both go to great effort to maintain a clear difference between their sub-sects.

Toa'tai - Sergeants and field officers, the Toatai maintain discipline and control over the Crimson Teeth. Though the Uhau is commander of the campaign and will even fight alongside his brothers it is the Toa'tai that keeps them leashed.

Toa'Tere - Toa Tere, or "Pack Men" are the legion's assault marines and synonymous with legion battlefield doctrine. Jump packs alight as they fall from the sky like creatures of legend, Toa Tere launch towards the enemy in great hosts of warriors to fall upon their enemies with violent abandon. It is through the massed assault of the Toa'Tere that the legion enacts Camaxtli's will.

Toa - Toa is a broad term detailing those ranged elements within the legion that usually do not participate in the initial assault. The individual classifications of these astartes are many. Toa march in the wake of the Toa'Tere cleaning out resistance and holding conquered territory. While not as numerous as their airborne brothers the Toa ensure the legion keeps the ground it has gained without slowing its relentless advance.

Mihini - The Shorn - Veterans of the Crimson Teeth, these merciless killers accompany the legion's officers to war. Hand picked from the veteran companies, Shorn Ones are masters of hand to hand combat and bear the legion or pact standard into battle cutting down anyone that crosses their path. Due to their experience and status, Shorn bear the armament the legion to make the most of their abilities. It is the duty and honor of the Shorn to find and kill the best the enemy can offer and present it to their Uhau as a mark of service.

Cote'Mak' - Are the mechanized divisions and heavy support of the Crimson Teeth. Where airborne and lightning assault is infeasible or too costly the Cote'Mak enter the fray with siege weaponry and heavy armor, smashing fortress walls and emplacements to open a path for their brethren.

Fleet

Gene-seed and Successors

The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire