Dragonlance
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Knights, dragons, draconians, kender, gully dwarves, and a shitload of books that a huge amount of nerds have read. It's mostly the result of reading too much Tolkien in the 70s and an unhealthy obsession with dragons. The hook for Dragonlance is that dragons have a much larger presence in the material than in other D&D settings.
Also, it's low magic as fuck. At least when in comes to divine magic - wizards are rare, but not that uncommon, while all priests in the world could be counted on one hand. A famous dude is called "Twice-Born" simply because he got offed and was revived via magic. Apparently a conspiracy or something keeps down the magic. As mentioned in the opening, it's also where the stupid Kender came from.
It's balanced by Raistlin Majere's presence, so it can't be all bad.
The Dungeons and Dragons movie Dragons of Autumn Twilight took place in the Dragonlance setting.
Dungeons & Dragons Campaign Settings | |
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Basic D&D | Mystara (Blackmoor) • Pelinore • Red Sonja |
AD&D | Birthright • Council of Wyrms • Dark Sun • Diablo • Dragonlance • Forgotten Realms (Al-Qadim • The Horde • Icewind Dale • Kara-Tur • Malatra • Maztica) • Greyhawk • Jakandor • Mystara (Hollow World • Red Steel • Savage Coast) • Planescape • Ravenloft (Masque of the Red Death) • Spelljammer |
3rd/3.5 Edition | Blackmoor • Diablo • Dragonlance • Dragon Fist • Eberron • Forgotten Realms • Ghostwalk • Greyhawk (Sundered Empire) • Ravenloft (Masque of the Red Death) • Rokugan |
4th Edition | Blackmoor • Dark Sun • Eberron • Forgotten Realms • Nentir Vale |
5th Edition | Dragonlance • Eberron • Exandria • Forgotten Realms • Greyhawk • Ravenloft • Ravnica • Theros • Spelljammer • Strixhaven • Radiant Citadel |